Lordbaldur Posted March 13, 2016 Share Posted March 13, 2016 So I heard that with this update, the IFF on the aircraft has been implemented, but I am still confused. I tried to interrogate a target and nothing was shown on the radar to indicate friend or foe. Not only that but even if it was working, I have no idea what it looks like when I do identify. Do I need to do extra steps such as turning on a transponder? TL;DR I'm lost with this. My Channel Link to comment Share on other sites More sharing options...
spiddx Posted March 13, 2016 Share Posted March 13, 2016 (edited) Yes you have to enable it with the IFF power switch (see pictures). For more details on the symbology (on locked targets) you might want to look at the manual pg 96/97. -- Edited March 13, 2016 by spiddx Specs: i9 10900K @ 5.1 GHz, EVGA GTX 1080Ti, MSI Z490 MEG Godlike, 32GB DDR4 @ 3600, Win 10, Samsung S34E790C, Vive, TIR5, 10cm extended Warthog on WarBRD, Crosswinds Link to comment Share on other sites More sharing options...
OldE24 Posted March 13, 2016 Share Posted March 13, 2016 (edited) deleted for whinchesters confusion. Edited March 16, 2016 by OldE24 8700k@4.7 32GB ram, 1080TI hybrid SC2 Link to comment Share on other sites More sharing options...
Lordbaldur Posted March 13, 2016 Author Share Posted March 13, 2016 Thank you both. I have resolved the issue. My Channel Link to comment Share on other sites More sharing options...
RICARDO Posted March 16, 2016 Share Posted March 16, 2016 hello, is there a manual update in the doc section of the mod? i can't see any IFF explanation in the previous one page 96...? Link to comment Share on other sites More sharing options...
Sverre Posted March 16, 2016 Share Posted March 16, 2016 Its updated for me, a section on page 97 called "IFF Interrogation". Link to comment Share on other sites More sharing options...
winchesterdelta1 Posted March 16, 2016 Share Posted March 16, 2016 IF your not on 1.5.3 OPEN BETA OR 2.0 NEVADA your wasting your time as it's not working. if you are using OPEN BETA or 2.0 please refer to post above. Hmm i'm not on open Beta or 2.0 and it works for me !!!!! Go in close, and when you think you are too close, go in closer. Link to comment Share on other sites More sharing options...
mattebubben Posted March 16, 2016 Share Posted March 16, 2016 Hmm i'm not on open Beta or 2.0 and it works for me !!!!! Well he posted that the day before the update came to the Release version. So when he posted it was true and IFF only existed on 2.0 or the Open beta. but the day after he posted the update came to the "standard" client as well so now everyone has the iff. Link to comment Share on other sites More sharing options...
Kenan Posted March 17, 2016 Share Posted March 17, 2016 Does this mean if IFF is not ON, all contacts will appear as "enemies"? [sIGPIC][/sIGPIC] Commanding Officer of: 2nd Company 1st financial guard battalion "Mrcine" See our squads here and our . Croatian radio chat for DCS World Link to comment Share on other sites More sharing options...
myHelljumper Posted March 17, 2016 Share Posted March 17, 2016 I think this is more "Bogey" than "Hostile" Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
RICARDO Posted March 17, 2016 Share Posted March 17, 2016 Hello, there is an update on the doc file and thee is an 97 page about IFF :thumbup: On the release version, we will have to set a frequency for IFF? Link to comment Share on other sites More sharing options...
Azrayen Posted March 17, 2016 Share Posted March 17, 2016 You do not set frequencies for the IFF, those are codes (and modes). IFF being a system based on interrogation-answer, it it not possible for Razbam to implement it "all by himself". Indeed it would need that all other aircraft type have the ability to answer based on mode & code (so they would need a way to set modes & codes, even the AI ones, even the human "FC3" ones without clickable cockpit. And even if ED and all 3rd parties did that, we would then be "stuck" by real life incompatibilities: no more F-15 identifying Su-27 from the same coalition as "friendly" because those 2 aircraft do not share a compatible IFF system, due to west/east history (and it's a valid remark for every aircraft). This would restrain the mission makers imagination, not a cool thing to do. My guess is it won't happen soon. ;) 1 Link to comment Share on other sites More sharing options...
mattebubben Posted March 17, 2016 Share Posted March 17, 2016 Does this mean if IFF is not ON, all contacts will appear as "enemies"? When you activate the IFF it will interrogate the transponders of the airplanes in question. If the IFF transponder is compatible and has the right codes it will come back as friendly. If the IFF Transponder is either not compatible or does not have the right code the symbol will remain as unkown but can be presumed hostile depending on the circumstance. For example if we are in an area were there should only be to nationalities of airplanes lets say American and Russian aircraft. And the american aircraft have the right iff code (wich they should) then they will all show up as friendlies and you can assume that any target that does not show up as a friendly is thus hostile. But in more cluttered situations its harder as Neutrals aswell as civilian aircraft will also not show up on iff so you cant tell them apart from the hostile just by iff alone and thats what the Awacs / Ground radar has to do. But in the game its very simplistic. Since if ur on the blue faction all aircraft of that faction will show up as friendly. And all other aircraft can be classified as hostile. But also remember when it comes to the M2000 that after you activate the IFF interrogator the symbols will only show up for a limited time before going way. So you should keep pressing the IFF button to be sure who is who and especially always press it again before targeting someone. And another point for the M-2000 is to remember to turn on the IFF control Panel. Since if it is off (default position on startup) you cant interrogate and as such all contacts show up as unkown/hostile no matter if you press the button or not. Link to comment Share on other sites More sharing options...
jojo Posted March 17, 2016 Share Posted March 17, 2016 Does this mean if IFF is not ON, all contacts will appear as "enemies"? IFF never tells who is "bad guy". It just tells you who is a friend, for the others you don't know... Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
mattebubben Posted March 17, 2016 Share Posted March 17, 2016 IFF never tells who is "bad guy". It just tells you who is a friend, for the others you don't know... But the way the game is built up there is only friend or enemy. So if it does not say friend its an enemy. You just have to be carefull to IFF before targeting somone (and to turn on the IFF panel before trying) Link to comment Share on other sites More sharing options...
GGTharos Posted March 18, 2016 Share Posted March 18, 2016 That is not necessarily true. F-15C in RL has three AAI correlation symbols: unknown, friendly, enemy. IFF never tells who is "bad guy". It just tells you who is a friend, for the others you don't know... [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
IvanK Posted March 18, 2016 Share Posted March 18, 2016 NCTR doesn't talk to the on board IFF interrogator. An NCTR ID just "adds" to the ID matrix Link to comment Share on other sites More sharing options...
Azrayen Posted March 18, 2016 Share Posted March 18, 2016 That is not necessarily true. F-15C in RL has three AAI correlation symbols: unknown, friendly, enemy. Enemy? Like in "I'm sure this is an enemy"? Because all IFF interrogators are capable of 3 levels: - "Friendly, I'm sure, all is matching" - "Mhmmm... I got some data, but I'm unsure, it'a a bit garbled" - "No data". OTOH getting positive identification of an ennemy aircraft requires to know and replicates ennemy system, in order to be able to: - trigger an answer from him yourself (complicated, you would probably need codes too, unlikely) - of be able to "intercept" a interrogation/answer from another source, and classify/correlate it... ambitious to say the least!! So sure, that's possible on paper (and I'm sure it was tried), but history has it that once compromized, such a system would be modified (a MiG-25 story comes to mind), so I doubt this is a real operational/working capability. Link to comment Share on other sites More sharing options...
Pikey Posted March 18, 2016 Share Posted March 18, 2016 It's further complicated by the fact we already have an IFF system in DCSW that isn't configurable based on coalition membership and to configure seperately into that would be challenging, EG, ED would have to ignore coalition, check if the module has a working IFF then either show as one of the IFF responses based on module and/or coalition if a simplified repsonse is needed. It gets harder then also...mind IFF is more complex, for the above example we assumed IFF is only a boolean response...but its not, it can just be a "wrong" response. This represents its not about coalition at all but about IFF config...so the entire coalition thing is eroded. For example, you have a coalition of different nations IFF codes may be shared between them or not. Neutral and civilian parties come into it. It's a minefield of which I'm not so sure the right answer is more complexity, especially since its not only about IFF but how ED models a framework and whether 3rd parties use it. The lowest common denominator is the unconfigurable IFF in modules. I'm not sure it will be good for business as it will simply remove the ability to know if a targeted aircraft is friend or foe for most and force reliance on someone watching over radar and making decisions based on "guilty by association" or other factors. Personally I wouldnt mind having the option of a real implementation but I'd say i was in the minority. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
GGTharos Posted March 18, 2016 Share Posted March 18, 2016 Enemy? Like in "I'm sure this is an enemy"? Yes. OTOH getting positive identification of an ennemy aircraft requires to know and replicates ennemy system, in order to be able to: Correct. So sure, that's possible on paper (and I'm sure it was tried), but history has it that once compromized, such a system would be modified (a MiG-25 story comes to mind), so I doubt this is a real operational/working capability. The symbols are there; as to what/who they work on, that's described in supplements we'll probably never see :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Dudikoff Posted March 18, 2016 Share Posted March 18, 2016 The symbols are there; as to what/who they work on, that's described in supplements we'll probably never see :) Is this something in lines of a further development of the Combat Tree gear (i.e. interrogating familiar enemy IFF transponders)? i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar! Link to comment Share on other sites More sharing options...
jojo Posted March 18, 2016 Share Posted March 18, 2016 Is this something in lines of a further development of the Combat Tree gear (i.e. interrogating familiar enemy IFF transponders)? yes, that's what I'm thinking about. But it's no relevant in the discussion. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
GGTharos Posted March 18, 2016 Share Posted March 18, 2016 ^^^^ Yep, all of the above. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
AIRSHERIFF Posted March 27, 2016 Share Posted March 27, 2016 IFF question Hi folks.....my understanding was that the IFF is working after the last update. Unfortunately i have no correct indication und mz radar screen. Could anybody explain in detail how to setup the cockpit, Page 97 of the Manual does not help.:book: Thanks Ryzen 36000 / RTX2070 OC / 32 GB DDR4 @ 3600 Mhz CL. 16-19-19 / Thrustmaster T1600 - TWCS Throttle / Track IR-5 / LG 34" @ 3440 x 1440 / Windows 10 64 Bit Link to comment Share on other sites More sharing options...
Azrayen Posted March 27, 2016 Share Posted March 27, 2016 Well, really, all is on this very page. Describe what you're doing, step by step? We'll be able to pick up the error (if there is one). Link to comment Share on other sites More sharing options...
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