paulca Posted March 31, 2016 Posted March 31, 2016 I've been playing with the SA-11 site in the mission River Raider. I am wondering about some of the basics re SAMS. Do they have limited ammo? Can they reload, how long does it take? Am I correct in saying you can set them to wait until you are closer to fire on you? It seems at the moment in that mission anyway you can just tease the site to launch on you are the edge of it's range, turn and fly away from the missiles, repeat until it's out of ammo and then go and kill it with the gun. I spend an hour setting up a run on it from the mountains to the East. Got fired on as I "Went over the top" and unmasked, but it lost me behind a hillock and detonated them. But... then it just gave up completely and I had plenty of time to fire a few MAVs in on him, only hitting the radar by luck on the third shot, yet it didn't fire when it had plenty of opportunity with me at 2,000ft direct inbound, heads down in the MAV screen.
Xavven Posted April 1, 2016 Posted April 1, 2016 Do they have limited ammo? Can they reload, how long does it take? They have 4 missiles per launcher. The mission editor can put as many launchers as s/he wants. In River Raider, there are 4 launchers, so 16 missiles. They reload automatically if there is a Ural-375 truck or warehouse nearby. It takes several minutes, but I'm not sure of the exact reload time for the Buk system. In River Raider, there is no Ural-375 truck nearby, so you can make it waste all its missiles and then ignore it for the rest of the mission. Am I correct in saying you can set them to wait until you are closer to fire on you? You can't set this explicitly without some lua scripting, which is beyond my mission editing capability. However, many players have reported that the skill level setting of the unit determines how soon it will launch on you. Try Average vs. Excellent and seeing how the behavior changes. It seems at the moment in that mission anyway you can just tease the site to launch on you are the edge of it's range, turn and fly away from the missiles, repeat until it's out of ammo and then go and kill it with the gun. Yes. Funny you mention that. I literally just did that 2 weeks ago while practicing RWR triangulation on this map. 1
StrongHarm Posted April 1, 2016 Posted April 1, 2016 You can make it fire when you are closer by using only the editor, without scripting. I would encourage learning scripting if you don't already know it though. It's much more agile than the editor. - Create a launcher unit - Create a new 'Trigger Zone' around the launcher unit with size equal to the max launch distance you want - Select launcher unit's 'Triggered Actions' (looks like 4 leaf clover) - Add action of type Option, ROE, Weapon Hold - Add another action of type Option, ROE, Weapon Free - New mission trigger, Switched Condition, Part of Group OUTSIDE Zone, Flag True 01 - New mission trigger, Switched Condition, Part of Group IN Zone, Flag True 02 - New mission Trigger, Switched Condition, Flag Is True 01, AI Task Push, Launcher - Weapon Hold - New mission Trigger, Switched Condition, Flag Is True 02, AI Task Push, Launcher - Weapon Free The launcher unit will only fire when someone is inside the Trigger Zone you created. An alternative to altering it's ROE is to turn it's AI off, then turn the AI back on when someone is within the Trigger Zone. This is really nasty though, because the radar doesn't light you up until a half a second before a missile is in the air. I like to use this method in mountain passes as it's more realistic.. but I wouldn't use it indiscriminately or maliciously as people won't like your missions. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
paulca Posted April 1, 2016 Author Posted April 1, 2016 Yes. Funny you mention that. I literally just did that 2 weeks ago while practicing RWR triangulation on this map. If the RWR sensor could give you a more exact bearing you could use ADF ranging to locate it precisely without too much effort. See: Running fix / distance from NDB http://www.pilotfriend.com/training/flight_training/nav/adf.htm Though technically it IS triangulation. Just note you will need the ground speed from the TAD rather than the indicated airspeed, unless you are on the deck and have a correctly temperature adjusted IAS gauge.
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