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Bug? All AI helicopters always climb to 1500 ft in a random direction on take-off


Bearfoot

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No matter what their mission route is, they always take off and fly off in an apparently random direction, climb to 1500 ft, then turn around and resume their mission route?

 

Why?

 

Can this be avoided?

 

Makes for really confused players on, e.g. escort missions

hd.miz

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dont know about ingame results...but in real life most flights will takeoff into the wind and to an altitude upwards off a thousand feet while around airbases and farps. Then change direction and altitude to match their flight plan.

 

My father was helo crew in Vietnam and would always say the scariest moments were when leaving or returning to base because of the required 1000ft airzone around the bases. These are the moments he felt most venerable and many choppers were in fact shot down during these approaches and departures.

 

as far as DCS....check wind direction and see if thats their takeoff heading....its about the only thing I can think of at the moment.

It only takes two things to fly, Airspeed and Money.

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dont know about ingame results...but in real life most flights will takeoff into the wind and to an altitude upwards off a thousand feet while around airbases and farps. Then change direction and altitude to match their flight plan.

 

My father was helo crew in Vietnam and would always say the scariest moments were when leaving or returning to base because of the required 1000ft airzone around the bases. These are the moments he felt most venerable and many choppers were in fact shot down during these approaches and departures.

 

as far as DCS....check wind direction and see if thats their takeoff heading....its about the only thing I can think of at the moment.

 

Wind speed is 0, but in the attached mission it is from the north. However, flipping the wind direction makes no difference to the direction they take off in.

 

Also, regardless of wind direction, you will see that the airfield group does the "climb to 1500" take off in a different direction from the FARP group.

 

As an aside, your dad must have some stories to tell! Why the 1000 ft floor around airbases/farps? And why not just go higher, i.e. above AA range? There were no MANPADS/SAM threats right?


Edited by Bearfoot
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Quick question regarding the unwanted helicopter ascending. I haven't opened the mission yet but, do these helicopters have a default CAS task setting? Try to delete that setting in the action on the first waypoint. The default cas action is causing unwanted behavior sometimes.

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Quick question regarding the unwanted helicopter ascending. I haven't opened the mission yet but, do these helicopters have a default CAS task setting? Try to delete that setting in the action on the first waypoint. The default cas action is causing unwanted behavior sometimes.

 

Hi FlightControl,

 

Thanks. But the helicopters have a transport mission, and I have seen the same thing with helicopters that cannot do CAS, e.g. the CH-47D.

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I am using the ch-47d in my gori valley mission and the helicopters don't show this behavior.

 

Interesting. Some experimentation shows me that it depends on from where they take off. So far, all FARP pads, and at least *some* airfields. For e.g., the airfield in the attached mission. But NOT when I set the helicopters to take off from Batumi.

 

In many cases, it can be considered a minor annoyance. But it is a major annoyance when: (a) this behavior results in helicopters crashing into each other (typical with several groups taking off at the same time; even after careful waypoint planning to deconflict, this initial climb to 1500 messes things up); (b) the mission is to have the player follow the AI

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