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** Enhancement Thread **


Mt5_Roie

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I agree on the first part but I do not think the FM is anywhere near that yet. I'm not going to fly it much in the current version because I'm honestly afraid of learning it wrong. It took me a while to learn flying choppers, I was lucky to get about 3.5hrs in real choppers as well and what I learned in sims translated very very well to the real thing, but it does not translate at all to the Gazelle in its initial/current version, and I'm not talking about the twitchyness of the controls (I got to fly Bo105 and R66 IRL, and both are at least as twitchy).

 

 

 

I do understand the Gazelle is BETA and I do not regret my purchase. I will patiently wait for the FM to improve and I trust Polychop that they will. I also have to admit that I havent even seen a gazelle IRL so I have no clue of how it flies. I just do not think that the Gazelle flies this dramatically different than every other chopper which it currently does.

 

 

 

I think we pretty much agree on everything. I wanted to say that the devs have to fine tune the FM to be more realistic rather than easier to use.

 

Mu guts tell me that Polychop like Razbam are worth the trust and they will finish their products. I don't regret the purchase of this early access. I hope it will support to continue the good job.

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gazelle-ahmk1-xx437-british-aac-jp-1213.thumb.jpg.f1482786170460963b2e60274f7fff62.jpg

 

This Skin please..:thumbup:

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I do not think the FM is anywhere near that yet.
And still, I've seen several comments from folks who allegedly fly light-weight turbine choppers IRL and they seem to like the FM a lot. So who's right I wonder :unsure:

 

PS. I've no opinion one way or another myself, since I'm running v1.5 only and thus still waiting for the Gazelle patch. Should be released next Friday I've heard...


Edited by msalama

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[ATTACH]139939[/ATTACH]

 

This Skin please..:thumbup:

 

+1

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I would like an option to inverse the joystick x-axis when controlling the Viviane sight. Joystick forward moving the sight down feels counter intuitive to me.

Definitely +1

 

Also, are you guys planning on implementing image focus (left hat up/down)? I just need to know whether to reserve 2 hat switch positions for this.

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[ATTACH]139939[/ATTACH]

 

This Skin please..:thumbup:

 

+1

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Implement the Fuel Cut Off Valve lever please. Probably adds not much to the actual gameplay, but anything non-clickable - without a good reason - just lowers the immersion factor. And it should be really easy to implement.

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Add some "obvious" functionality to the PR4G radio.

 

It is indeed difficult to find proper information about radios of this type, but they certainly can do more than voice comms on 10 fixed channels. At the very least, allow us to manually input the frequencies.

 

But this could be interesting: the PR4G family of radios can seemingly also be used for data link purposes - which make not too much sense in the Gazelle, but also for "text messages" similar to cellphone's SMS.

 

Maybe we could start a "community research programm" (aka new thread) to try to find out more about these PR4G F@stnet type of radios? For example

http://www.wzl2.pl/en/products/pr4g-radio-family

https://www.cervens.net/legionbbs123/archive/index.php/t-2874.html

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Yes I know the flight model isn't really subject to change but...

 

Could the cyclic response speed be increased? Watch the stick in the cockpit and notice how slowly it moves. Not a problem during normal maneuvers but any large deflection of one's joystick is delayed massively, causing pilot induced oscillations.

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

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I would like to have a crew chief that knows how to clean the windows properly. I know they should be a little dirty, but it seems to be a little over done on this module.

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I had a few flights at night using NVG's. It might be a nice little touch if the co pilot's face had a bit of a green glow from his goggles when they are down.

 

 

+1

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Implement the Fuel Cut Off Valve lever please. Probably adds not much to the actual gameplay, but anything non-clickable - without a good reason - just lowers the immersion factor. And it should be really easy to implement.

 

+1. I was wondering what was this lever indeed. Would love to see that implemented.

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I second Rowan and gospadin: I'd love to see a rudder trim option a la the Ka-50 and Huey, and for that matter, a central position trim option, too. Big help for those of us with spring-loaded controls.

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I second Rowan and gospadin: I'd love to see a rudder trim option a la the Ka-50 and Huey, and for that matter, a central position trim option, too. Big help for those of us with spring-loaded controls.

 

Very much support this. Central position mode is a must. The control spike after trimming is a killer in a machine as sensitive as this.

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I'm going to visit the Gazelle this June when I go visit my family in Israel. That museum is amazing if you get a chance to visit it.

 

Never heard about Irak flying Gazelle until I read this thread. Interesting indeed when Strait of Hormuz comes out. (although this map probably won't go as far as Irak).

 

Aerospatiale-SA-341L-Gazelle-hatzerim-1.jpg

 

Edit: Oups, this one actually is Syrian. Sorry for the confusion.

 

Updated our master sheet with the latest requests.

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I do notice a weird behavior of the chopper when interacting with the ground (landing). Smooth landings are not really a problem, but when I tried to test out how well the landing gear was flexing, it seems that the chopper gets incredible forces to be able to lift back up and roll over (with collective to zero), does it really act in such a volatile way IRL????

 

 

Probably - volatile would be understatment, not sure weather they hit the ground or overhead wires or something else

http://www.theguardian.com/world/video/2015/jul/17/helicopter-crashes-into-pub-abbeyshire-ireland-video


Edited by Dingo_Bob

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