Tedi Posted April 24, 2018 Share Posted April 24, 2018 Hi all, Do we know if the minigunner will be part of the multipcrew package? I.e. will we firstly be able to control the minigun in a similar way to how we can in the UH-1H? And secondly will we be able to have a human pilot and a human minigunner in the same chopper at the same time? thanks, Link to comment Share on other sites More sharing options...
kayou Posted April 24, 2018 Share Posted April 24, 2018 Well: Hi, Yes it is multicrew, only the copilot can access the gunner position. A bit nauseous with oculus I guess depending on your fellow pilot :) Link to comment Share on other sites More sharing options...
Pat01 Posted April 24, 2018 Author Share Posted April 24, 2018 Wow, Sorry I'll correct that from now :) There are women flying in DCS as well, not just men. Link to comment Share on other sites More sharing options...
Tedi Posted April 24, 2018 Share Posted April 24, 2018 Well: thanks Link to comment Share on other sites More sharing options...
sc_neo Posted April 24, 2018 Share Posted April 24, 2018 Thats a long list...great to see stuff is fine tuned in all corners! Can't wait to test it out myself. Btw; ''- Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque'' Was that behaviour thrown out of the module in some earlier patch and now that code is re-imported? Or are we talking about a new flight model adjustement due to new RL pilot feedback? Link to comment Share on other sites More sharing options...
Pat01 Posted April 24, 2018 Author Share Posted April 24, 2018 No, it was "broken" in the previous update, it has been repared now. ''- Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque'' Was that behaviour thrown out of the module in some earlier patch and now that code is re-imported? Or are we talking about a new flight model adjustement due to new RL pilot feedback? Link to comment Share on other sites More sharing options...
epoch Posted April 24, 2018 Share Posted April 24, 2018 Not mentioned in the changelog is some multicrew specific fixes, such as the ADF frequency not syncing between players, and audio/graphical jittering (rotor, Viviane). Have you fixed them too? Thanks for the update and your continued efforts. Link to comment Share on other sites More sharing options...
BaD CrC Posted April 24, 2018 Share Posted April 24, 2018 It's real nice to see so much work done, and a relief after such a long radio silence on the forum. If you can man the minigun in multicrew, this will be a first in DCS and a new whole fun with the gazelle. Having the NADIR transferred to the copilot is a nice move. The Gazelle will become the preferred platform for FAC(A). https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
bacongrabber Posted April 24, 2018 Share Posted April 24, 2018 T-H-A-N-K-Y-O-U !!! Link to comment Share on other sites More sharing options...
=Pedro= Posted April 24, 2018 Share Posted April 24, 2018 Bravo Polychop! You should be an example to a few other 3rd party publishers (also french aircraft) ;) Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds Link to comment Share on other sites More sharing options...
Fercyful Posted April 24, 2018 Share Posted April 24, 2018 Thanks! Hope all will go nice Link to comment Share on other sites More sharing options...
MAD-MM Posted April 25, 2018 Share Posted April 25, 2018 Thanks for the Joystick update for use of a Seconde one...nice one Greetings... Once you have tasted Flight, you will forever walk the Earth with your Eyes turned Skyward. [sIGPIC][/sIGPIC] 9./JG27 Link to comment Share on other sites More sharing options...
sunski34 Posted April 25, 2018 Share Posted April 25, 2018 In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick. I don't understand exactly the problem. I thought that you can set the correct analog input for each joystick or other analog stick (like the analog stick on Warthog throttle). Can you explain ? FFB problem perhaps? Link to comment Share on other sites More sharing options...
ObiWanVA10 Posted April 25, 2018 Share Posted April 25, 2018 please ED can we get game update today...........MINI GUN.........yeay Link to comment Share on other sites More sharing options...
Vladinsky Posted April 25, 2018 Share Posted April 25, 2018 I don't understand exactly the problem. I thought that you can set the correct analog input for each joystick or other analog stick (like the analog stick on Warthog throttle). Can you explain ? FFB problem perhaps? This new option lets you prevent the game from using your cyclic as the TV joystick when in autohover. It's for us who use a separate controller for the TV in solo flight to keep the two sticks from fighting each other. Link to comment Share on other sites More sharing options...
Jakko Posted April 25, 2018 Share Posted April 25, 2018 This new option lets you prevent the game from using your cyclic as the TV joystick when in autohover. It's for us who use a separate controller for the TV in solo flight to keep the two sticks from fighting each other. Why should these 2 joysticks fight against each other? How problems could appear if I bind the flight axes to the first stick and the TV axes to another? Link to comment Share on other sites More sharing options...
LazyBoot Posted April 25, 2018 Share Posted April 25, 2018 Why should these 2 joysticks fight against each other? How problems could appear if I bind the flight axes to the first stick and the TV axes to another? When in autohover and co-pilot seat the flight axis controls the camera. Link to comment Share on other sites More sharing options...
sunski34 Posted April 25, 2018 Share Posted April 25, 2018 Autohover or not, I bound my analog controller (not the joystick but the TM Warthog Throttle stick) for moving camera and I never have any problem... cyclic axis and cam axis are different to bind. So I still don't understand the interest of that option... Link to comment Share on other sites More sharing options...
Ramsay Posted April 25, 2018 Share Posted April 25, 2018 ... cyclic axis and cam axis are different to bind. When in autohover/command, the cyclic currently doubles as a camera slew joystick and works along side the keyboard inputs, etc. So I still don't understand the interest of that option... If you have a spring centred joystick (cyclic), hands free, it remains centred, so doesn't cause the camera to drift. With a force feedback or spring-less joystick (cyclic), hands free it is easy for the joystick (cyclic) to sit off-centre and cause the camera to drift. I use the keyboard to control the camera and there is nothing worse than the camera developing 'a mind of it's own' because the cyclic has moved a little bit 'off centre'. The ability to disable the default cyclic 'dualism' in the Gazelle's 'special options' is a welcome addition. YMMV i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
Jakko Posted April 25, 2018 Share Posted April 25, 2018 When in autohover and co-pilot seat the flight axis controls the camera. Thanks! Is this a singleplayer issue only? Never noticed that behavior in multiplayer. Link to comment Share on other sites More sharing options...
FragBum Posted April 26, 2018 Share Posted April 26, 2018 But there is hardly no glare, flare or reflections from the canopy or instruments? WTF? Why? :cry: Still flies okay,. :D Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic. Link to comment Share on other sites More sharing options...
Terzi Posted April 26, 2018 Share Posted April 26, 2018 How to use/shoot the gun? I switched to gunner position only yellow + appeared nothing turns the gun or fires. [CENTER] [/CENTER] Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted April 26, 2018 Share Posted April 26, 2018 Press left Alt+C " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
LazyBoot Posted April 26, 2018 Share Posted April 26, 2018 How to use/shoot the gun? I switched to gunner position only yellow + appeared nothing turns the gun or fires. Did you remember to turn on the Master Arm switch? Link to comment Share on other sites More sharing options...
Pat01 Posted April 26, 2018 Author Share Posted April 26, 2018 (edited) From DCS/Mods/aircraft/SA342/Doc/DCS SA342Minigun Addendum_en.txt ------------- Minigun usage ------------- - 115V AC bus must be powered - Master Armament switched to ON ("M" position) - The minigun can be moved using Track-IR or the mouse Using the mouse, click the mouse center wheel twice, and then once to allow the mouse to move the minigun. - Shooting can be made two ways Joystick or keyboard, a button or a key must be first assigned to the "Pilot Stick/Fire Gun or Rocket" command. Mouse, Shooting is triggered by the left mouse button. I should add : If you use track-IR or oculus, the gun moves automatically with head movements, no need of the mouse to move. Edited April 26, 2018 by Pat01 Link to comment Share on other sites More sharing options...
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