flanker0ne Posted June 2, 2016 Share Posted June 2, 2016 I've momentarily solved this way but, as I stated, your (uboats's) solution is way more elegant than mine is. SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool Link to comment Share on other sites More sharing options...
Sporg Posted June 2, 2016 Share Posted June 2, 2016 Hi guys, Do you need a Mod like this? If you think THIS is useful, then I will continue and finish it. Very much so, brilliant idea! If it could be worked into an official DCS feature (like the cockpit settings) even better. System specs: Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440) Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use Link to comment Share on other sites More sharing options...
uboats Posted June 2, 2016 Share Posted June 2, 2016 done! see here http://forums.eagle.ru/showthread.php?p=2798224 [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Aries Posted June 2, 2016 Share Posted June 2, 2016 Guys... do you have the feeling that with Starway's textures DCS works more fluent... ...maybe it was just a placebo effect in a late night... :D [sIGPIC][/sIGPIC] ...the few, the proud, the remaining... Link to comment Share on other sites More sharing options...
decipher Posted June 2, 2016 Share Posted June 2, 2016 it will definetely change performance somehow, since the lua files do change some settings. it is not magic or placebo, you can just compare the old and new files. so for example it seems that starway reduces some render distances of stuff in the mirrors, which would suggest that this might enhance performance (if you had mirrors enabled before too). he also changes a lot of stuff with the shadow settings, so this will change how shadows are rendered farther away from you etc. i don't know how exactly these settings work, but they seem to be seperate for outside and cockpit view and he changes them for all the various option settings (shadow quality flat, low, etc). the shadow file might have typos in them, the original ends with }, and}; but starways shadow.lua does just use } } ..... i am not fluent in lua. no idea if that is a problem or not. on my pictures you see the original dcs files LEFT, starways files RIGHT. i don't know much about lua, so starway can probably explain all his changes much more detailed (excuse me, if he already did in one of the 50+ pages before in this thread :) Link to comment Share on other sites More sharing options...
Ozone1 Posted June 2, 2016 Share Posted June 2, 2016 Done! Can Finally return to the Caucasus again... NTTR made the old map almost unplayable for me. It was like going back in time to LockOn 1 after being spoiled with Nevada. Thanks for sorting us out Starway! Now if I can just get my grubby little mitts on that Bucc... Link to comment Share on other sites More sharing options...
Valinor Posted June 2, 2016 Share Posted June 2, 2016 Nice! :) Do we need to edit the usual low.lua, medium.lua and high.lua files? Link to comment Share on other sites More sharing options...
Pochi Posted June 2, 2016 Share Posted June 2, 2016 Thank you for your hard work Starway! marvelous! I wonder about compatibility with Mustang No Tree Shadow Mod. Does it work with these DLC or maybe we do not need it anymore? Because I had a great gain of FPS by disabling the tree shadow with Mustang mod... Pierre Link to comment Share on other sites More sharing options...
Coxy_99 Posted June 2, 2016 Share Posted June 2, 2016 (edited) Nice mod however im finding really bad stutter, Now im not sure if its mirage related or starway texture related single mission mirage free flight with smoke, Now with smoke off its not so bad stutters here and there with smoke on its terrible, Again not sure if its starways mod or a Razbam bug? Edit: Its worse over trees (Aslo pc specs in sig) Edited June 2, 2016 by Coxy_99 Link to comment Share on other sites More sharing options...
Starway Posted June 2, 2016 Author Share Posted June 2, 2016 ---------------------------------- Update 3: I am very happy to announce that the whole campaign is a full success! This morning we've crossed the $3,000 mark! This means that I will continue working on this DLC right away to make it T4 ready! The release of this update will be provided for free. I have to say that I am really proud that I am part of this great community. You all proved yourself in having an extraordinary team spirit. I also want to thank Wags and Kuky for supporting me with this project until the end. Furthermore, a big thank you to all users who helped me out by creating alternative download links and torrents. You are awesome! 1 System: Intel Core i5 3570K | GTX 980 OC | 16 GB DDR3 1600 | 500 GB SSD Link to comment Share on other sites More sharing options...
Coops Posted June 2, 2016 Share Posted June 2, 2016 Im late to the Party but hopefully the community give you more incentive to keep going for the next version Donated n Downloading Link to comment Share on other sites More sharing options...
BeR1 Posted June 2, 2016 Share Posted June 2, 2016 Donated. A big big thank. YOU are awesome !!! Link to comment Share on other sites More sharing options...
plehmann Posted June 2, 2016 Share Posted June 2, 2016 donated! Link to comment Share on other sites More sharing options...
Dudikoff Posted June 2, 2016 Share Posted June 2, 2016 (edited) I am very happy to announce that the whole campaign is a full success! This morning we've crossed the $3,000 mark! This means that I will continue working on this DLC right away to make it T4 ready! The release of this update will be provided for free. I have to say that I am really proud that I am part of this great community. You all proved yourself in having an extraordinary team spirit. I also want to thank Wags and Kuky for supporting me with this project until the end. Great news. I'd be curious to hear you thoughts on the option of ED integrating them with the stock Caucasus map now that you've released it to public domain and once it's updated to be T4 compatible. At least from the user perspective it would seem as a very convenient thing so the mod doesn't have to be deactivated prior to each update. Edited June 2, 2016 by Dudikoff i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar! Link to comment Share on other sites More sharing options...
chromium Posted June 2, 2016 Share Posted June 2, 2016 Donated! Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
Rlaxoxo Posted June 2, 2016 Share Posted June 2, 2016 Well they do look alot better then stock textures [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
O_KiwiMatt Posted June 2, 2016 Share Posted June 2, 2016 Awesome, thanks for all the hard work bringing this to the DCS community. Happily donated. Link to comment Share on other sites More sharing options...
David OC Posted June 2, 2016 Share Posted June 2, 2016 Great news. I'd be curious to hear you thoughts on the option of ED integrating them with the stock Caucasus map now that you've released it to public domain and once it's updated to be T4 compatible. At least from the user perspective it would seem as a very convenient thing so the mod doesn't have to be deactivated prior to each update. Agree totally:thumbup: This should be the default. First time I've used JSGME this is top notch work Starway! i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link Link to comment Share on other sites More sharing options...
ActionMav Posted June 2, 2016 Share Posted June 2, 2016 +1, Amazing contribution! Link to comment Share on other sites More sharing options...
Goblin Posted June 2, 2016 Share Posted June 2, 2016 Donated! Now get me that 2.5 merge, ED! :-) Link to comment Share on other sites More sharing options...
Mutley082 Posted June 2, 2016 Share Posted June 2, 2016 Wow I'm sold,count me in Link to comment Share on other sites More sharing options...
chev255 Posted June 2, 2016 Share Posted June 2, 2016 Great news. I'd be curious to hear you thoughts on the option of ED integrating them with the stock Caucasus map now that you've released it to public domain and once it's updated to be T4 compatible. At least from the user perspective it would seem as a very convenient thing so the mod doesn't have to be deactivated prior to each update. Fully agree, that would make it much more practical, hope it will be fine with ED and yourself! Link to comment Share on other sites More sharing options...
LevelPulse Posted June 2, 2016 Share Posted June 2, 2016 ---------------------------------- Update 3: I am very happy to announce that the whole campaign is a full success! This morning we've crossed the $3,000 mark! This means that I will continue working on this DLC right away to make it T4 ready! The release of this update will be provided for free. I have to say that I am really proud that I am part of this great community. You all proved yourself in having an extraordinary team spirit. I also want to thank Wags and Kuky for supporting me with this project until the end. Furthermore, a big thank you to all users who helped me out by creating alternative download links and torrents. You are awesome! You think ED could use these textures as a default option till they upgrade their map? It's worth asking. [sIGPIC][/sIGPIC] Director | Team Coordinator ME-163B Project The DCS Modding Hub Discord PC Specs: Intel I7 8700k 4.7Ghz Gigabyte Aorus Ultra Gaming Z370 Motherboard 16GB Corsair Vengeance DDR4 3000MHz Ram 500GB Samsung Evo 850 SSD Link to comment Share on other sites More sharing options...
Raven68 Posted June 2, 2016 Share Posted June 2, 2016 Great news. I'd be curious to hear you thoughts on the option of ED integrating them with the stock Caucasus map now that you've released it to public domain and once it's updated to be T4 compatible. At least from the user perspective it would seem as a very convenient thing so the mod doesn't have to be deactivated prior to each update. Agree totally:thumbup: This should be the default. First time I've used JSGME this is top notch work Starway! I agree also, but now that the obligations have been fulfilled and it is now free to the community, whats to stop ED from making this the new stock textures since it is to their standards anyway and the majority of the community prefers these textures compared to the original ED version? I would say ED should now take these textures and make them the default. Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
ED Team f-18hornet Posted June 2, 2016 ED Team Share Posted June 2, 2016 I agree also, but now that the obligations have been fulfilled and it is now free to the community, whats to stop ED from making this the new stock textures since it is to their standards anyway and the majority of the community prefers these textures compared to the original ED version? I would say ED should now take these textures and make them the default. +1 Great job Starway.:thumbup: AMD Ryzen 9 3900X, GeForce RTX 2080Ti, 32 GB DRAM, HOTAS TM Warthog, FSSB R3 Lighting, MFG Crosswind, Win 10 Pro Link to comment Share on other sites More sharing options...
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