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Posted

Hi,

 

sorry if the title is not descriptive. I have Vive and by default in 2.0 the mouse is just where you are looking, though you still need to click with the mouse to interact with the plane.

 

my issue is in the A-10C, i can't start it with VR because the battery power switch (as with that whole six switch panel) is too far from center and when I click it registers as a click out side of the "VR window" drawn on my main display. is there a way to lock the VR looking mouse to the game?

 

thanks,

 

Triarii

Posted

Take a look at Wags latyest video update. There is one dedicated to VR that describes an upcoming change that will allow a choice of either mouse operation, or the current (problematic, clearly) mouse where you look.

 

No date as to when it will be reaching us, but it will be coming.

 

In the meantime, you will need to map something for those switches, or just start hot until a remedy arrives.

Posted
Hi,

 

sorry if the title is not descriptive. I have Vive and by default in 2.0 the mouse is just where you are looking, though you still need to click with the mouse to interact with the plane.

 

my issue is in the A-10C, i can't start it with VR because the battery power switch (as with that whole six switch panel) is too far from center and when I click it registers as a click out side of the "VR window" drawn on my main display. is there a way to lock the VR looking mouse to the game?

 

thanks,

 

Triarii

 

When DCS Preview Window is Active on the Desktop, Press ALT+Enter to full screen it, which will stop HMD from Clicking outside of it.

 

Ability to Choose between Mouse/HMD for Cursor Control is being worked on.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

  • 2 weeks later...
Posted

Will it be possible to have "head-look" selection and mouse control active at the same time? I like the look-and-click functionality, so it would be a bummer to have to let go of that completely because of a few buttons in hard to reach places.

Posted

Going by the last Video,

 

if you check use mouse, the mouse becomes the source of input for the cursor.

if you uncheck use mouse, the HMD because the source of input for the cursor.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

  • 5 months later...
Posted
Since last 1.55 update i only have HMD mouse tracking. Check/Uncheck doas not solve it.

 

Just updated and am having the same issue. Head-tracking only in cockpit. Outside cockpit mouse tracking works fine.

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