Art-J Posted June 24, 2016 Share Posted June 24, 2016 When looking around in some of the aircraft after updating to latest revision of 1.5.4 open beta, I've noticed that the pilot seems to be suffering from spine injury and is unable to look to the side, keeping the horizon more or less level :D. Instead, the view gets slanted by quite an angle - it seems that virtual head's axis of rotation is tilted forward somewhat. Stable and OB comparison screenshots below show what the problem is - from MiG-15, where the perpendicular view is tilted about 7 degrees forward, up to L-39, where it tilted whopping ~20 degrees. Of other examples - MiG-21 seems to be unaffected at all (or the change is negligible), while Mi-8 is affected as bad as the L-39. To make sure my old settings don't affect newest OB, I deleted the input folders, but that didn't help at all. I also made sure all new VR-related settings in special options tab were disabled, as I don't own one. Didn't help either. Any suggestions on how to solve this issue? i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Zarma Posted June 24, 2016 Share Posted June 24, 2016 (edited) Same here. Noticed when I jumped in the A10C. Nothing with the new gazelle or the mig21. Edited June 24, 2016 by Zarma i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
ReggiePerrin Posted June 24, 2016 Share Posted June 24, 2016 I'm seeing the same sort of thing in VR (HTC Vive), move head forward in straight line, but the view tilts down as it goes forward. On the Brightside, I know what VR sickness feels like now It may or may not be connected Link to comment Share on other sites More sharing options...
Patchwork Posted June 24, 2016 Share Posted June 24, 2016 I'm seeing the same sort of thing in VR (HTC Vive), move head forward in straight line, but the view tilts down as it goes forward. Getting the same in the Oculus Rift. Link to comment Share on other sites More sharing options...
Charly_Owl Posted June 24, 2016 Share Posted June 24, 2016 When looking around in some of the aircraft after updating to latest revision of 1.5.4 open beta, I've noticed that the pilot seems to be suffering from spine injury and is unable to look to the side, keeping the horizon more or less level :D. Instead, the view gets slanted by quite an angle - it seems that virtual head's axis of rotation is tilted forward somewhat. Stable and OB comparison screenshots below show what the problem is - from MiG-15, where the perpendicular view is tilted about 7 degrees forward, up to L-39, where it tilted whopping ~20 degrees. Of other examples - MiG-21 seems to be unaffected at all (or the change is negligible), while Mi-8 is affected as bad as the L-39. To make sure my old settings don't affect newest OB, I deleted the input folders, but that didn't help at all. I also made sure all new VR-related settings in special options tab were disabled, as I don't own one. Didn't help either. Any suggestions on how to solve this issue? Reporting same issue with Mirage. Each time I start DCS, my default trackIR views get centered in a weird offset position. Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon Link to comment Share on other sites More sharing options...
Lt.Snake Posted June 24, 2016 Share Posted June 24, 2016 Same issue here. Makes the A-10 almost uplayable for me. :-( [sIGPIC][/sIGPIC] \\\S.D. Plissken... American, Lieutenant: Special Forces Unit "Black Light". Two Purple Hearts, Leningrad and Siberia. Youngest man to be decorated by the President. Then you robbed the Federal Reserve Depository... life sentence, New York maximum security penitentary. \\\My Specs ASUS Maximus IX Code / i7 7700K / 32GB DDR4@3600MHz / MSI GeForce 1080Ti / Samsung M.2 960 EVO / ACER PREDATOR X34A / TM Warthog / MFG Crosswind Pedals / TIR 5 Link to comment Share on other sites More sharing options...
Zarma Posted June 24, 2016 Share Posted June 24, 2016 Same issue here. Makes the A-10 almost uplayable for me. :-( Rolling back again to 1.5.3.52724 as I fly mostly the A10C in Infinity CASCAP mission. I am sure they won't release an hotfix and we will have to wait next friday. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
firmek Posted June 24, 2016 Share Posted June 24, 2016 I have the same. After 1.5.4 update TIR for MI-8: 1. The TIR axis for pitch/yaw/roll got reset - x/y/z were fine 2. TIR controls outside view (together with mouse) 3. Head in cockpit does not move horizontally. Don't know how to explain it but it moves in horizontal plane - perpendicular to the vector of the head pitch. Sorry to say that but this makes TIR in Mi-8 pretty much useless. Hope it will be fixed as a hotfix - this should not wait till next Friday. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
Frusheen Posted June 24, 2016 Share Posted June 24, 2016 Same issue in oculus rift. Causing serious nausea. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051 Link to comment Share on other sites More sharing options...
firmek Posted June 24, 2016 Share Posted June 24, 2016 I've restarted the game after setting vAngle=0 (was -15...) in "SnapViews.lua": [13] = {--default view viewAngle = 90.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, ---15.907917, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, I don't know if this actually solved the problem or it was just a restarting that helped but the head movement in Mi-8 is back to normal for me. Stil TIR controls the outside view however. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
red_coreSix Posted June 24, 2016 Share Posted June 24, 2016 Same problem for all airplanes Link to comment Share on other sites More sharing options...
Patchwork Posted June 24, 2016 Share Posted June 24, 2016 (edited) I've restarted the game after setting vAngle=0 (was -15...) in "SnapViews.lua": [13] = {--default view viewAngle = 90.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, ---15.907917, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, }, I don't know if this actually solved the problem or it was just a restarting that helped but the head movement in Mi-8 is back to normal for me. Stil TIR controls the outside view however. I just tested it with the Mirage 2000c, because I was having the same issues in the Oculus Rift, and it seemed to have fixed it. I just changed it under DCS World\Mods\aircraft\M-2000C\Views.lua [13] = {--default view viewAngle = 65.000000,--FOV hAngle = 0.000000, vAngle = -0.000000, --"-17.000000" x_trans = 0.000000, y_trans = 0.000000, --"0.010000" z_trans = 0.000000, rollAngle = 0.000000, }, The --"-17.000000" & --"0.010000" were my old values. Setting them to 0 seems to have fixed it in the Mirage 2000c at least for me. I'm going to try it in some other aircraft. Edit: Just did the same thing with the Mi-8MTV2 and it's also now fixed for me. Edited June 24, 2016 by Patchwork Further testing results Link to comment Share on other sites More sharing options...
Cletust8 Posted June 24, 2016 Share Posted June 24, 2016 Mig-21 TrackIR issue I noticed today after the patch that I can no longer move my head in any direction other than pitch and yaw. None of the other inputs work, although they work with almost every other module. Link to comment Share on other sites More sharing options...
Cletust8 Posted June 24, 2016 Share Posted June 24, 2016 M2kC Track IR issue I noticed today after the patch that I can no longer move my head in any direction other than pitch and yaw. None of the other inputs work, although they work with almost every other module. Link to comment Share on other sites More sharing options...
Zarma Posted June 24, 2016 Share Posted June 24, 2016 This seems random. For me it's working fine in the 21 but I have troubles in the KA50 and A10C. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
Zarma Posted June 24, 2016 Share Posted June 24, 2016 Same answer as your post in the mig21 i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
Art-J Posted June 24, 2016 Author Share Posted June 24, 2016 Also didn't have horizontal and vertical movement with TiR, this time in MiG-21. Turning off "mouse" under VR special options solved the problem. If only we could solve the angled sideview for all planes with one click so easily... i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Zarma Posted June 24, 2016 Share Posted June 24, 2016 I rolled back to 1.5.3.52724 until we have a fix for those trackir bugs. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
SkateZilla Posted June 24, 2016 Share Posted June 24, 2016 Also didn't have horizontal and vertical movement with TiR, this time in MiG-21. Turning off "mouse" under VR special options solved the problem. If only we could solve the angled sideview for all planes with one click so easily... Delete the Snapviews.lua and run repair? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Art-J Posted June 24, 2016 Author Share Posted June 24, 2016 (edited) In my case, disabling "mouse" in VR special options (plus remaining two, obviously) brought all head movements in MiG back to normal. There are loads of issues with views in other planes though. Edited June 24, 2016 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Frusheen Posted June 24, 2016 Share Posted June 24, 2016 Can confirm editing the Views.lua for the gazelle has fixed the issue I was experiencing with it in the rift. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051 Link to comment Share on other sites More sharing options...
N1tch Posted June 24, 2016 Share Posted June 24, 2016 (edited) Similar problem for me. (Will post images of the Hawk shortly) Hawk - Center point seems to be off / Also moving head forward and backward has no effect now - Default view on a friends server (TIR was completely centered) A10C - Slants up when you turn your head left or right / Moving forward and backward works Gazelle - Turning head left and right is fine / Moving head forward and backward has no effect Edited June 24, 2016 by N1tch Link to comment Share on other sites More sharing options...
Zarma Posted June 24, 2016 Share Posted June 24, 2016 Did someone test this trick with a10c ? i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
Art-J Posted June 24, 2016 Author Share Posted June 24, 2016 Delete the Snapviews.lua and run repair? I don't have such a file either anywhere in SavedGames, or in the Game folder itself. Never used snapviews anyway. The only one with the similar name is the SnapViewsDefault.lua. Is this the one You had in mind? i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Pikey Posted June 24, 2016 Share Posted June 24, 2016 View broken in multiplayer only. The view in single player seems fine, when goign to a server, no matter if its in a local server or a remote server, the view is offset and TIR has missing axis depending on airframe. Modules affected Mirage (offset right, no side to side or rotate) Hawk unexplainable, Gazelle no TIR roll or zoom in or out. not gone through them all yet. The F2 view also has lost its centre, so it will point at the skids or off centre too. Where do the different views come from in MP? 1 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
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