chromium Posted June 25, 2016 Share Posted June 25, 2016 Hi, since 1.5.4 it's possible to start helos (client or AI) from ground in C&D or hot, I'm looking for a way to have refuel & rearm operating whitout the need of a FARP object, a feature requested even at Ka-50 BS1 time by many people to allow LZ and rolling farps I also noticed the "grass airfield" object, that seems an invisible airport, but sadly it's impossible to make it saving a radio frequency. Do anyone tried or achieved something? Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted June 25, 2016 ED Team Share Posted June 25, 2016 you still need a farp or an airfield currently for rearm refuel. grass airfield is still W.I.P, something I am looking forward to Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
chromium Posted June 25, 2016 Author Share Posted June 25, 2016 Same. Hope it could literally create invisibile farps Inviato dal mio SM-G850F utilizzando Tapatalk Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
pepin1234 Posted June 25, 2016 Share Posted June 25, 2016 Can someone from ED team explain what really mean grass airfield? Finally We can fixed wing landing/take off from roads? For me this is the most important addition in 1.5.4 an is a lack of information about this. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Buzzles Posted June 25, 2016 Share Posted June 25, 2016 Can someone from ED team explain what really mean grass airfield? Finally We can fixed wing landing/take off from roads? For me this is the most important addition in 1.5.4 an is a lack of information about this. Pretty much. It's mostly to support WWII modules / Normandy, but is a good addition to World to be able to create grass airfields. Someone can correct me, but it was mentioned by Wags in a Q&A or a post earlier on in the year. Fancy trying Star Citizen? Click here! Link to comment Share on other sites More sharing options...
chromium Posted June 25, 2016 Author Share Posted June 25, 2016 If it's going to work as "airport" even for helos, It would be perfect. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
BaD CrC Posted June 25, 2016 Share Posted June 25, 2016 Yes. This is a great addition for the rotorheads. But indeed, having an invisible FARP (size 1pix x 1pix?) to allow intermediate mobile rearm/refuel points would be awesome. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
pepin1234 Posted June 25, 2016 Share Posted June 25, 2016 (edited) It is invisible now because is W.I.P. The grass airfield should not be for helicopters only. What we have now to set everywhere on the map is only FARP option. This only option is getting older. FARP services was a solution for Ka-50 module time release. Right now we have a product more competitive. The mission and tasks design in Mission Editor is getting complex. So we need the tools to make a real world simulation. E.G. Smerch, Tochka-U, Tomahawk missiles. All this systems can destroy airfields. Question: how you gonna fix such situation when your base is destroyed by artillery? That's why we need take off/landing from roads. This is the real world. Edit: if you ask me how should be the model for grass airfield add. My answer is, should be invisible like in the real world. The only you need there is vehicles for services logistics to make a part of the map on duty for quick operative service. Probably a flag is enough to make visible the right area for ground commander players. Edited June 25, 2016 by pepin1234 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
chromium Posted June 25, 2016 Author Share Posted June 25, 2016 The grass airfield should not be for helicopters only. Nobody said that. but if it could be used by helo as other airfield, and if it would be invisible by decision (let's say that the distance factor is something used only for area of interest purpose), that would be a good solution. The best solution as said 10^7 times before would be to break the necessity of farp object to get rearm & refuel capabilities, leaving this only at the proximity of the appropriate vehicles/object coupled with the "on ground" position of the helo/airplane. But it's obvious that it couldn't be that simple, else it would be already in place since years. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
Red Dragon-DK Posted July 25, 2020 Share Posted July 25, 2020 This tread was started 4 years ago. Well how close are we to see this on the battlefield? With all the new helicopters coming + the new maps we need this so bad. Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind Link to comment Share on other sites More sharing options...
sirrah Posted July 25, 2020 Share Posted July 25, 2020 Good question :thumbup: It's a long awaited for and highly desired feature. Hopefully BN can share something about its status :) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH Link to comment Share on other sites More sharing options...
eliasr Posted July 26, 2020 Share Posted July 26, 2020 +1 Link to comment Share on other sites More sharing options...
Rick50 Posted July 27, 2020 Share Posted July 27, 2020 Be nice to have this for fixed wings too, as we know that SU-25, A-10, Harriers, Tornados, Viggens and others have all operated temporarily from paved roads like highway sections. And I think a couple of those have also landed/takeoff from either dirt or grass strips too, saw an SU-25 vid from an exercise where they operated from a farmer's field! But yea, be nice to look for a smoke plume to find your place ot land, instead of the weird Aztec pyramid with white letters on it!! LOL!! Link to comment Share on other sites More sharing options...
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