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Sound Creativity


Pitot

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I believe that in certain WWII airplanes you could hear all kinds of sounds (screeching, cracking etc.) when you put the airframe under stress. It would be awesome to have those implemented, where appropriate, for the sake of immersion.

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I don't have any first hand experience however I am pretty sure you will only be able to hear the sound of the deafening engine positioned 1m in front of you especially when wearing a helmet.

 

Personally I think they need to get rid of the "sound radar" before doing anything else with the sound

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Just of out curiosity, does anybody know how loud these things are, measured in dB, right at the canopy'ish?

I'd imagine it being stupid loud, with those free blown exhausts and huge engines.

 

I once made the mistake of starring right up the exhaust of a Mirage M6 (3 liter Cosworth engine), with a camera - well was maybe 1m away, when they fired it up. Wasnt a good idea... rrrrrrrriiiiiiing :D

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Just of out curiosity, does anybody know how loud these things are, measured in dB, right at the canopy'ish?

I'd imagine it being stupid loud, with those free blown exhausts and huge engines.

 

I once made the mistake of starring right up the exhaust of a Mirage M6 (3 liter Cosworth engine), with a camera - well was maybe 1m away, when they fired it up. Wasnt a good idea... rrrrrrrriiiiiiing :D

I've flown in a 120 PS UL with muffler and, due to a broken headset, literally had to scream to make the other pilot barely een hear me. There's not much ressearch required to think about what it must sound like sitting behind a 2000PS engine.

 

Some pilots in WW2 had to wear ear plug under their headset to prevent defening from the cockpit noise. Obviously this is toned down ingame, otherwise you shouldnt be able hear switches flicking and stuff at all.


Edited by 5tuka

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I believe that in certain WWII airplanes you could hear all kinds of sounds (screeching, cracking etc.) when you put the airframe under stress. It would be awesome to have those implemented, where appropriate, for the sake of immersion.

 

I requested airframe stress noises be added because I thought it would be helpful to us because we dont have other indicators a real pilot would have. There was some resistance of course, because ED doesnt believe its totally realistic. I think we came to an agreement on some very subtle sounds, I know they are in our internal versions.

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Yea I can imagine they had to wear plugs.

 

Just another race car reference. The first variants of the Porsche 917, had the exhaust exit right at the driver basically, and they hated it. Was much too loud, so was changed to rear blown exhausts.

That was of course back when there were no noise restrictions in racing.

 

 

But I do get the point with additional audio que's to inform us what is happening. We dont feel the plane, so the easiest way to supplement, is by sound I guess. Visual ques are harder to pick up. As long as its adjustable with a slider, why not.

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Not sure but, I do remember some creaking when I was doing hard turns and high speed rolls in 109 a couple weeks ago. So may be some of this stuff is in already? Though, I don't recall hearing such stuff in Dora or Mustang.

 

Oh and @Knock-Knock, shame they don't make race cars as beautiful as Porsche 917s anymore :P.

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Its possible its already in, its pretty subtle...

 

Ofc, I was meaning on subtle sounds that are heard differently when idle or high/full throttle. Thank you Sith. Everyone else as well. Since ED is working together with TFC I believe that they could obtain valid sources on this subject eventually and make it well balanced. No need to guess anything :) Also, as others mentioned and in accordance with Siths comment - yes, this is not just a game it's a sim, but being unable to reproduce some physical effects on the pilot could be made up via sound, visual effects (like blackout does) and introducing for example - pilot being wounded which result in less responsive controls (which compensates that a wounded pilot needs more effort to control the plane and is more obstructed in it).


Edited by Pitot

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One of the things I noticed recently is that the sound of the stick hitting the panel/seat in the 109 is louder the greater the speed you hit it!

 

Awesome little pieces like that are amazing, I was in the RIFT and spent a good 5 minutes banging my stick against the seat! :lol:

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I requested airframe stress noises be added because I thought it would be helpful to us because we dont have other indicators a real pilot would have. There was some resistance of course, because ED doesnt believe its totally realistic. I think we came to an agreement on some very subtle sounds, I know they are in our internal versions.

THX. Sith. Exactly, I agree with you. We, virtual "pilots" do not have the ability to "feel" the airplane during flight, because we sit in our homes. Therfore the sound substitutes our ability to feel, by our ability to hear. I think of it as an necessity. Just as the blackout and redout graphics effects are for us, because we do not feel the G's sitting in our chairs :book:

 

EDIT: The patch just came out (1.5.4) and there are diffinte changes to sounds. Especially the engine sound and I think that wind sound is more pronounced during flight.


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Ofc, I was meaning on subtle sounds that are heard differently when idle or high/full throttle.

 

That is sort of what won the debate for me. I was repeatedly told that you couldnt hear such noises with the engine running, so I asked if the engine was dead, could you hear them... then all of a sudden they were in the sim :)

 

Its a fine balance with DCS, we dont want to turn it into an arcade flying game BUT small subtle things that help you *feel* the aircraft better are needed, especially with these old birds that required your butt in the seat even more than these fancy new fangled flying machines.

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Couldn't agree more Sith. Just what I am thinking. TY.

P.S. Glad to be on the same page with you after my previous rash rants and unbalanced flame from couple of months ago. You have my public apology, as well as your colleagues.

Don't ask, here's the answer: 95% of my posts are edited because I have OCD.

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Couldn't agree more Sith. Just what I am thinking. TY.

P.S. Glad to be on the same page with you after my previous rash rants and unbalanced flame from couple of months ago. You have my public apology, as well as your colleagues.

 

No worries, we are all here for the same thing, soon as we all realize it, it can be a great community :)

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One of the things I noticed recently is that the sound of the stick hitting the panel/seat in the 109 is louder the greater the speed you hit it!

 

Awesome little pieces like that are amazing, I was in the RIFT and spent a good 5 minutes banging my stick against the seat! :lol:

That's a good one :lol: :lol: :lol: . Not even thought about that sound could be there, that's quite a nice feature.

 

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That is sort of what won the debate for me. I was repeatedly told that you couldnt hear such noises with the engine running, so I asked if the engine was dead, could you hear them... then all of a sudden they were in the sim :)

I've found the files but thought it wasn't implemented yet on live version. Have to check the sdef directory again to see if it can be increased for my mod.

 

Agree on the sound feedback. Technically speaking it's impossible to bring reality to a home computer because if you modeled each sound with realistic sound levels you'd end up having to either tune your sound all way down to not get defened by the engine and gun sounds or with a lot of upset neibourghs on your door :smilewink:

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That is sort of what won the debate for me. I was repeatedly told that you couldnt hear such noises with the engine running, so I asked if the engine was dead, could you hear them... then all of a sudden they were in the sim :)

 

Its a fine balance with DCS, we dont want to turn it into an arcade flying game BUT small subtle things that help you *feel* the aircraft better are needed, especially with these old birds that required your butt in the seat even more than these fancy new fangled flying machines.

 

thing is though mate... if the engines is dead, at flight time, surely the pilot wouldn't be banging their stick against the seat... oh, and is that a trumpet I hear blowing?

On the ground, during pre flight check, the banging thing could well be a possibility though - who knows just how rough some pilots may be with their stick

 

- jus' sayin'

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thing is though mate... if the engines is dead, at flight time, surely the pilot wouldn't be banging their stick against the seat... oh, and is that a trumpet I hear blowing?

On the ground, during pre flight check, the banging thing could well be a possibility though - who knows just how rough some pilots may be with their stick

 

- jus' sayin'

 

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thing is though mate... if the engines is dead, at flight time, surely the pilot wouldn't be banging their stick against the seat... oh, and is that a trumpet I hear blowing?

On the ground, during pre flight check, the banging thing could well be a possibility though - who knows just how rough some pilots may be with their stick

 

- jus' sayin'

 

You are missing the point. The point was the sound might exists, ED's argument was that there was no sound at all. I only wanted it to help with the feel of flight, not that it was totally real that a pilot might hear those sounds (not that I could answer that either).

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Its all good Sithspawn don't worry I wasn't having a go or bored either Pitot :P :) , I was just wondering

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

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