Jump to content

How to have HiRes Textures without using TempTexture directory


PFMM

Recommended Posts

1) Make sure the HiRes bmps have the same name as the original bmps in the original cdds file (Use Loman to find their naming).

 

2) Build a new cdds of the HiRes bmps using ED's tools with a distinct name, say MyHiRes.cdds.

 

3) Place this file in the Bazar\World directory.

 

4) in the graphics.cfg file insert the line ;

common = ".\\Bazar\\Terrain\\Surface\\High\\MyHiRes.cdds.";

immediately after the line highFolder = ".\\Bazar\\TempTextures\\";

 

5) Your HiRes texture should now show up in the game.

 

Hope this helps.

Link to comment
Share on other sites

1) Make sure the HiRes bmps have the same name as the original bmps in the original cdds file (Use Loman to find their naming).

 

2) Build a new cdds of the HiRes bmps using ED's tools with a distinct name, say MyHiRes.cdds.

 

3) Place this file in the Bazar\World directory.

 

4) in the graphics.cfg file insert the line ;

common = ".\\Bazar\\Terrain\\Surface\\High\\MyHiRes.cdds.";

immediately after the line highFolder = ".\\Bazar\\TempTextures\\";

 

5) Your HiRes texture should now show up in the game.

 

Hope this helps.

 

Interesting....

 

What's the atvantage of using a seperate .cdds isntead of using the temptexture folder?

Link to comment
Share on other sites

Interesting....

 

What's the atvantage of using a seperate .cdds isntead of using the temptexture folder?

 

Supposedly, it gives an FPS boost of some sort. At least that's how it worked way back in LO 1.0x.

[sIGPIC][/sIGPIC]

 

Real men fly ground attack :pilotfly: where EVERYTHING wants a piece of you :D
Link to comment
Share on other sites

Or the game could use the prebuild mip maps? :huh:

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Link to comment
Share on other sites

can anyone post a pic of the hitiles, so I can decide whether or not to install them? Are they freeware? Do you take a FPS hit. My System specs are as follows. 2800XP AMD 2.08ghz, 160G Harddrive, X700 ATI Pro, 2 gigs of DDR 2800. I normally online fly get around 18-20 FPS on the Ground, Close to 30-40 in the air.

| CyperPower PC | AMD Ryzen 7 3700X @ 4.4 GHz | 64Gb DDR4 3200 MHz | Radeon RX 5700 8Gb | 32" Samsung Curve| Oculus Rift S | Thrustmaster T160000 HOTAS + Rudder Pedals | Windows 10-64 |

Link to comment
Share on other sites

Supposedly, it gives an FPS boost of some sort. At least that's how it worked way back in LO 1.0x.

 

Back in LO 1.0x it was different. The game loaded the default ccds files and if a new texture was in there, you saw it with no additional textures having to load. TempTexture files loaded on top of the original textures out of the original CDDS files and used more resources plus lacked mipmapping. Now it will load the default cdds files AND a new cdds file. So you won't use the same resources as using only the default CDDS files, you'll use more. If the new CDDS files have mipmapping, then there should be some help with fps due to not having to render the full texture all the time.

 

Do we know if the CDDS tool builds mipmaps?

Link to comment
Share on other sites

Back in LO 1.0x it was different. The game loaded the default ccds files and if a new texture was in there, you saw it with no additional textures having to load. TempTexture files loaded on top of the original textures out of the original CDDS files and used more resources plus lacked mipmapping. Now it will load the default cdds files AND a new cdds file. So you won't use the same resources as using only the default CDDS files, you'll use more. If the new CDDS files have mipmapping, then there should be some help with fps due to not having to render the full texture all the time.

 

Do we know if the CDDS tool builds mipmaps?

 

I'm a little confused now.

 

What's the best way to install high res textures with 1.12a? A .dds in the temptexture folder?

Link to comment
Share on other sites

Textures in temptexture will take aprox 3 times more memory than in CDDS.

 

After a certain accumulation of files in there the game becomes much choppier and heavy to load. Anyone having 1 GIG and lower will suffer even more.

[sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic]

My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

Link to comment
Share on other sites

Textures in temptexture will take aprox 3 times more memory than in CDDS.

 

After a certain accumulation of files in there the game becomes much choppier and heavy to load. Anyone having 1 GIG and lower will suffer even more.

 

That applied to the original CDDS files, but even with the additonal CDDS capability, the original texture still loads. So you're still using more resources than if you use only the original CDDS files.

 

If you must use higher res files than what's in the original CDDS files, a new CDDS file is the best way to accomplish it. But, don't think it is a magic wand that won't use more memory. Even more than the difference between the low and high res files. But with the mipmapping of the new CDDS file (thanks, Teka), it's better for FPS than just putting the high res file in temptextures.

Link to comment
Share on other sites

Just a few notes:

 

The main intention of this procedure is to provide a smoother gaming experience, it has no effect on FPS that I can discern.

 

Be aware that the more high resolution skins that you use, the more resources you use, and the more likely you will see a drop in FPS.

 

The original texture does not load. This is the reason for placing the CDDS entry early in the graphics.cfg file. One can compare the resource usage and affect if one places the CDDS entry at the bottom

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...