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Einherjer

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I saw a VR menu that had animated F-18's. Has anyone done anything like that with the Tomcat?

 

And on the new supercarrier would be even better! Really big bonus would be just before dusk with the sun low on the horizon.

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DCS OB, F-14B Tomcat, F-18C Hornet, F-16C Viper, A-10C Warthog, F-5 Tiger II, AV-8B Harrier, P-51D Mustang, FC3, Super Carrier
 

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  • 2 weeks later...
hoping someone smarter than me can make a new supercarrier hanger screen

 

Nimitz_CVN_71

 

 

i think is what you are looking for, though its strange some of the textures only render in the left eye !


Edited by speed-of-heat

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Trying to get a liveries to work for a the Hermes ship VR hanger menu. I can get the default model but I'm stuck trying to change the Liveries.

 

 

Any help would be appreciated.

 

First you MUST make the designator behind 'scene.' unique when referencing that object:

 

EG:

 

scene.m1 = sceneAPI:addModel("AV8BNA",-3.0, 1.8, -6.0);

scene.m1:setLivery("FAA 3", "AV8BNA")

 

and

 

scene.m2 = sceneAPI:addModel("AV8BNA",-60, 1.8, -6.0);

scene.m2:setLivery("FAA 3", "AV8BNA")

 

Second, you must us the Folder Name of the folder where the livery(skin) resides to reference it. Ignore the name in the default.lua file, sceneVR does too.

 

EG:

 

scene.m1:setLivery("VMAT-203S", "AV8BNA")

 

but NOT

 

scene.m1:setLivery("VMAT-203 Special", "AV8BNA")

 

That should get you off onto the right foot.

When you hit the wrong button on take-off

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CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
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Is there a repository of these VR Scenes?

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Is there a repository of these VR Scenes?

 

 

+1000

 

 

It would be nice to see more of these options available. Even nicer if ED could incorporate it to include some different scenes now, especially with the super carrier out now...

 

HELLO! ED!!! IS THIS THING ON?!?! :smilewink:

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DCS OB, F-14B Tomcat, F-18C Hornet, F-16C Viper, A-10C Warthog, F-5 Tiger II, AV-8B Harrier, P-51D Mustang, FC3, Super Carrier
 

Thrustmaster Warthog Hotas, (3) Cougar MFD's, Logitech Pro Rudder Pedals, (2) Stream Decks, (1) Stream Deck XL, (1) Stream Deck Mini, Misc Button Boxes

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It would be SOOO cool to have a small water only map to place the carrier on and then setup a scene there... Maybe even in the tower :)

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Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)

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  • 6 months later...
On 6/9/2020 at 2:04 AM, M1Combat said:

Is there a repository of these VR Scenes?

+1

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And can we use Syria modern(ish) hangars instead of Caucasus Minecraft ones ? 🙂

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Dear friends,

does anyone know how to modify sceneVR.lua to have whole the scene pure black?

The reason for this is, that some map objects (at least at Normandy) does not have proper opacity, which sucks against uneven background, forest for example.

 

 

 

 

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  • 4 months later...
1 hour ago, Templar560 said:

Hi folks just discovered this thread. Is there a new update version of what to do if you want the Hornet in the Hangar or similiar please?

There's no updated way of making changes. It's all trial & error. You can use the ModelViewer to see what args to use for a specific aircraft. My attached scene has a Viper, Hornet, and Tomcat in the hangar. You can modify it to your liking. FYI, I have specific liveries set in the file. I'm not sure what happens if you don't have those specific liveries installed. If the game doesn't load, you will have to change the liveries in the file.

sceneVR.lua

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  • 2 months later...

Hello,

 

I want to add a Hind on my VR scene but the hind seems to be broked (no glasses and some elements missing) :

Screen_210807_211941.png

 

package.path = package.path ..';./Scripts/DemoScenes/?.lua;'
local sceneEnvironment = require("demosceneEnvironment")

scene = {} -- сюда кладем все созданные объекты

function loadScene(scenePtr)
	sceneAPI = sceneEnvironment.getInterface(scenePtr)
	sceneAPI:setUpdateFunc('sceneVRUpdate')
	sceneAPI:setEnvironmentMap("Bazar/Graphics/VRMainScene.dds",0.9);
	sceneAPI:setSun(math.rad(-90), math.rad(0)) -- сажаем солнце за горизонт чтоб не светило

	--scene.m			= sceneAPI:addModel("Mi-24P", 0, 2, 0);
	scene.m			= sceneAPI:addModel("mi-24p", 0, 2, 0);
	scene.m:setLivery("Ukrainian Army Aviation" , "Mi-24P");
	scene.m.transform:setOrient(0,-15,0);
	scene.m:setArgument(0, 1);
	scene.m:setArgument(3, 1);
	scene.m:setArgument(5, 1);
	scene.m:setArgument(4, 0.25);
	scene.m:setArgument(6, 0.25);
	scene.m:setArgument(40, -1);
	scene.m:setArgument(41, -1);
	scene.m:setArgument(274, -1);
	scene.m:setArgument(326, -1);
	scene.m:setArgument(327, -1);
	scene.m:setArgument(328, -1);
	scene.m:setArgument(329, -1);
	scene.m:setArgument(330, -1);
	scene.m:setArgument(86, 1);
	scene.m:setArgument(38, 1);
	scene.m:setArgument(131, 1);
	scene.m:setArgument(133, 1);
	scene.m:setArgument(50, 0.5); --Pilot

	local cam_level = 1.8

	scene.cam		= sceneAPI:addCamera(3, cam_level , 3)
	scene.cam:setFarClip(1000.0)
	scene.cam:setFov(90)
	scene.cam.transform:lookAtPoint(-10.0, cam_level, 10);


	scene.flr		= sceneAPI:addModel("shelter_floor", 0,0,0);
	scene.flr:drawToEnvironment(true);
	scene.flr.transform:scale(2,1.5,1.5);

	scene.sh		= sceneAPI:addModel("ukrytie", 0,0,0); 
	scene.sh:drawToEnvironment(true);
	scene.sh.transform:scale(2,2,2);

	scene.L1			= sceneAPI:addLightOmni(0, 25, 0,	1,0.8,0.5);
	scene.L1:setRadius(200);
	scene.L1:setAmount(1);

	scene.cam:setActive()
end

--[0;1]
local function pingpong(length, t)
	local tt = (t%length)*2/length
	if tt>1 then tt = 2-tt end
	return tt
end


function sceneVRUpdate(t, dt)

end


 

 

Someone can help me please ? 🙂

 

Thanks a lot !

 

Regards,

Fringondin

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  • 1 month later...

ive had a tinker and can add the planes but dont know how to rotate them so the tailwheel is on the ground 😕 does anyone know how to do this , heres my warbird files 🙂 all working , just need tweaked , love the hanger now lol.

sceneVR.lua.109k4.txt sceneVR.lua.190d9.txt sceneVR.lua.FW190a8.txt sceneVR.lua.p47.txt sceneVR.lua.P-51D-30-NA.txt sceneVR.lua.spit.txtinstall.txt

Desktop_Screenshot_2021.10.05_-_21.49.21_edited.jpg


Edited by Walshtimothy

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walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here

https://www.ww2adinfinitum.blog -  https://projectoverlord.co.uk/

 

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Firstly, you have to understand that the scene only deals with objects in a very rudimentary sense. The P-47 might as well be a shoebox as far as the scene rederer is concerned. It doesn't consider gravity, nor facing, nothing.

 

The Scene uses cartesian geometry, but not degrees. You will have to try values and observer effects. For my description, let's assume the X axis goes left-right, the Y axis goes up-down, and the Z axis goes toward-away from you.

 

This line is from your scene file:

 

scene.m = sceneAPI:addModel("P-47D", 5, 2.3, -4);

 

The parameters 5, 2.3, and -4 deal with the position of the P-47 within the scene, so 5 in one directions, 2.3 in another, and -4 in the third - that is how you control the position of the P-47 in your scene.

 

You can also control the attitude of the P-47 using

 

scene.m.transform:setOrient(0, 0, 0);

 

Each parameter rolls the P-47 along either the X, Y, or Z axis. So to get the tail to rest on the ground you will have to find the which parameter rotates the P-47 around the axis coinciding with the wings, but this will probably also raise the main wheels while the tail wheel goes down, because the scene renderer is only concerned with the geometrical center of the object. Therefore you will have to adjust "scene.m = sceneAPI:addModel("P-47D", 5, 2.3, -4);" to put the wheels on the ground again.

 

If you want the P-47 to be at an angle in relation to the "front" of the scene, you will have to change the sceneAPI parameters to turn the P-47 around the Y axis. But this will not hold the nose (already pointing above the horizontal) at the same angle - we are only concerned with geometry, not physics. So if you bring the nose up 15° and then spin the airframe 90 clockwise, instead of the nose pointing 15° above the horizon, now the left wingtip is point 15° above the horizon, so you will have to change the "scene.m.transform:setOrient(0, 0, 0);" parameters to fix this.

 

If you want to have the P-47 at a diagonal... you will have to play with the parameters a freaking long time to get them right. I know, I did it will the P-51 

 

My P-51 Scene

DCSW SceneVR 4x P-51D 352 FG,  Along Left Side of Tarmac.jpg

 

Look through the posts from back then, I talked a lot about this stuff (mostly begging for answers) back then.

 

BTW

 

If you want to have more than one aircraft in the scene, do this:

 

scene.m1 = sceneAPI:addModel("P-51D-25-NA", 15, 1.9, 6);

 

Enumerate each aircraft or object after the "m"; eg m1, m2, m3, etc.

 

Good luck, and don't get to frustrated. You'll get there eventually.

  • Thanks 1

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
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On 10/6/2021 at 11:41 AM, Captain Orso said:

Firstly, you have to understand that the scene only deals with objects in a very rudimentary sense. The P-47 might as well be a shoebox as far as the scene rederer is concerned. It doesn't consider gravity, nor facing, nothing.

 

The Scene uses cartesian geometry, but not degrees. You will have to try values and observer effects. For my description, let's assume the X axis goes left-right, the Y axis goes up-down, and the Z axis goes toward-away from you.

 

This line is from your scene file:

 

scene.m = sceneAPI:addModel("P-47D", 5, 2.3, -4);

 

The parameters 5, 2.3, and -4 deal with the position of the P-47 within the scene, so 5 in one directions, 2.3 in another, and -4 in the third - that is how you control the position of the P-47 in your scene.

 

You can also control the attitude of the P-47 using

 

scene.m.transform:setOrient(0, 0, 0);

 

Each parameter rolls the P-47 along either the X, Y, or Z axis. So to get the tail to rest on the ground you will have to find the which parameter rotates the P-47 around the axis coinciding with the wings, but this will probably also raise the main wheels while the tail wheel goes down, because the scene renderer is only concerned with the geometrical center of the object. Therefore you will have to adjust "scene.m = sceneAPI:addModel("P-47D", 5, 2.3, -4);" to put the wheels on the ground again.

 

If you want the P-47 to be at an angle in relation to the "front" of the scene, you will have to change the sceneAPI parameters to turn the P-47 around the Y axis. But this will not hold the nose (already pointing above the horizontal) at the same angle - we are only concerned with geometry, not physics. So if you bring the nose up 15° and then spin the airframe 90 clockwise, instead of the nose pointing 15° above the horizon, now the left wingtip is point 15° above the horizon, so you will have to change the "scene.m.transform:setOrient(0, 0, 0);" parameters to fix this.

 

If you want to have the P-47 at a diagonal... you will have to play with the parameters a freaking long time to get them right. I know, I did it will the P-51 

 

My P-51 Scene

DCSW SceneVR 4x P-51D 352 FG,  Along Left Side of Tarmac.jpg

 

Look through the posts from back then, I talked a lot about this stuff (mostly begging for answers) back then.

 

BTW

 

If you want to have more than one aircraft in the scene, do this:

 

scene.m1 = sceneAPI:addModel("P-51D-25-NA", 15, 1.9, 6);

 

Enumerate each aircraft or object after the "m"; eg m1, m2, m3, etc.

 

Good luck, and don't get to frustrated. You'll get there eventually.

Brilliant , thanks . Yes it's a time consumer lol. I'm wondering bow if a 3ds file can be imported to EDM file to have a proper ww2 hangar ? 

Heres my updated hangar and I've added a 3 hour backing track of ww2 ambience , ww2 music and workshop sounds , link is at video 👌

 

Now is there a willys jeep ww2 model ?

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walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here

https://www.ww2adinfinitum.blog -  https://projectoverlord.co.uk/

 

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On 6/27/2018 at 12:19 PM, Doum76 said:

 

here's the final stage of the VR Hangar/Hornet module Theme i worked on. Thanks for the original post found here to cue me at first the starting way to do it, things came along after by testing etc..

 

 

Step 1: Edit the VR Scene to change the Aircraft: Check

Step 2: Work on a way for animations: Check

Step 3: Change liveries to create a RCAF Hangar: Check

Step 4: Change the menu background: Check

 

And finaly last night i attacked the last one:

 

Step 5: Change the music playing: Check

 

But i didn't just changed the music, i wanted to create an ambiant to the scenery. So i started grabing sounds here and there as what i wanted and start creating a sound montage, which is the second time i do this ever.... the result is pretty much close to what i wanted... all the timeline of each is close too, for now.

 

Made a hangar ambiant sound as background, then comes along a scramble alarm, with a few seconds after, Hornet in the distance starting up, as the music starts, (one of my song for personaly reasons i used it for this, old but i like it) i jsut didn't put a music just to put a music, so i tried to edit the song, added reverbs etc.. as if it was playing on old speackers hanged around somewhere att he back of the Hangar. Then comes 2 Hornets flyby over the Hangar. All along you can barely ear a Carrier Marshall comms, just for the heck of it and because i love doing Carrier ops.

 

Here's a few seconds vidéo of the result.

 

 

 

 

 

That's awesome , I've tried a ww2 one here but need to add some dialogue ... wish I'd saw this first . Brilliant. Ps what is the higher res hangar and is it possible to import 3ds file to edm format ? Cheers. 

 

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walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here

https://www.ww2adinfinitum.blog -  https://projectoverlord.co.uk/

 

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If you have the WWII Assets Pack, there is a Jeep.

 

I have no idea how to add any building to DCS. I'm sure it's possible. Look in the modders forum. I'm sure someone there can give you a tip.

  • Thanks 1

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
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  • 3 weeks later...
On 7/15/2016 at 7:05 PM, vicx said:

It's customisable via LUA. Don't wish ... make it happen.

You inspired me with this .... been figuring this out , damn addictive....

 

Download link is on youtube link 

This is an overhaul of all warbirds vr scenes and ui music and screens , still in beta but will update as I go.  Install using ovgme and some mods have multiple music files that can be changed , eg germans have a battle ambience 3 hours long , erika , luftwaffe march and lily marlene , each can be changed by moving files.  Cheers. https://drive.google.com/drive/folders/1wEyZT735UZYOWmqmHJ4gMWJCV2tj0tOs?usp=sharing

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walshtimothyWW2 virtual flier - currently playing on 4ya ww2 - youtube channel here

https://www.ww2adinfinitum.blog -  https://projectoverlord.co.uk/

 

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