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Potential FPS gain.


PFMM

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I found identifying ground targets visually with medium visibility settings a pain (you have to be right on top of them sometimes for them to display), so I set about editing my graphics.cfg file to see if I could get something better.

 

Altering this line; "structures = {40, 5000};" , to this; "structures = {40, 20000};", produced smoother play and a slight improvement in FPS. Also those vital targets were now visible further out.

 

I think it works because LOMAC has a set of priorities of what to display in range. Furthering the display range means that high priority srtuctures are displayed further out at a lower LOD thus improving FPS.

 

It's very much according to taste, but I hope it helps someone.

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There are quite some places where you could modify this information. Maybe next time you can be a bit specific where this info can be changed. Here's just a part of graphics.cfg.Maybe you can tell us where did you change it.I assume it is on Medium section,but that's just me.

Camera
{
   current = "High";
   Low
   {
       near_clip = 4;
       far_clip = 60000;
       structures = {40, 20000};
       trees = {60000, 3000};
       dynamic = {300, 20000};
       objects = {3000, 40000};
       mirage = {3000, 10000};
       surface = {10000, 50000};
       lights = {50, 10000};
       lod = 0.7;
   }
   Medium
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 80000;
       structures = {40, 20000};
       trees = {100000, 8000};
       dynamic = {300, 20000};
       objects = {3000, 50000};
       mirage = {3000, 15000};
       surface = {14000, 80000};
       lights = {100, 30000};
       lod = 1;
   }
   High
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 80000;
       structures = {200, 10000};
       trees = {200000, 20000};
       dynamic = {300, 20000};
       objects = {5000, 80000};
       mirage = {5000, 20000};
       surface = {20000, 80000};
       lights = {200, 80000};
       lod = 1.5;
   }
}

[sIGPIC]OK[/sIGPIC]

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