Fred00 Posted September 3, 2016 Share Posted September 3, 2016 I just bought the F-5E and realized quickly that it suffers from the same problem as the F-86, and that is a very limited amount of movement in the cockpit before you hit the invisible wall (this applies to TrackIR and VR users obviously). This means that you can't lean in and check gauges and even worse is trying to hunch down to look at switches on the left and right side consoles. I really don't know what purpose these "walls" serve, since EDs own modules are not nearly as restricted. Please Belsimtek fix this, because as it is now it makes the module pretty hard to use. Constantly zooming to check things is not really an option I think. 1 Link to comment Share on other sites More sharing options...
rrohde Posted September 3, 2016 Share Posted September 3, 2016 +1 This is strange constraint and wonder why Belsimtek chose to do that. I would love to have that removed as well! PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
ED Team Stavr Posted September 3, 2016 ED Team Share Posted September 3, 2016 Think about this: Link to comment Share on other sites More sharing options...
Fred00 Posted September 3, 2016 Author Share Posted September 3, 2016 Think about this: Yes, I understand that it's probably more realistic to have limited range of movement. But still, I think that this is one area where playability is more important than absolute realism. And it seems ED themselves have come to the same conclusion (seeing how it works in their modules). Link to comment Share on other sites More sharing options...
Azazel Posted September 3, 2016 Share Posted September 3, 2016 I just use the zoom in/out slow (numpad "*" and "/") to overcome this. Its mapped on my hotas. This also helps replicates having a set of binoculars on hand in the cockpit. I have both mapped to my hotas, for years now, and I find I never fly without using it. My Rig: EVGA GTX 1070 x 2 | EVGA x58 SLI classified | i7 X 990 CPU | 24 GB RAM | Windows 10 Home 64 bit| Track IR Pro | CH Fighter Stick | CH Throttle | CH Pro Pedals | [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
probad Posted September 3, 2016 Share Posted September 3, 2016 yes playability is important so for the sake of playability make the back of the cockpit transparent too :):):) Link to comment Share on other sites More sharing options...
ED Team Stavr Posted September 3, 2016 ED Team Share Posted September 3, 2016 make the back of the cockpit transparent too :) :) "I'm sorry Dave, I'm afraid I can't do that" :) Link to comment Share on other sites More sharing options...
BobFlex Posted September 4, 2016 Share Posted September 4, 2016 Does not apply to VR users at all. They can't put invisible walls in a VR environment, that's just asking to screw with your head. If you're using trackIR I would just recommend binding the zoom view to a slider on your hotas or what I did was bind it to my lean in/out on the trackIR i5-6600K (4.7GHz) || Asus Z170-A || EVGA GTX 1080 FTW || 16GB Kingston HyperX Fury 2133 DDR4 RAM || Samsung 850 EVO, Seagate Baracuda 1TB || LG 27UD68 4k Monitor || TM Warthog HOTAS (serial 57210) || MFG Crosswind || HTC Vive A-10C | M-2000C | F-5E | UH-1H | Mig-21bis | F-86F | P-51D | FW-190D9 | FC3 | CA Link to comment Share on other sites More sharing options...
GregP Posted September 4, 2016 Share Posted September 4, 2016 You can set the TrackIR boundaries in the associated lua file; I did this for the M2000C which had the same problem and it worked great. I'm not near my computer so can't check the details, so hopefully somebody else can jump in with an explanation of how to do it. Link to comment Share on other sites More sharing options...
Zimmerdylan Posted September 4, 2016 Share Posted September 4, 2016 Yes, I understand that it's probably more realistic to have limited range of movement. But still, I think that this is one area where playability is more important than absolute realism. And it seems ED themselves have come to the same conclusion (seeing how it works in their modules). Absolutely. I get the whole restraint thing. You are buckled in and have limited movement. However, I believe that taking into account that in the sim, you are limited in your field of vision, visual range, the track IR is limited, you have no sense of feeling or perception of what any given aircraft is doing physically until it becomes visual. You do not have the luxury of just moving your arms and hands around to do tasking, but instead you have a mouse cursor to do what your hands would otherwise be doing,and you are relying on a computer keyboard (with key bindings much of the time). None of these things are purely natural, or second nature, nor are they realistic. And I understand that this is certainly the nature of this beast and have no complaints about it. But surely, giving the user that little edge to make up in a small part for all of the other abilities and senses that they do not have isn't asking much. It certainly isn't unfair. Kind of like using labels to spot ground objects. In DCS it is nearly impossible to spot anything on the ground (double for the NTTR map). This is very unrealistic as I have been in aircraft spotting military equipment and vehicles and it is certainly not all that hard to do, even when things are covered in camo nets. So I feel that labels are far from cheating. They just make up for the lack of eyesight in the sim. Again, I understand that this is a problem that comes with the sim. So it is not a complaint. It's just something that most everyone here can sympathize with. Link to comment Share on other sites More sharing options...
Fred00 Posted September 4, 2016 Author Share Posted September 4, 2016 You can set the TrackIR boundaries in the associated lua file; I did this for the M2000C which had the same problem and it worked great. I'm not near my computer so can't check the details, so hopefully somebody else can jump in with an explanation of how to do it. That sounds great. I would be very grateful if you described how it's done. Link to comment Share on other sites More sharing options...
Erk104 Posted September 7, 2016 Share Posted September 7, 2016 I just bought the F-5E and realized quickly that it suffers from the same problem as the F-86, and that is a very limited amount of movement in the cockpit before you hit the invisible wall (this applies to TrackIR and VR users obviously). This means that you can't lean in and check gauges and even worse is trying to hunch down to look at switches on the left and right side consoles. I really don't know what purpose these "walls" serve, since EDs own modules are not nearly as restricted. Please Belsimtek fix this, because as it is now it makes the module pretty hard to use. Constantly zooming to check things is not really an option I think. I couldn't agree more there are time when a simulation purposely inhibits actions that don't seem necessary set lets limiting eye movement is one of them however belsimtek is not the only one. Razbaam is doing it too with the m2000. It is impossible to simulate everything. So why try make the game playable it Already has tons of draw backs in the game why simulate a seat belt? Link to comment Share on other sites More sharing options...
Fred00 Posted September 7, 2016 Author Share Posted September 7, 2016 (edited) I couldn't agree more there are time when a simulation purposely inhibits actions that don't seem necessary set lets limiting eye movement is one of them however belsimtek is not the only one. Razbaam is doing it too with the m2000. It is impossible to simulate everything. So why try make the game playable it Already has tons of draw backs in the game why simulate a seat belt? Yes, especially since simulating the harness really doesn't work. You can lean further forward in the computer chair but the screen stops responding and just goes into a "wall". That's just an immersion killer. But I'm thinking the fix must be super easy, either for Belsimtek themselves or for us, if we're just pointed to where we can change it. Edited September 7, 2016 by Fred00 Link to comment Share on other sites More sharing options...
Erk104 Posted September 7, 2016 Share Posted September 7, 2016 (edited) Yes, especially since simulating the harness really doesn't work. You can still lean further forward IRL but the screen stops responding and just goes into a "wall". That's just an immersion killer. But I'm thinking the fix must be super easy, either for Belsimtek themselves or for us, if we're just pointed to where we can change it. The point I was trying to make with Razbam was they enforce a 8:00 realignment of INS even if power is connected during repair( because they have to roll you to the hanger) however that act is not simulated. So to be nice to everyone the add a menu option to turn on or turnoff the feature this made it acceptable in almost all communities. I really do hope BST does this with f-5e as well. A menu option to see if you want your track ir limited by seat belts. Edited September 7, 2016 by Erk104 Link to comment Share on other sites More sharing options...
GregP Posted September 9, 2016 Share Posted September 9, 2016 That sounds great. I would be very grateful if you described how it's done. Sorry for the delay, I was out of town for several days. For the M-2000C, I modified the Views.lua file in DCS\Mods\aircraft\M-2000C\ from: limits_6DOF = {x = {-0.050000,0.30000},y ={-0.500000,0.100000},z = {-0.20000,0.20000},roll = 90.000000}, to: limits_6DOF = {x = {-0.050000,0.450000},y ={-0.300000,0.100000},z = {-0.30000,0.30000},roll = 90.000000}, and that seemed to do the trick. I haven't messed around with the F-5E file yet, but I presume same can be done there. Link to comment Share on other sites More sharing options...
Vandal71 Posted September 9, 2016 Share Posted September 9, 2016 yes playability is important so for the sake of playability make the back of the cockpit transparent too :):):) You can do that. Just press F1 twice. Link to comment Share on other sites More sharing options...
Fred00 Posted September 10, 2016 Author Share Posted September 10, 2016 Sorry for the delay, I was out of town for several days. For the M-2000C, I modified the Views.lua file in DCS\Mods\aircraft\M-2000C\ from: limits_6DOF = {x = {-0.050000,0.30000},y ={-0.500000,0.100000},z = {-0.20000,0.20000},roll = 90.000000}, to: limits_6DOF = {x = {-0.050000,0.450000},y ={-0.300000,0.100000},z = {-0.30000,0.30000},roll = 90.000000}, and that seemed to do the trick. I haven't messed around with the F-5E file yet, but I presume same can be done there. Great, thanks for that! One more question: It says "Access denied" when I try to change the file. How can I get around that? Link to comment Share on other sites More sharing options...
Fred00 Posted September 10, 2016 Author Share Posted September 10, 2016 Never mind, I fixed it. It made a world of difference! The module is much easier to use now! Link to comment Share on other sites More sharing options...
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