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Posted

My pre-load radius is set to maximum. Why then can I see for example, bridges beginning to paint into the scene when I'm well within the maximum pre-load radius.

 

Thank you.

Posted

From manual - PRELOAD RADIUS. Radius of the preloaded terrain around user position in meters. A large setting can decrease hard disk swapping but it requires more system RAM.

Its used more as a crutch for low RAM then to increase visibility

 

Posted (edited)
My pre-load radius is set to maximum. Why then can I see for example, bridges beginning to paint into the scene when I'm well within the maximum pre-load radius.

 

Thank you.

 

If you want to stop the bridges LOD drawing too close there is a solution, but it can affect overall framerates:

 

graphics.lua (DCS World\Config folder)

 

search for lodMult = 1.0; and change it to lodMult = 100.0;

 

Change the value that matches whatever setting you have chosen in options, so if for example you have Ultra visibility make sure you change the lodMult = 1.0; under the correct section

 

(I know a setting of 100.0 seems excessive but it really isn't that bad, if it is too much just lower it till you get the desired effect)

Edited by Mustang
Posted (edited)
From manual - PRELOAD RADIUS. Radius of the preloaded terrain around user position in meters. A large setting can decrease hard disk swapping but it requires more system RAM.

Its used more as a crutch for low RAM then to increase visibility

 

Thanks, yes I know page 19 has the info about preload radius but the radius as indicated on page 17 is at 150000m which = 150km so I still don't understand why the bridge is only painting when I'm well within visual range.

Edited by fitness88
Posted
If you want to stop the bridges LOD drawing too close there is a solution, but it can affect overall framerates:

 

graphics.lua (DCS World\Config folder)

 

search for lodMult = 1.0; and change it to lodMult = 100.0;

 

Change the value that matches whatever setting you have chosen in options, so if for example you have Ultra visibility make sure you change the lodMult = 1.0; under the correct section

 

(I know a setting of 100.0 seems excessive but it really isn't that bad, if it is too much just lower it till you get the desired effect)

 

Thanks but I'm referring to preload radius p.17 not visib range...unless I'm misunderstanding the meaning of preload radius. Perhaps it only refers to vegetation and not man made objects?

Posted
pre LOAD radius refers to how many objects the game engine stores and has to juggle and as I pointed out has nothing to do with what you see inside that range.

 

OK thanks...these objects the game engine stores, are they all objects or specific object types only?

Posted (edited)

If your Gpu or RaM are being overworked the game draws memory from hard drive while playing causing FPS drop. So limiting the object count/and terrain helps. I think it refers to all objects and terrain but not sure.

Edited by cthulhu68

 

Posted

The are all specific objects. Even the sailboats around Batumi count. It adds up quite quickly. You don't mention your machine specs but if you have less than 8GB of RAM then that can be a problem. Having a swap file on a slow drive can also hinder performance in this area.

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Posted (edited)

Thanks all!

I'm running an older system:

8GB of RAM, Geforce 750ti 2GB video

I do suffer from bad lag in some multi-player sessions so which option would be best?

Edited by fitness88
Posted
Thanks all!

I'm running an older system:

8GB of RAM, Geforce 750ti 2GB video

I do suffer from bad lag in some multi-player sessions so which option would be best?

 

That 2GB of VRAM is, almost certainly, your issue.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted

Where are you located?

 

I have several retired video cards. Selling them is a PITA. I think I have a 4GB Zotac 970 around here somewhere. If shipping isn't a crazy amount, I could pass it on to you for the cost of shipping.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
Where are you located?

 

I have several retired video cards. Selling them is a PITA. I think I have a 4GB Zotac 970 around here somewhere. If shipping isn't a crazy amount, I could pass it on to you for the cost of shipping.

 

Hey cichlidfan that's very thoughtful, I live in Toronto. I must mention that I use 3 screens and when I go to one screen I have no problems, I get 2-3 times increase in the frame rate. But once you've gone 3 screens there's no going back.

I'm planning on purchasing a new system eventually and will then definitely be bumping up the video card. I'd like to get something along the lines of Nvidia GTX 1080 but in Canada the card goes for around 800.00!

Thanks again for the offer.

Posted
WOW...that's exactly the same bridge I'm referring to as well...thanks for the confirmation!

 

And that modification to lodMult that i mentioned will sort that problem out.

Posted (edited)
If you want to stop the bridges LOD drawing too close there is a solution, but it can affect overall framerates:

 

graphics.lua (DCS World\Config folder)

 

search for lodMult = 1.0; and change it to lodMult = 100.0;

 

Change the value that matches whatever setting you have chosen in options, so if for example you have Ultra visibility make sure you change the lodMult = 1.0; under the correct section

 

(I know a setting of 100.0 seems excessive but it really isn't that bad, if it is too much just lower it till you get the desired effect)

 

Mustang since I keep the VISIB setting to 'Low' not 'Ultra' what should I change this to:

search for lodMult = 1.0; and change it to lodMult = 100.0;

BTW, I see lodMult = 1.0; in many locations in the file so which would I be changing.

Edited by fitness88
Posted
Thanks all!

I'm running an older system:

8GB of RAM, Geforce 750ti 2GB video

I do suffer from bad lag in some multi-player sessions so which option would be best?

 

I have the same video card and I was lagging a lot as well. However, I upped my 8GB of RAM to 16GB and it's made a huge difference. I'd recommend starting with that to see if it helps.

[sIGPIC][/sIGPIC]

Posted
Mustang since I keep the VISIB setting to 'Low' not 'Ultra' what should I change this to:

search for lodMult = 1.0; and change it to lodMult = 100.0;

BTW, I see lodMult = 1.0; in many locations in the file so which would I be changing.

 

If you use Notepad++ (which you always should if you ever do lua editing) just alter search for line 128 and change the setting there.

Posted
If you use Notepad++ (which you always should if you ever do lua editing) just alter search for line 128 and change the setting there.

 

I see this is referencing the low setting for 'Camera' on line 128.

I'll try it out later today and let you know how it goes.

Thanks again.

Posted
I have the same video card and I was lagging a lot as well. However, I upped my 8GB of RAM to 16GB and it's made a huge difference. I'd recommend starting with that to see if it helps.

 

Yes more RAM helped the first time I upgraded my existing system some time back along with going from a 1gig to 2gig graphics card...always more the memory the better!

Some of the multi-player sessions I'm in I have no lag at all and some very bad lag. I'll be bumping up the RAM on my soon to purchase new system along with a better video care. The v-card are really a big part of the cost...

Posted
And that modification to lodMult that i mentioned will sort that problem out.

 

That's great there's a work-around for this problem. Problem is I don't like doing work-arounds that have to be re-applied after every patch - I have four systems to apply updates to, so I stick to the vanilla released version. The problem needs to be fixed in the release.

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted
That's great there's a work-around for this problem. Problem is I don't like doing work-arounds that have to be re-applied after every patch - I have four systems to apply updates to, so I stick to the vanilla released version. The problem needs to be fixed in the release.

 

Actually JSGME can take care of this for you and you don't have to reinstall all your work after a patch.

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