TAW_Impalor Posted October 31, 2021 Share Posted October 31, 2021 (edited) Hello. I cannot seem to avoid a jolt when a missile hit me. Another jolt when I spawn on the ground in the beginning of a mission. My wife yells at me for that. Disabling respective effects does not help. Any ideas? Edited October 31, 2021 by impalor On the ground 1 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR Link to comment Share on other sites More sharing options...
tester Posted October 31, 2021 Share Posted October 31, 2021 (edited) @impalor Try to reduce the overall vibration level. In general, when I first used a vibrocape when bandit hit my plane, I almost "ejected" from the chair. Edited October 31, 2021 by tester Link to comment Share on other sites More sharing options...
tribundf Posted November 1, 2021 Share Posted November 1, 2021 (edited) Hey there, I have a strange problem. I have been using Simshaker Beta for a while now and everything worked perfectly. Since my computer crashed randomly, the beta wont start anymore. The taskbar icon appears, but when i hover over it or try to open it, it disappears. The stable works fine, but does not yet have Mi24 support. I have reinstalled the beta several times, but nothing seems to fix it. Also trusted the file with norton etc. Any advice on what the problem could be? Looks like my kernelbase.dll file is missing or broken. I am getting this error in the event viewer. Faulting application name: SimShaker for Aviators beta.exe, version: 2.2.8.0, time stamp: 0x61614bb0 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1288, time stamp: 0x3e55bd0b Exception code: 0xe0434352 Fault offset: 0x0012b5b2 Faulting process id: 0x377c Faulting application start time: 0x01d7cf50fb640a24 Faulting application path: C:\Program Files (x86)\SimShaker\SimShaker for Aviators Beta\SimShaker for Aviators beta.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 523022c3-85a1-4867-af4f-b6a5f73abe46 Faulting package full name: Faulting package-relative application ID: Also getting this error: Application: SimShaker for Aviators beta.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Xml.XmlException at System.Xml.XmlTextReaderImpl.Throw(System.Exception) at System.Xml.XmlTextReaderImpl.Throw(System.String, System.String[]) at System.Xml.XmlTextReaderImpl.ParseText(Int32 ByRef, Int32 ByRef, Int32 ByRef) at System.Xml.XmlTextReaderImpl.ParseText() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlTextReader.Read() at System.Xml.XmlTextReaderImpl.Skip() at System.Xml.XmlTextReader.Skip() at System.Configuration.XmlUtil.StrictSkipToNextElement(System.Configuration.ExceptionAction) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean) at System.Configuration.BaseConfigurationRecord.ScanSectionsRecursive(System.Configuration.XmlUtil, System.String, Boolean, System.String, System.Configuration.OverrideModeSetting, Boolean) at System.Configuration.BaseConfigurationRecord.ScanSections(System.Configuration.XmlUtil) at System.Configuration.BaseConfigurationRecord.InitConfigFromFile() Exception Info: System.Configuration.ConfigurationErrorsException at System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean) at System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(System.Configuration.ConfigurationSchemaErrors) at System.Configuration.BaseConfigurationRecord.ThrowIfInitErrors() at System.Configuration.ClientConfigurationSystem.OnConfigRemoved(System.Object, System.Configuration.Internal.InternalConfigEventArgs) Exception Info: System.Configuration.ConfigurationErrorsException at System.Configuration.ConfigurationManager.PrepareConfigSystem() at System.Configuration.ConfigurationManager.RefreshSection(System.String) at System.Configuration.ClientSettingsStore.ReadSettings(System.String, Boolean) at System.Configuration.LocalFileSettingsProvider.GetPropertyValues(System.Configuration.SettingsContext, System.Configuration.SettingsPropertyCollection) at System.Configuration.SettingsBase.GetPropertiesFromProvider(System.Configuration.SettingsProvider) at System.Configuration.SettingsBase.GetPropertyValueByName(System.String) at System.Configuration.SettingsBase.get_Item(System.String) at System.Configuration.ApplicationSettingsBase.GetPropertyValue(System.String) at System.Configuration.ApplicationSettingsBase.get_Item(System.String) at SimShaker.Properties.Settings.get_Starter_ShowBalloon() at SimShaker.UI.AutoStarterForm..ctor() at SimShaker.Program.Main(System.String[]) Edited November 1, 2021 by tribundf Link to comment Share on other sites More sharing options...
TAW_Impalor Posted November 1, 2021 Share Posted November 1, 2021 On 10/31/2021 at 8:48 PM, tester said: @impalor Try to reduce the overall vibration level. In general, when I first used a vibrocape when bandit hit my plane, I almost "ejected" from the chair. My overall vibration level is fine. I have some effects on some modules near 0 and others near 100, to sense all of them the way I want. The problem is why I feel damage when it is disabled and why there is a huge jolt on ground spawn!? From the screenshots in my post it seems the culprit of the latter problem is LG Moving signal for all three gears arriving at once. Disabling Landing Gear effect eliminates the jolt, but I cannot live without it. Could the devs work with ED to fix this? Or maybe filter them out if all gear signals arrive so close together? @f4l0 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR Link to comment Share on other sites More sharing options...
Ala12Rv-Tundra Posted November 1, 2021 Share Posted November 1, 2021 29 minutes ago, impalor said: My overall vibration level is fine. I have some effects on some modules near 0 and others near 100, to sense all of them the way I want. The problem is why I feel damage when it is disabled and why there is a huge jolt on ground spawn!? From the screenshots in my post it seems the culprit of the latter problem is LG Moving signal for all three gears arriving at once. Disabling Landing Gear effect eliminates the jolt, but I cannot live without it. Could the devs work with ED to fix this? Or maybe filter them out if all gear signals arrive so close together? @f4l0 Oh I feel you, that jold when spawning then must be the aircraft falling into its wheels. Maybe a temporary solution is turning the effect OFF, spawning, and before beginning taxi, alt+tab and activating the effect again. i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | DIY Collective | Virpil desk mount | VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 3x TM MFDs | 2x bass shakers pedal plate| SIMple SIMpit chair | WinWing TakeOff panel | PointCTRL v2 | Andre JetSeat | Winwing Hornet UFC | Winwing Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle Link to comment Share on other sites More sharing options...
TAW_Impalor Posted November 1, 2021 Share Posted November 1, 2021 (edited) 19 minutes ago, Ala12Rv-Tundra said: Oh I feel you, that jold when spawning then must be the aircraft falling into its wheels. Maybe a temporary solution is turning the effect OFF, spawning, and before beginning taxi, alt+tab and activating the effect again. In VR that is too cumbersome! But I have a better solution for SP: an AHK script that mutes my sound card for 5 seconds after Pause is pressed. It does not help in MP unfortunately, unless I remember to press that button just before respawning. And I can't avoid the jolt when a missile hits (( Edited November 1, 2021 by impalor Typos 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR Link to comment Share on other sites More sharing options...
Hector45 Posted November 1, 2021 Share Posted November 1, 2021 On 10/29/2021 at 12:22 PM, f4l0 said: Could you please send me the log file which should be in the installation folder of SSA... I couldn't find a log file in the main directory. Modules: F-14A/B | F-15C | F-16C | F/A-18C | SU-33 | Spitfire Mk IX | AH-64D | UH-1 | Super Carrier | Combined Arms | Persian Gulf | Syria | NTTR Setup: VKB Gunfighter Mk.III F-14 CE HOTAS | Thrustmaster TWCS Throttle | MFG Crosswind V3 | Custom switch panel | Tek Creations F14 Display Panel | Custom F14 Left Vertical Console | Custom IR Tracker | Custom butt kicker PC: i7 11700K | 64GB G-Skill DDR4 3600MHz | EVGA GeForce RTX 3080Ti FTW3 | DCS dedicated 2TB M.2 NVMe SSD | 3440x1440 144hz 34" ultrawide Link to comment Share on other sites More sharing options...
f4l0 Posted November 2, 2021 Author Share Posted November 2, 2021 7 hours ago, impalor said: My overall vibration level is fine. I have some effects on some modules near 0 and others near 100, to sense all of them the way I want. The problem is why I feel damage when it is disabled and why there is a huge jolt on ground spawn!? From the screenshots in my post it seems the culprit of the latter problem is LG Moving signal for all three gears arriving at once. Disabling Landing Gear effect eliminates the jolt, but I cannot live without it. Could the devs work with ED to fix this? Or maybe filter them out if all gear signals arrive so close together? @f4l0 DCS does not give clear data if you rejoin/start a flight, respawn or so on. Thus the initial state in SSA might not be the same state as in DCS. Thus once the connection is established and the internal state gets updated/synced some effects might play... I'll at this on my watch/todo list. Maybe I'll find a good workaround in the future... 6 hours ago, Hector45 said: I couldn't find a log file in the main directory. There might be a log file in your settings folder, it should be here: C:\Users\YOURUSERNAME\Documents\SimShaker for Aviators 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums https://simshaker-for-aviators.github.io/SimShaker-for-Aviators-Releases/ Link to comment Share on other sites More sharing options...
=Andre= Posted November 2, 2021 Share Posted November 2, 2021 9 hours ago, f4l0 said: DCS does not give clear data if you rejoin/start a flight, respawn or so on. Thus the initial state in SSA might not be the same state as in DCS. Thus once the connection is established and the internal state gets updated/synced some effects might play... I'll at this on my watch/todo list. Maybe I'll find a good workaround in the future... I guess, if we see too much abrupt LG status change, we should be on the alert. 2 1 Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Puppy1262 Posted November 2, 2021 Share Posted November 2, 2021 Am 29.10.2021 um 17:12 schrieb Puppy1262: Somehow my jetpad doesn’t get any signal from SS but there are no error messages or anything (as far as I can tell or maybe I’m looking at the wrong place). I tried to reinstall it once with the new stable version once with the new beta version but didn't work. The Gametrix test button works but not the SS test button. SS recognizes my jetpad and has the status ok. It worked in the past but then I stopped playing DCS for a while and now it doesn’t work anymore. Am I doing something wrong or am I forgetting something? So it works again with this firmware guid https://simshaker.com/guides/firmware/ just for someone who has the same problem. 1 Link to comment Share on other sites More sharing options...
Ainuke Posted November 2, 2021 Share Posted November 2, 2021 I commented a couple weeks ago about getting SoundBlaster card to show as an ASIO target, and was suggested to use ASIO4ALL. I've since tried that and am having no luck there, either. But I'm writing about a different problem: For the longest time, I wasn't able to get SSA to work at all on 2 channel. Everything would test fine, but when DCS was launched, an unhandled exception error would show, and the only option that would stop it from recurring would be to quit it; and then no sound/effects from DCS. I finally got it to work with an un/re-install and a restart or two. It's been working great in two-channel and I've dialed in all my aircraft. But then I thought I'd do something smart and switch the target of launching shortcut from dcs_updater.exe to dcs.exe, because I was tired of having to acknowledge the "update dcs yes/no" query whenever I wanted to fly (I'm in VR, and my desktop is behind my sim chair, requiring me to twist around 180 degrees and take off the headset to do so). But since switching the launch syntax, I'm back to "unhandled exception" errors every time dcs launches when ssa is active. The most recent string of errors are around a socket being accessed in an un-allowed fashion; sorry I don't have the exact wording, and I'm unable to find any log files in the SSA install folder, or "documents/simshaker for aviators". Anyway, I was going to attempt another un/re-install, hoping that my tampering with the dcs launch shortcut had somehow changed the permissions or something. Buuuuuut, I also don't want to have to re-tweak the effects levels in all my aircraft, as I had to after my last reinstall. Where would I find the configs for the individual aircraft? Looking through SSA locations in the install folder, the documents folder, and AppData folder have yielded nothing that looks like aircraft configs. Or... Is there a better way to deal with the fact that SSA throws errors and fails every time it's called? Judging from the several times this type of error has been discussed on this forum before, It doesn't appear to be easy to troubleshoot... TIA, Erik i9 11900K :: 32GB G.Skill Trident DDR4-3200 :: Corsair water loop :: Samsung 2TB 980pro nvme :: Gigabyte Aorus 3090 Waterblock :: Gigabyte Aorus Z590 Xtreme MoBo :: HP Reverb G2 VR VKB Gunfighter flightstick and collective :: TM Warthog throttle & MFDs :: MFG Crosswind pedals :: 5 Dayton Audio bass shakers on 5.1 home theater amp Win10 Pro x64 :: DCS 2.7 (Huey & P-51, mainly; have all the other rotors, but haven't explored their depths as yet) Link to comment Share on other sites More sharing options...
MAXsenna Posted November 2, 2021 Share Posted November 2, 2021 I commented a couple weeks ago about getting SoundBlaster card to show as an ASIO target, and was suggested to use ASIO4ALL. I've since tried that and am having no luck there, either. But I'm writing about a different problem: For the longest time, I wasn't able to get SSA to work at all on 2 channel. Everything would test fine, but when DCS was launched, an unhandled exception error would show, and the only option that would stop it from recurring would be to quit it; and then no sound/effects from DCS. I finally got it to work with an un/re-install and a restart or two. It's been working great in two-channel and I've dialed in all my aircraft. But then I thought I'd do something smart and switch the target of launching shortcut from dcs_updater.exe to dcs.exe, because I was tired of having to acknowledge the "update dcs yes/no" query whenever I wanted to fly (I'm in VR, and my desktop is behind my sim chair, requiring me to twist around 180 degrees and take off the headset to do so). But since switching the launch syntax, I'm back to "unhandled exception" errors every time dcs launches when ssa is active. The most recent string of errors are around a socket being accessed in an un-allowed fashion; sorry I don't have the exact wording, and I'm unable to find any log files in the SSA install folder, or "documents/simshaker for aviators". Anyway, I was going to attempt another un/re-install, hoping that my tampering with the dcs launch shortcut had somehow changed the permissions or something. Buuuuuut, I also don't want to have to re-tweak the effects levels in all my aircraft, as I had to after my last reinstall. Where would I find the configs for the individual aircraft? Looking through SSA locations in the install folder, the documents folder, and AppData folder have yielded nothing that looks like aircraft configs. Or... Is there a better way to deal with the fact that SSA throws errors and fails every time it's called? Judging from the several times this type of error has been discussed on this forum before, It doesn't appear to be easy to troubleshoot... TIA, ErikNot gonna answer any SSA questions, but is there a reason you don't use Skatezilla's excellent (mandatory for me) launcher/updater app?"Up the Irons!" Sent from my MAR-LX1A using Tapatalk Link to comment Share on other sites More sharing options...
Uxi Posted November 3, 2021 Share Posted November 3, 2021 Just today my Jetseat has power (with the power light) on the little controller lit regardless of whether the switch is on or off. I can only turn it off by pulling the plug. Anyone see that before? Specs & Wishlist: Core i9 9900k 5.0Ghz, Asus ROG Maximus XI Hero, 64GB G.Skill Trident 3600, Asus RoG Strix 3090 OC, 2TB x Samsung Evo 970 M.2 boot. Samsung Evo 860 storage, Coolermaster H500M, ML360R AIO HP Reverb G2, Samsung Odyssey+ WMR; VKB Gunfighter 2, MCG Pro; Virpil T-50CM v3; Slaw RX Viper v2 Link to comment Share on other sites More sharing options...
=Andre= Posted November 3, 2021 Share Posted November 3, 2021 5 hours ago, Uxi said: Just today my Jetseat has power (with the power light) on the little controller lit regardless of whether the switch is on or off. I can only turn it off by pulling the plug. Anyone see that before? Looks like a power switch moving contact failure. Good news that it's got fixed in the ON state 2 Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
NWGJulian Posted November 3, 2021 Share Posted November 3, 2021 (edited) hey guys. i have the seat for a few months now and i love it! a few days ago, i actually noticed that there is no ground bump effect anymore. i am not really sure since when this is gone, but i know that it worked when i first used the seat. what also doesnt work is touchdown vibration, neither in the f16 nor in i.e. the hind. i made some custom settings in the SSA app, one profile for every of my planes and helos, but i didnt turn of any setting. besides of that, everything works fine; afterburner, g forces, weapon release, gun, flaps, turbulence, speed breaks, even gear up and down works. i think because of that i can safely say that it is not a mechanical failure of the jetpad. i am always updating the SSA. has there been some change on an update last time? any suggestions? Edited November 3, 2021 by NWGJulian Link to comment Share on other sites More sharing options...
NWGJulian Posted November 3, 2021 Share Posted November 3, 2021 (edited) alright i think i have a mechanical failure only 3 vibration motors work when i test them with the SSA tool … i will have to investigate further tomorrow, cause indont have much time today, but is there a chance that this is a known problem @=Andre=? i will measure the contacts tomorrow, but so far i cannot see anything obvious, like loose strips etc Edited November 3, 2021 by NWGJulian Link to comment Share on other sites More sharing options...
Munkwolf Posted November 3, 2021 Share Posted November 3, 2021 On 11/1/2021 at 12:20 PM, tribundf said: I have a strange problem. I have been using Simshaker Beta for a while now and everything worked perfectly. Since my computer crashed randomly, the beta wont start anymore. That stack trace points to an error parsing an XML configuration file... maybe one was corrupted when your computer crashed? I'm seeing a folder holding config stuff in "<user>\Documents\SimShaker for Aviators", that has a "Soundmodule.cfg" that is XML... and then a config file in the install directory that is XML (SimShaker for Aviators beta.exe.config).. could you try moving those to your desktop (as a backup, vs deleting) and see if it runs ok? Link to comment Share on other sites More sharing options...
nessuno0505 Posted November 3, 2021 Share Posted November 3, 2021 (edited) I had a similar issue: one motor stopped working. It was an hardware failure, Andre sent me a replacement part and I sent to him the faulty one. Just a couple of tin weldings and a new electronic board, an easy fix. But you should check with Andre if your fail is the same of mine. Edited November 3, 2021 by nessuno0505 Link to comment Share on other sites More sharing options...
NWGJulian Posted November 3, 2021 Share Posted November 3, 2021 (edited) vor 34 Minuten schrieb nessuno0505: I had a similar issue: one motor stopped working. It was an hardware failure, Andre sent me a replacement part and I sent to him the faulty one. Just a couple of tin weldings and a new electronic board, an easy fix. But you should check with Andre if your fail is the same of mine. alright, thank you! i am currently doing more research: with the JetSeat app, and there on the Test section, only 3 motors are working: 3, 4 and 6. 1 and 2 (4 motors in total) are completely dead, so absolutely no vibrations under my butt same for 5. just out of curiousity, i guess it was the main platine in the middle that was faulty? Edited November 3, 2021 by NWGJulian Link to comment Share on other sites More sharing options...
Sarge_DL Posted November 4, 2021 Share Posted November 4, 2021 Hi. I've been using Simshaker with my buttkicker for a while. Works great. Andre's software is excellent. I'm wondering if you guys could help me out. I recently started using iUFCExport on my old iPad. I had to add two lines of script to my Export.lua file. I know next to nothing about scripts/programming. When I added the two lines for the iUFCExport install info, the iUFCExport works but the Simshaker doesn't. If I delete the two lines, put it back the way it was, the SimShaker works fine again. I'm convinced I just need to figure out how to write the Export.lua file to use both at the same time. This is what I have at the moment: local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(SimShakerlfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) local iUFClfs=require('lfs'); dofile(iUFClfs.writedir()..'Scripts/iUFCExport.lua') If I only have lines 1 and 2, the SimShaker works fine. If I have all four lines in, only the iUFCExport works. Thanks for the help. Link to comment Share on other sites More sharing options...
nessuno0505 Posted November 4, 2021 Share Posted November 4, 2021 (edited) In my case it was the top motor behind the left shoulder. It fried, and its related microresistor (or was it a capacitor?) on the electronic board fried with it. I don't remember if the problem was the motor first and the electronic component as a consequence, or the opposite, but according to Andre changing both would have solved, and so it was. Since I was not able to solder a microsomething, Andre sent me a new electronic board along with the motor, but asked me to send him back the broken parts. To tell the truth, the best support I ever had on an electronic device, even more considering Andre is from Russia and I am italian, so we do not live particularly close to each other. That said, you have more than one motor faulty, so I fear your problem is bigger than mine, but I'm sure Andre can sort out yours too. Try to send him a private message... P.S. the motors under the seat are linked in couples, so the device reads two motors as if they are one. I.e. you have 4 motors under the seat, but functionally they work as if they were 2. Edited November 4, 2021 by nessuno0505 1 Link to comment Share on other sites More sharing options...
Vullcan Posted November 4, 2021 Share Posted November 4, 2021 Hoping we get a the mosquito build pushed to stable soon Link to comment Share on other sites More sharing options...
Ainuke Posted November 4, 2021 Share Posted November 4, 2021 On 11/2/2021 at 3:24 PM, MAXsenna said: Not gonna answer any SSA questions, but is there a reason you don't use Skatezilla's excellent (mandatory for me) launcher/updater app? "Up the Irons!" Sent from my MAR-LX1A using Tapatalk I've been trying to stick with vanilla installs, as I've had problems in the past; and once you just add every single thing from the get-go, it's a mother to diagnose. As it stands, I have multiple issues and am glad I haven't added more than necessary for flight and VR. That said, thanks for the suggestion; I'd used OVME before (and will probably do so once my current bugs are worked out), and Skateailla's launcher looks good as well. Erik i9 11900K :: 32GB G.Skill Trident DDR4-3200 :: Corsair water loop :: Samsung 2TB 980pro nvme :: Gigabyte Aorus 3090 Waterblock :: Gigabyte Aorus Z590 Xtreme MoBo :: HP Reverb G2 VR VKB Gunfighter flightstick and collective :: TM Warthog throttle & MFDs :: MFG Crosswind pedals :: 5 Dayton Audio bass shakers on 5.1 home theater amp Win10 Pro x64 :: DCS 2.7 (Huey & P-51, mainly; have all the other rotors, but haven't explored their depths as yet) Link to comment Share on other sites More sharing options...
f4l0 Posted November 4, 2021 Author Share Posted November 4, 2021 5 hours ago, Sarge_DL said: Hi. I've been using Simshaker with my buttkicker for a while. Works great. Andre's software is excellent. I'm wondering if you guys could help me out. I recently started using iUFCExport on my old iPad. I had to add two lines of script to my Export.lua file. I know next to nothing about scripts/programming. When I added the two lines for the iUFCExport install info, the iUFCExport works but the Simshaker doesn't. If I delete the two lines, put it back the way it was, the SimShaker works fine again. I'm convinced I just need to figure out how to write the Export.lua file to use both at the same time. This is what I have at the moment: local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(SimShakerlfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) local iUFClfs=require('lfs'); dofile(iUFClfs.writedir()..'Scripts/iUFCExport.lua') If I only have lines 1 and 2, the SimShaker works fine. If I have all four lines in, only the iUFCExport works. Thanks for the help. You could try to change to order of the entries: local iUFClfs=require('lfs'); dofile(iUFClfs.writedir()..'Scripts/iUFCExport.lua') local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(SimShakerlfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) 2 hours ago, Vullcan said: Hoping we get a the mosquito build pushed to stable soon Me too Maybe at the weekend... I'm currently working on an automatic release process which should make thinks a bit easier on my side... 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums https://simshaker-for-aviators.github.io/SimShaker-for-Aviators-Releases/ Link to comment Share on other sites More sharing options...
NWGJulian Posted November 4, 2021 Share Posted November 4, 2021 vor 6 Stunden schrieb nessuno0505: In my case it was the top motor behind the left shoulder. It fried, and its related microresistor (or was it a capacitor?) on the electronic board fried with it. I don't remember if the problem was the motor first and the electronic component as a consequence, or the opposite, but according to Andre changing both would have solved, and so it was. Since I was not able to solder a microsomething, Andre sent me a new electronic board along with the motor, but asked me to send him back the broken parts. To tell the truth, the best support I ever had on an electronic device, even more considering Andre is from Russia and I am italian, so we do not live particularly close to each other. That said, you have more than one motor faulty, so I fear your problem is bigger than mine, but I'm sure Andre can sort out yours too. Try to send him a private message... P.S. the motors under the seat are linked in couples, so the device reads two motors as if they are one. I.e. you have 4 motors under the seat, but functionally they work as if they were 2. grazie mille! very useful information glad i am an electrical guy, i will take my fluke off from work today and measure to see if there is power on the electric vibration motors, i will also check the electric connections between the connector and the board. i am pretty sure that i can identify where the problem is. 1 Link to comment Share on other sites More sharing options...
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