Rlaxoxo Posted October 19, 2016 Share Posted October 19, 2016 (edited) Fixed for 1.5.5 & 2.0.4 Video Example: Weapons Added: Kh-29L LAU-131 with Mk5 LAU-131x3 with Mk5 LAU-131x3 with Mk151 LAU-68x3 with Mk5 LAU-68x3 with Mk151 AGM-65E - No Rail AGM-65E - LAU_117 AGM-65E - LAU_88 x2 L AGM-65E - LAU_88 x2 R GBU-12 x2 GBU-12 GBU-10 MK-82S x2 MK-82 x2 CBU-97 CBU-105 CBU-103 I Originally had plans of making my own missile and I managed to get it working and was able to load/fire and make it follow the laser but problem was the Textures were missing when it was loaded onto the Pylons. So it was Invisible but once the missile was fired the textures were there. If someone knows why this happens PM me with the explanation would like to to know ... Thx So ... with that still being the problem I decided to resurrect good 'ol AGM-65E Its working alright Known Issues If you lose the lock soon after you fire the missile it will probably go to space or smash into the ground ... :dunno: After couple of seconds when the missile is fired you can switch lock or reset Shval and it will go to the last known position that was pointed with the Laser Laser can Over-heat and missile will ether go to the last target or fail to track When loading More then 1 Maverick per Pylon will not select the other Mavericks on the opposite side, You have to press the Selection button again after the missiles are fired to fire the other ones When you're Trying to fire Mavs to close to your position "X" will appear on the HUD ... You have to use Manual Launch if you want to launch Mavs this way. Can't think of any other issues but at least It's fun ... You can play around with it and maybe you'll find some issues that I haven't Few Image Examples Album -> http://imgur.com/a/s4III File will be Attached to this Post JSGME ReadyWeapons ~~ Ka-50 ~ Mavericks v2.rar Edited November 25, 2016 by Rlaxoxo 1 [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
gospadin Posted October 19, 2016 Share Posted October 19, 2016 5100 lbs of mavericks ... poor Ka-50 My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
Rlaxoxo Posted October 19, 2016 Author Share Posted October 19, 2016 5100 lbs of mavericks ... poor Ka-50 It could barely hover with 95% Collective [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
Pocket Sized Posted October 20, 2016 Share Posted October 20, 2016 Laser mav on frogfoot next? DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works. Link to comment Share on other sites More sharing options...
Vitormouraa Posted October 21, 2016 Share Posted October 21, 2016 Laser mav on frogfoot next? Oh, no! Su-25T needs another missile with fire and forget capabilities.. I'm tired of lasing those missiles :D SplashOneGaming Discord https://splashonegaming.com Link to comment Share on other sites More sharing options...
Rlaxoxo Posted October 21, 2016 Author Share Posted October 21, 2016 Oh, no! Su-25T needs another missile with fire and forget capabilities.. I'm tired of lasing those missiles :D I already did that [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
Rlaxoxo Posted November 25, 2016 Author Share Posted November 25, 2016 Update: Fixed the mod so it doesn't crash the game for 1.5.5 & 2.0.4 [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
tombeckett2285 Posted January 7, 2017 Share Posted January 7, 2017 but problem was the Textures were missing when it was loaded onto the Pylons. So it was Invisible but once the missile was fired the textures were there. If someone knows why this happens PM me with the explanation would like to to know ... Thx I have also encountered this problem, I've found it to happen in two cases: a) If you declare the weapon shape multiple times for different variations in the same lua. Try using a temporary placeholder shape for other variations to see if this cures the problem, or b) set use_full_connector_position = false in the aircraft.lua. "The only replacement for a Buccaneer is a Buccaneer". Link to comment Share on other sites More sharing options...
1stBEAST Posted January 10, 2017 Share Posted January 10, 2017 i could see why someone want to add hydra pods or maybe hellfire. but mav´s on MER´s? really?! :-D i would rather have some Air to Air missiles Link to comment Share on other sites More sharing options...
Hunter_5E Posted July 19, 2020 Share Posted July 19, 2020 Any chance you might be updating this mod? Still works and is good fun but breaks a bunch of stuff. Link to comment Share on other sites More sharing options...
Fri13 Posted July 19, 2020 Share Posted July 19, 2020 Now.... This is fantasy KA-50.... i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K. Link to comment Share on other sites More sharing options...
Rlaxoxo Posted July 20, 2020 Author Share Posted July 20, 2020 Any chance you might be updating this mod? Still works and is good fun but breaks a bunch of stuff. Sry but I can't really get the free time to fix my old mods, I get tons of requests and way to much stuff has changed over the years that it's not a simple fix anymore. :-/ [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
Hunter_5E Posted July 20, 2020 Share Posted July 20, 2020 No worries. Would have been nice but I'm sure I can live without it. Cheers. Link to comment Share on other sites More sharing options...
Recommended Posts