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So after I did investigate the rocket pipper inaccuracy, I tried to find out under which circumstances CCIP and CCRP lead to bad accuracy.

 

I set up 4 Msta SPA and approached each one from one direction with varying terrain.

 

I did choose different terrain to identify if the ranging solution and thus the solution is borked or if it is again a HUD representation issue.

 

The impact pictures looked like this:

First CCIP, the impacts for East, South and West approach are all over the place and fall short to varying degrees.

attachment.php?attachmentid=150489&stc=1&d=1477147237

 

Only the approach from the north works as well as I would expect it to work:

attachment.php?attachmentid=150491&stc=1&d=1477147237

 

From the spread I would expect a ranging issue, but first lets look at CCRP, if it was a ranging issue CCRP should disperse in a similar way.

 

CCRP

attachment.php?attachmentid=150490&d=1477147237

To my surprise it doesnt at all.

 

For the first part they fall all long instead of short, also they are pretty tightly grouped. Also they all fall long to the same extent pretty much. This indicates that the CCRP cross is simply represented in the wrong place on the HUD, but there is already bug reports for that.

 

My point here is, the calculation of solutions in that point works fine, but the representation in CCIP doesnt.

 

To save myself and everyone else from expecting a bug when there is none, but only my incompetence or something else, I have recorded a few approaches. On the CCIP ones I drop all but one bomb, so its clearly visible when I drop on the target. :)

 

CCIP1

 

CCIP2

 

CCRP1

 

CCRP2

 

Wild CCRP snippet from a Blueflag session just to demonstrate the issue exists in different parameters in the same way

 

 

EDIT: Supplied the mission so you can see yourself. :)

Edited by microvax

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

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