doright Posted November 27, 2016 Share Posted November 27, 2016 I'm hoping that DCS will add the ability to rotate your view by 45deg and 90deg while in a VR headset. Basically I'm not a young limber Air Force pilot and twisting around to see even the A10's wingtips is difficult. I could also add that the VR headsets still don't have the field of view your eyes naturally have. Snapping the view using the keys or POV hat for forward right/left and view right/left would be extremely helpful. To illustrate what I mean, say I'm straining to look aft of the left wingtip. Like watching the end of the runway on downwind. I push the POV hat to forward left and what is displayed in the headset is snap rotated 45degs. Now, without moving my head, I'm looking 45deg further aft. It is an easy eye movement to reacquire the rwy approach end and follow it further aft past the wing. The snap saves you from nausea being induced from uncommanded visual field movement. Adding a 90deg rotation is just for more choice and occasional use. I've found in Aces High 3 (which has a system like I've described) that more then 90deg and you start loosing the ability to associate your head position with the geometry of your view from the cockpit (and thus the targets position relative to your nose.) I've also found 45deg up is occasionally useful but even more prone to loosing sense of relative geometry. Link to comment Share on other sites More sharing options...
SkateZilla Posted November 28, 2016 Share Posted November 28, 2016 Enable User Snap Views, and set Custom Snap Views. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
doright Posted May 30, 2017 Author Share Posted May 30, 2017 Enable User Snap Views, and set Custom Snap Views. Were you just guessing or did you actually get this to work with VR headset? When I tried the view would remain oriented the same direction as the headset. It might, however, jump linearly when snap keys pressed. Link to comment Share on other sites More sharing options...
doright Posted October 5, 2019 Author Share Posted October 5, 2019 With the release of the F16 Viper, I thought I would resurrect this suggestion because OMG some of those cockpit switches are waaaay back there. Link to comment Share on other sites More sharing options...
klem Posted October 14, 2020 Share Posted October 14, 2020 (edited) I know this is an old thread and perhaps there are others out there I haven't found but what I would like is to have snapviews that give me a better view of the consoles because as doright says they are right back there and it's almost impossible to reach some within the VR view no matter how much I turn. Unlike RL where you can feel for them we can't in VR. The best we could do is build some switch panels to feel for (I already have a couple!), all for the sake of an adjustable view. This has nothing to do with external cockpit views and the 'swivel' arguments. Edit: the best I have been able to do is set forward/back, left/right, up/down to reposition my head, e.g. F-16: SnapViews["F-16C_50"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 63.000000,--FOV hAngle = 0.000000, vAngle = -7.000000, x_trans = 0.021000, y_trans = 0.083000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [2] = {--LWin + Num1 : Snap View 1 viewAngle = 56.738697,--FOV hAngle = 00.000000, vAngle = 0.000000, x_trans = -0.390000, -- +Forward -Back y_trans = -0.220000, -- +Up -Down z_trans = -0.30000, -- +Right -Left rollAngle = 0.000000, cockpit_version = 0, }, [3] = {--LWin + Num2 : Snap View 2 viewAngle = 50.000000,--FOV hAngle = 0.000000, vAngle = -38.000000, x_trans = 0.170000, -- +Forward -Back y_trans = -0.100000, -- +Up -Down z_trans = 0.000000, -- +Right -Left rollAngle = 0.000000, cockpit_version = 0, }, [4] = {--LWin + Num3 : Snap View 3 viewAngle = 50.000000,--FOV hAngle = 0.000000, vAngle = 0.0000, x_trans = -0.350000, -- +Forward -Back y_trans = -0.220000, -- +Up -Down z_trans = 0.300000, -- +Right -Left rollAngle = 0.000000, cockpit_version = 0, }, [5] = {--LWin + Num4 : Snap View 4 viewAngle = 63.000000,--FOV hAngle = 0.000000, vAngle = 20.000000, x_trans = 0.021000, -- +Forward -Back y_trans = 0.083000, -- +Up -Down z_trans = 0.000000, -- +Right -Left rollAngle = 0.000000, cockpit_version = 0, }, [6] = {--LWin + Num5 : Snap View 5 viewAngle = 63.000000,--FOV hAngle = 130.000000, vAngle = 0.000000, x_trans = 0.4300000, -- +Forward -Back y_trans = -0.200000, -- +Up -Down z_trans = -0.150000, -- +Right -Left rollAngle = 0.000000, cockpit_version = 0, }, [7] = {--LWin + Num6 : Snap View 6 viewAngle = 63.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.170000, -- +Forward -Back y_trans = -0.100000, -- +Up -Down z_trans = 0.000000, -- +Right -Left rollAngle = 0.000000, cockpit_version = 0, }, [8] = {--LWin + Num7 : Snap View 7 viewAngle = 63.000000,--FOV hAngle = -130.000000, vAngle = 15.000000, x_trans = 0.430000, y_trans = -0.200000, z_trans = 0.150000, rollAngle = 0.000000, cockpit_version = 0, }, [9] = {--LWin + Num8 : Snap View 8 --cheat out the top of the cockpit for seeing wingies on ramp viewAngle = 120.000000,--FOV hAngle = 0.000000, vAngle = 0.000000, x_trans = -0.500000, y_trans = 0.500000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, ....etc Edited October 14, 2020 by klem klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
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