Shrike_AU Posted December 28, 2016 Share Posted December 28, 2016 Okay, I've been having a go at editing this. I still have no real idea what Color_Blending_k means, and what values it accepts, I've tried 0-1, 1-10 and I cant work it out. Anyway, here is my Labels.lua I've got it so that the labels for ground units are pretty subtle, and they disappear when you get within visual range, they are also hidden when more than 35k away. https://gist.github.com/Steveveepee/de6c4543841d5a82c3cc588a763f483e Link to comment Share on other sites More sharing options...
bmezz Posted December 28, 2016 Share Posted December 28, 2016 The mod is good---but its the overall size that needs to be fixed. It might be an * but its a GIANT * Link to comment Share on other sites More sharing options...
Verde Posted December 28, 2016 Share Posted December 28, 2016 +10000000000 Link to comment Share on other sites More sharing options...
Swoop Posted December 28, 2016 Share Posted December 28, 2016 Ah, thanks Shrike :) I didn't get that at all in the readme. I'll give yours a try and report back. Bmezz - I've changed the * to a . as its smaller for air targets. Win10 Pro, CPU I5 - 6400, Ram - 16Gig, GPU Zotac 1080, SSD, CV1 Link to comment Share on other sites More sharing options...
Verde Posted December 29, 2016 Share Posted December 29, 2016 Still too big perfect solution is one pixel size target in distance, but since the update I havent found a way to make such thing Link to comment Share on other sites More sharing options...
Heli Shed Posted December 29, 2016 Share Posted December 29, 2016 Still too big perfect solution is one pixel size target in distance, but since the update I haven't found a way to make such thing Crikey really? Bigger than the pictures i put up? if they are you need to change the model draw distance for VR. This seems to have an effect also. For me, the labels are tiny. literally. Thanks 'T' Come pay us a visit on YouTube - search for HELI SHED Link to comment Share on other sites More sharing options...
MainSail Posted December 29, 2016 Share Posted December 29, 2016 Yep, label are huge, also with the mod. I'll check the draw distance to see if that helps. Win10-X64, I5,-8600K oc-4,8Ghz, 16GB DDR4, MSI RTX 2080ti, HOTAS Warthog, MFG crosswind pedals, KW-908 Jetseat , HTC Vive with lens mod. Link to comment Share on other sites More sharing options...
MainSail Posted December 29, 2016 Share Posted December 29, 2016 (edited) Crikey really? Bigger than the pictures i put up? if they are you need to change the model draw distance for VR. This seems to have an effect also. For me, the labels are tiny. literally. Thanks 'T' Did you see those tiny labels thru your VR headset ? Because when I start DCS "normal" only then I get the labels like in you pictures, but not with VR. Edited December 29, 2016 by MainSail Win10-X64, I5,-8600K oc-4,8Ghz, 16GB DDR4, MSI RTX 2080ti, HOTAS Warthog, MFG crosswind pedals, KW-908 Jetseat , HTC Vive with lens mod. Link to comment Share on other sites More sharing options...
Haukka81 Posted December 29, 2016 Share Posted December 29, 2016 Yep , labels are huge mod or no mod in VR , its crap now.. but hey, cant get simple things right until 2-4year trial and error :D Sent from my iPhone using Tapatalk Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Heli Shed Posted December 29, 2016 Share Posted December 29, 2016 (edited) guys, you need to check your settings. Mine are fine - small enough in comparison to resolution of the rift. Certainly not broken in my view. 'T' Edited December 29, 2016 by Tyger Come pay us a visit on YouTube - search for HELI SHED Link to comment Share on other sites More sharing options...
Badger633 Posted January 2, 2017 Share Posted January 2, 2017 What are your settings ? F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2 ------------------------------------------------------------------------- I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index. Link to comment Share on other sites More sharing options...
bmezz Posted January 18, 2017 Share Posted January 18, 2017 My labels in NTTR are spot on---I am dreading an update though because that is when things went to shit on 1.5. Before the labels would change when I changed my pixel settings (VR)---now, no matter what everything is BIG Link to comment Share on other sites More sharing options...
Kadin Posted January 18, 2017 Share Posted January 18, 2017 (edited) Just to confirm that the pixel shifting also work: x for Forward(minus) to Back (plus) and y for up(minus) and down(plus) ref: shift_pixels_x, shift_in_pixels_y You can move e.g. a "." right to the center of the your LOD for a smoother transition. Edited January 18, 2017 by Kadin Link to comment Share on other sites More sharing options...
Verde Posted January 27, 2017 Share Posted January 27, 2017 Devs please bring back small labels for good VR expirience! Labels was the only thing that made it playable in visual combat! Link to comment Share on other sites More sharing options...
Barao Posted March 21, 2017 Share Posted March 21, 2017 How can I hide the labels to it is not seen through the cockpit? Dell U2715H 27" IPS 2560x1440 / 60 Hz; Ryzen 7 7700x; 32gb DDR5 6400; B650M Aorus Pro; Water Cooler Arctic liquid freezer II 280 Link to comment Share on other sites More sharing options...
Recommended Posts