biller Posted December 9, 2016 Share Posted December 9, 2016 The planes like SU-27s has a very smooth transition between wings and body. However, the SU-27 still has hard edges like that tend to cause more chamfers to stop the torbosmooth to "melt" the hard edges So how to model this part? Should we use the NURBS or spline modeling? Coz I found it very difficult to model it via poly modeling I can't move the vertex to the exact position as it should be on a real SU-27.... [sIGPIC]http://bbs.3gofly.com/data/attachment/forum/201307/23/133241qur1slx8ux2ev1t7tt.jpg[sIGPIC] Link to comment Share on other sites More sharing options...
Discus177 Posted December 10, 2016 Share Posted December 10, 2016 A few things mate. Not enough topology. And alot of triangles. Try to maintain quads when using turbosmooth. An easy option for you is to get a nice consistent set of quads. To increase geometry add a turbosmooth modifier. Collapse the stack and then perhaps use a ffd modifier with vertices you're having trouble with. Also remember. The aircraft is not one part. Block it out. Detatch the items then go from there. Goodluck. Link to comment Share on other sites More sharing options...
biller Posted December 11, 2016 Author Share Posted December 11, 2016 A few things mate. Not enough topology. And alot of triangles. Try to maintain quads when using turbosmooth. An easy option for you is to get a nice consistent set of quads. To increase geometry add a turbosmooth modifier. Collapse the stack and then perhaps use a ffd modifier with vertices you're having trouble with. Also remember. The aircraft is not one part. Block it out. Detatch the items then go from there. Goodluck. Merci.I'll try that. [sIGPIC]http://bbs.3gofly.com/data/attachment/forum/201307/23/133241qur1slx8ux2ev1t7tt.jpg[sIGPIC] Link to comment Share on other sites More sharing options...
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