Scarecrow84 Posted December 19, 2016 Share Posted December 19, 2016 My cannon stopped functioning many months ago, and now my AA missiles won't fire, either. I have only used the M2000 weapons in 2.0. I have checked my button mapping, and it appears unchanged from when the module was working fine. I don't get a tone when the AA missiles are selected and the weapons panel armed. Thanks for any help. Link to comment Share on other sites More sharing options...
mattebubben Posted December 19, 2016 Share Posted December 19, 2016 My cannon stopped functioning many months ago, and now my AA missiles won't fire, either. I have only used the M2000 weapons in 2.0. I have checked my button mapping, and it appears unchanged from when the module was working fine. I don't get a tone when the AA missiles are selected and the weapons panel armed. Thanks for any help. you only get a tone from the Magic II when its seeker locks on a target. And did you remember to activate the Cannon arm switch (as well as the master arm). Link to comment Share on other sites More sharing options...
razo+r Posted December 19, 2016 Share Posted December 19, 2016 confirm that your master arm is on and your guns arm Link to comment Share on other sites More sharing options...
Scarecrow84 Posted December 19, 2016 Author Share Posted December 19, 2016 Thanks for the replies...I'm not at home at the minute though. I made sure the master arm was on, I will double check later. I get the "C" indicator and gunsight on the hud, but no fire when I pull the trigger. Is the cannon arm switch separate from the weapon selection button - on the row that includes all pylons? All of this has worked before. Thanks Link to comment Share on other sites More sharing options...
Zeus67 Posted December 19, 2016 Share Posted December 19, 2016 Thanks for the replies...I'm not at home at the minute though. I made sure the master arm was on, I will double check later. I get the "C" indicator and gunsight on the hud, but no fire when I pull the trigger. Is the cannon arm switch separate from the weapon selection button - on the row that includes all pylons? All of this has worked before. Thanks The gun has a separate safety switch that must be activated before use. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
myHelljumper Posted December 19, 2016 Share Posted December 19, 2016 The said gun switch is a covered switch just left of the 3 green lights. All those things are in the manual so RTFM ;) Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
Scarecrow84 Posted December 19, 2016 Author Share Posted December 19, 2016 The cannon arm switch did the trick, thanks. I will RTFM, but something seems to have changed. I had a missile shoot off automatically (I think), after it wouldn't let me shoot manually...? Is there an automatic missile firing mode? RTFMing...:smilewink: Link to comment Share on other sites More sharing options...
Scarecrow84 Posted December 19, 2016 Author Share Posted December 19, 2016 I think it has something to do with "close air combat mode" , which I no longer find in the in game list. I had this (CACM) mapped to a button now mapped to "radar mode FWD", or something along those lines. Link to comment Share on other sites More sharing options...
Azrayen Posted December 20, 2016 Share Posted December 20, 2016 Yeah. There was lots of updates. Link to comment Share on other sites More sharing options...
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