razo+r Posted December 20, 2016 Share Posted December 20, 2016 I know, with default black textures, you won't recognise this, but since i made my own, i can see this bug When i'm either in a high FOV or far away from the screws, they are black, if i go closer or get a lower FOV, they turn blue, as i painted them in my textures The hydraulic or electric connectors on the stick are the same as the screws on the cockpit glass frame Are there more screws that i have to paint or will something change here? Also, my video is uploading, so you can see in motion, how it is, i'll post it later Link to comment Share on other sites More sharing options...
Art-J Posted December 20, 2016 Share Posted December 20, 2016 Seems to be an ordinary texture LOD changing with the distance/FoV, isn't it? So not a bug/problem per se, but rather a question of figuring out where the lower rez windscreen textures are stored (OK, that might be a problem in itself :D). i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
firmek Posted December 21, 2016 Share Posted December 21, 2016 Yeap, not rly a bug. Just a way how mipmaps are working: https://en.wikipedia.org/wiki/Mipmap - multiple textures usually representing the same but in different resolution applied depending on the distance/FOV. F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
razo+r Posted December 21, 2016 Author Share Posted December 21, 2016 Ok, thanks, i'll look around for those other screws Link to comment Share on other sites More sharing options...
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