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How to Force an Engine to Fail / Possible Feature Request


tom_19d

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Has anyone found a reliable way to forcibly fail an F5 engine? For example, I would like to be able to cause a catastrophic failure just after V1 (or "critical engine failure speed" as TO 1F-5E-1 calls it) for training purposes. After trying the various failure modes available in the editor none of the available powerplant failures cause an instant roll back.

 

And if no such feature is available, would this be something the developers could incorporate going forward?

 

Thanks

Multiplayer as Variable

 

Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU

 

TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55”

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Sure but that isn't ideal for training, particularly as a mission to be distributed to other people I fly with. If you can set it up through the editor a random element is possible, for example, left v right engine, failure prior to or after V1, ect. The element of surprise adds value to the training event.

Multiplayer as Variable

 

Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU

 

TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55”

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