tom_19d Posted December 28, 2016 Share Posted December 28, 2016 Has anyone found a reliable way to forcibly fail an F5 engine? For example, I would like to be able to cause a catastrophic failure just after V1 (or "critical engine failure speed" as TO 1F-5E-1 calls it) for training purposes. After trying the various failure modes available in the editor none of the available powerplant failures cause an instant roll back. And if no such feature is available, would this be something the developers could incorporate going forward? Thanks Multiplayer as Variable Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55” Link to comment Share on other sites More sharing options...
bC3660 Posted December 28, 2016 Share Posted December 28, 2016 Couldit you just shut down the engine? Link to comment Share on other sites More sharing options...
tom_19d Posted December 29, 2016 Author Share Posted December 29, 2016 Sure but that isn't ideal for training, particularly as a mission to be distributed to other people I fly with. If you can set it up through the editor a random element is possible, for example, left v right engine, failure prior to or after V1, ect. The element of surprise adds value to the training event. Multiplayer as Variable Asus Z97-A - I7 4790K - 32 GB HyperX - EVGA GTX 1080 Ti - Corsair 750i PSU TM Warthog HOTAS - TM Cougar MFDs - CH Pedals - TrackIR 5 - Samsung RU8000 55” Link to comment Share on other sites More sharing options...
Recommended Posts