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The possibility to send ATC in VR helmet Hearphones


jef32

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Hi

 

All is in the title. The possibility to sent ATC voices in hearphones of the virtual reality helmet and to keep engines and other sounds on the main soundcard of PC.

 

Thanks!

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I certainly could be wrong but I would think the entire program (DCS) would only use the one card. You can certainly add a second USB sound card for things like simshaker and etc but that uses a third party software which allows you to select the sound card to be used.

 

I would think it would need to be coded specifically but I'm no expert.

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I certainly could be wrong but I would think the entire program (DCS) would only use the one card.
That's why i've opened this topic in the wishlist.

 

FSX and now P3D, but FSX since its beginning in 2006, give this possibility to redirect ATC towards a second sound device.

 

why not DCS ?


Edited by jef32

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For what purpose?

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All noises in the main sound system of the Pc and ATC in hearphones like in the real world.

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You already can make it so the sounds in the game are like in a helmet for Rift usage. I have done this and I think it makes the external sounds muted as would be in a helmet and radio coms sound like they would in helmet. Right or do I gotta re-test it myself?

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No, you can't separate ATC sound from other sounds in DCS ( you can on FSX or P3D)

 

If you want,you can have all the sounds in the rift by selecting it as the main soundcard but not separate sounds.

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Interesting concept. I like the idea but I think the wife would shoot me! :)

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Interesting concept. I like the idea but I think the wife would shoot me![/quote.

 

I think that's it's an other problem and even ED themselves can't do nothing to you.

 

My wife is complainting too about that, but she close the door. For her, the worst is the Uh-1H.

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It is possible to have real voice comms separated, so maybe you should think about graduating to multiplayer on-line sorties?

 

 

You say that it's possible with DCS. Explain me how ?

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You say that it's possible with DCS. Explain me how ?

 

I believe he is referring to Comms with other human players in Teamspeak in Multiplayer Servers.

 

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Indeed, that is exactly what I was saying. That way, you can indeed split the sound into comms on one channel, and ambient noise in DCS World to another. In my rig, I have USB headphones and a built in sound card driving speakers. Of course it is only of any use when listening to human voices, hence the multiplayer suggestion.

 

I don't use it much since the hear like in helmet option arrived however.

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Ok TS in Oculus hearphone, that' s easy. No i talked about ATC voices in single mission.

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OP didn't ask about simpleradio etc. but ingame ATC, or rather the radios. I think that is a reasonable request and goes hand in hand with longstanding wish to be able to select ingame which sound device('s) should be used.

 

Right now DCS uses which ever sound device is set to default in the windows sound settings (atleast with my realtek audiochip). If you forgot before launching to set the sound right, you need to restart completely.

 

The support ingame for multiple sound devices I guess would be great for pit builders of any kind.

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