gromit190 Posted January 5, 2017 Share Posted January 5, 2017 (edited) Steps to reproduce: - Add a BLUE MI-8 or UH-1 huey to a mission - Play as the unit local groups = coalition.getGroups(coalition.side.BLUE) for i = 1, #groups do env.info("CRASHING TIME") local units = groups[i]:getUnits() -- <- Will crash if the group has a MI-8 or UH-1 end Edited January 5, 2017 by BIGNEWY TITLE Autonomous ground AI project Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted January 5, 2017 ED Team Share Posted January 5, 2017 Thanks reproduced and reported Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
gromit190 Posted January 6, 2017 Author Share Posted January 6, 2017 Thanks reproduced and reported Awesome, thanks! I realized this might not be the appropriate subforum, as the tests were done on a realease version of DCS. But I assume the bug is the same for all versions :music_whistling: Autonomous ground AI project Link to comment Share on other sites More sharing options...
Grimes Posted January 6, 2017 Share Posted January 6, 2017 I actually prefer release bugs to get posted in this section since more than likely the two versions will be on the same game version. Not to mention it is categorized and less likely a bug gets missed due to other threads getting posted/refreshed more often. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
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