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SA342L Missing Gauges/Transparency


Home Fries

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Description: Loaded up the SA342L model and saw solid blue-grey on what should be instrument faces. Additionally, two glass panels (one on each door) show transparency artifacts. See screenshot. This issue is not present on the M or Mistral variants.

DCS Version:1.5.5.60565

Steam: N/A

Map: Caucasus

SP/MP: Both

Reproducible: Yes. Tried in single player, multiplayer, with my own user skins, and with the US Marines default skin.

Step to Reproduce: Load a mission with a flyable SA342L and jump in the L.

Screenshot/Video available: Screenshot below.

Track Available: N/A

Controllers: HOTAS Warthog + MFDs using my profile (in signature)

OS: Windows 7 x64

RAM: 20Gb

GPU: nVidia 1060 w/ 6Gb VRAM (primary) and 660 w/ 2Gb (secondary monitor, no factor). Drivers 376.33

Mods: Tested without mods and after conducting a DCS repair.

 

Screen_170119_020154_zps31vwzuob.jpg


Edited by Home Fries
Issue cause identified in later post
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For info: Can't reproduce transparency issue with SA-342L instrument glass, GTX 670, Nvidia driver 373.06, Win 10

 

DCS Version:1.5.5.60565

Steam: Yes

Map: Caucasus

SP/MP: SP

Reproducible: No, tested French Combat and training skins. High and Medium texture settings.

Step to Reproduce: Load a mission with a flyable SA342L and jump in the L.

Screenshot/Video available: Screenshot below.

Track Available: N/A

Controllers: MS FFB2, X52 Pro collective, Track IR

OS: Windows 10 x64

RAM: 12Gb

GPU: nVidia GTX 670 2GB

Mods: JSGME mods disabled

Screen_170119_075258.thumb.jpg.66a0aaf6ee7c78fe251e472a2f3b88a1.jpg

Screen_170119_075336.thumb.jpg.46facac1e61a85951d3bec19e31215ec.jpg

i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080

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Original post updated with driver information (376.33).

 

I flew the French combat helo and got the same artifact, though apparently the window transparency issue goes away when the doors are closed. I also included my graphical settings page. Of note, even though it says 3968x1080 for the resolution, this is for 2 1024x1280 (profile) monitors I use for instrument exports. With mods disabled, these screens are black, so I cropped the images. The monitors are connected to the 1060.

 

Another note: when flying, one can see artifacts through the instruments (screenshot enclosed). Between this and the window, it looks like an alpha channel issue. Not sure why it only happens with the L, though, since AFAIK the Mistral uses the same affected cockpit textures.

Screen_170119_124952.thumb.jpg.1f50410472bca7ac7bfd75f640b06ac3.jpg

Screen_170119_125149.thumb.jpg.f372b883b2562bc8d6639db35c1867f3.jpg


Edited by Home Fries
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Homefries,

 

in your first post you mentioned "own skins"....just a wild guess:

maybe there got something corrupted with these implemented. I do not have any additional skins and use extensivly JSGME-ready mods for various purposes and as well with the Gazele and do not experience any gitches with the gauges.

 

If not already done, I suggest to disable your "own skins"completely (to see if there´s an issue..) and at least run a repair on DCS 1.5, if not maybe it´s worth un-installing the GAZ and re-install it from scratch...absolutely no mods activated while running repair !

 

I highly suggest to use mods only that are JSGME-ready and simple to remove with the application.

 

Sometimes there goes something wrong with an update or a mod in the complex folder structures if you copy "mods" or "skins" manually into the sim.

 

That´s not too much work to try but worth it.

 

I do not believe your problem to be an issue of your graphic/system settings.

[sIGPIC][/sIGPIC]my rig specs: i7-4790K CPU 4.50GHz, 32GB RAM, 64bit WIN10, NVidia GeForce GTX 980 Ti, SSD+

 

A10C, UH-1H, M2C, F5E, Gazelle, KA 50, F18C, DCS 2.5x OB

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I was able to duplicate the bug. The problem is the selectable "Default - Clean Glass" cockpit option for the SA342L. Somehow my options.lua must have defaulted to this (I didn't realize it was even an option). Setting it back to "Default" fixed the issue.

 

The problem looks like the alpha channels in the Default - Clean Glass textures.


Edited by Home Fries
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