DerekSpeare Posted January 23, 2017 Share Posted January 23, 2017 Simultaneous Multi-Projection is a proprietary rendering technology used on NVidia 1080/1070 cards (possibly the lower 10xx series). What it does is basically double the frames generated for VR use (more technical than that, but you get the idea). Since implementing this feature would be a boon to VR users flying DCS, and since most of them use these cards (or will when the 1080ti's arrive), will ED ever implement this? If not, do they have alternative means to achieve the same end of essentially doubling VR frame rate performance? If not and if they do not have alternatives, why not? Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE Link to comment Share on other sites More sharing options...
SkateZilla Posted January 23, 2017 Share Posted January 23, 2017 (edited) I believe we've been over this before, Generally speaking, I doubt ED adopts a Vendor specific API/Tech, This includes both nVidia Game Works, and the AMD Equiv (GPU Open) As the VR-SMP would only work on 1070/1080/1080Ti Cards, and may or may not Require extensive re-write of the graphics engine. Also, Oculus themselves and their Tech on the forums have said it's a Engine Level Feature and would need to be integrated at that level. I Seriously doubt ED Re-Writes their Engine to use GameWorks Specific API Code. Edited January 23, 2017 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Enduro14 Posted January 23, 2017 Share Posted January 23, 2017 +1 hope this is implemented some time soon. As most who are serious about dcs and VR are running the 10 series cards and if not yet will more likely get the 1080ti. Also arnt most games with game works just added and bolted on to the engines as a after thought anyway...? This would only benefit as Vr is really the future with this sim in my opinion as its revolutionary compared to 2d Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S Link to comment Share on other sites More sharing options...
SkateZilla Posted January 23, 2017 Share Posted January 23, 2017 you dont bolt something like SMP onto an existing Engine without having to go back and re-write the engine. Otherwise the Big Engines (UnReal, Unity Etc) would have already done it. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Roller25 Posted January 24, 2017 Share Posted January 24, 2017 The iRacing team implemented it almost immediately for multi-monitors. Not sure if that's relevant or not. Surely they didn't rewrite their entire engine in such short time? Link to comment Share on other sites More sharing options...
SkateZilla Posted January 24, 2017 Share Posted January 24, 2017 (edited) The iRacing team implemented it almost immediately for multi-monitors. Not sure if that's relevant or not. Surely they didn't rewrite their entire engine in such short time? iRacing's Graphics Engine already had support for Separate Monitors, as well as Adjusting Distance, Tilt and Angles etc for each monitor/viewports. iRacing was Already going through a Graphics Engine Re-Write to resolve several Issues. Basically, they re-wrote their Multi-Screen Backend to use SMP of nVidia's Gameworks if Available. It's only used for 3 Screen setups, and does not work for VR. nVidia is one of the sub sponsors, and they had access to it long before it was added. However, iRacing can re-write their code pretty quickly considering their design team and budget. Edited January 24, 2017 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Roller25 Posted January 25, 2017 Share Posted January 25, 2017 iRacing's Graphics Engine already had support for Separate Monitors, as well as Adjusting Distance, Tilt and Angles etc for each monitor/viewports. iRacing was Already going through a Graphics Engine Re-Write to resolve several Issues. Basically, they re-wrote their Multi-Screen Backend to use SMP of nVidia's Gameworks if Available. It's only used for 3 Screen setups, and does not work for VR. nVidia is one of the sub sponsors, and they had access to it long before it was added. However, iRacing can re-write their code pretty quickly considering their design team and budget. Thanks for the clarification. So in essence, we have minimal to zero chance of this happening. Link to comment Share on other sites More sharing options...
prionic1 Posted February 10, 2018 Share Posted February 10, 2018 Any word on this in the last year? Whether it could be implemented in to the existing engine OR if it's something that will be put into newer version some time down the road? Link to comment Share on other sites More sharing options...
StefVR Posted February 10, 2018 Share Posted February 10, 2018 I just hope they have this on their list when they move to Vulkan API. Link to comment Share on other sites More sharing options...
ron533 Posted April 7, 2018 Share Posted April 7, 2018 +1 Very much interested to see this, or any other support for multiple monitors, as well as VR, implemented, fixing the twisted stretched view on side screens. Tracking. Callsign SETUP Link to comment Share on other sites More sharing options...
RabidRider Posted January 6, 2020 Share Posted January 6, 2020 Any news on this? Link to comment Share on other sites More sharing options...
twistking Posted January 6, 2020 Share Posted January 6, 2020 Any news on this? next weeks newsletter is supposed to have information about the vulkan update. since dcs runs quite well in 2d actually, i think one big reason for ED to push for vulkan was stereo projection performance gains. My personal wishlist after half a decade with DCS: https://forum.dcs.world/topic/184968-my-personal-wishlist-after-half-a-decade-with-dcs Link to comment Share on other sites More sharing options...
RabidRider Posted January 6, 2020 Share Posted January 6, 2020 Ok, thanks! Link to comment Share on other sites More sharing options...
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