1stBEAST Posted January 24, 2017 Share Posted January 24, 2017 Hi, i stumbled across a problem with the rocketpods if i mount rocketpods to the outboard stations they wont fire. (on every other pylons i have Mk82snakeeyes and the centerline fueltank) i´ve the radar in EM, selected on the PCA "TAS" and clicked on "RKT" on the PCA. master arm switch is set to on, and gun masterarm also, i get the Pipper for CCIP nothing is flashing in the HUD as it should be i think i´m doing anything correct because if i mount the Rocketpods to the inner pylons i can fire them. only thing i stumbled across is that the PCA shows "INT" instead of "EXT" if i select the RKT pods, that is a bit odd because i have the double bomb mounts there. if i mount RKT pods on the inner and outerpylons only the inner pylons will fire. and the PCA shows only "INT" again and no "EXT" so is that a bug or di i miss something?! Link to comment Share on other sites More sharing options...
Flagrum Posted January 24, 2017 Share Posted January 24, 2017 Hi, i stumbled across a problem with the rocketpods if i mount rocketpods to the outboard stations they wont fire. (on every other pylons i have Mk82snakeeyes and the centerline fueltank) i´ve the radar in EM, selected on the PCA "TAS" and clicked on "RKT" on the PCA. master arm switch is set to on, and gun masterarm also, i get the Pipper for CCIP nothing is flashing in the HUD as it should be i think i´m doing anything correct because if i mount the Rocketpods to the inner pylons i can fire them. only thing i stumbled across is that the PCA shows "INT" instead of "EXT" if i select the RKT pods, that is a bit odd because i have the double bomb mounts there. if i mount RKT pods on the inner and outerpylons only the inner pylons will fire. and the PCA shows only "INT" again and no "EXT" so is that a bug or di i miss something?! You probably missed something - like the 2 dozend threads explaining that mixing weapons is not a valid loadout for the weapons computer of the M2K and can result in all kind of strange behaviours. ;-) Link to comment Share on other sites More sharing options...
1stBEAST Posted January 24, 2017 Author Share Posted January 24, 2017 but if i mix my Mk82snake loadout with magic they work :-D so why arent the damn rocketpods does not :-/ i would understand that it f**ks the Weapons computer up if i have on one outboard station a magic and on the other a rocketpod ...that is what i would describe as mixed weapon loadout..... i mean the only weapons i have on her are bombs (all the same type) and the 2 RKT pods on the outboard pylons. and the fuel tank on the centerline pylon. Link to comment Share on other sites More sharing options...
CrashO Posted January 24, 2017 Share Posted January 24, 2017 but if i mix my Mk82snake loadout with magic they work :-D so why arent the damn rocketpods does not :-/ . I'll try to explain it, like 500 others already did. Snakeeye = Groundweapon Rocketpod = Groundweapon Magic = Air2Air weapon Mixing different Groundtypes can screw the Weapons computer up. So Magic+Snake = OK Magic+Rocket = OK Snake+Rocket = Bad Link to comment Share on other sites More sharing options...
myHelljumper Posted January 24, 2017 Share Posted January 24, 2017 OR you can RTFM page 124 ;) Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
razo+r Posted January 24, 2017 Share Posted January 24, 2017 as myHelljumper said, RTFM to sum it up: A-G + A-A weapon allowed A-G mixed is not good Link to comment Share on other sites More sharing options...
1stBEAST Posted January 24, 2017 Author Share Posted January 24, 2017 so this is a feature or what? :-D why wasnt it mentioned in the training mission, then? i think i would figured that out or understood it if the same problem appeared with magic+RKTpod+Bomb loadout...but this was actually possible.^^ but thx. Link to comment Share on other sites More sharing options...
baltic_dragon Posted January 24, 2017 Share Posted January 24, 2017 Because it is in the manual and it is mentioned in the campaign :) some things I left for the campaign, which is supposed to be a second part of training, with some additional stuff explained. Link to comment Share on other sites More sharing options...
1stBEAST Posted January 24, 2017 Author Share Posted January 24, 2017 yeah, i have to admit i didnt played the campaign until now^^ and didnt saw it in the manual. but @all thanks for the help Link to comment Share on other sites More sharing options...
lemoen Posted January 26, 2017 Share Posted January 26, 2017 There is at least one mixed loadout that works. From outer to inner pods: magic, rockets, 2x mk82/mk82s, fuel tank This loadout allows you to carry 2 rocket pods and 4 mk82 / mk82s. Link to comment Share on other sites More sharing options...
myHelljumper Posted January 26, 2017 Share Posted January 26, 2017 There is at least one mixed loadout that works. From outer to inner pods: magic, rockets, 2x mk82/mk82s, fuel tank This loadout allows you to carry 2 rocket pods and 4 mk82 / mk82s. Maybe but you should not do mixed loadout, the plane does not support it in most of the cases. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
lemoen Posted January 26, 2017 Share Posted January 26, 2017 If it works then use it, as long as its not an exploit in multiplayer. In this case it is not so fair game. We can't really complain if it stops working though, the manual warns us that it may not work. Link to comment Share on other sites More sharing options...
myHelljumper Posted January 26, 2017 Share Posted January 26, 2017 If it works then use it, as long as its not an exploit in multiplayer. In this case it is not so fair game. We can't really complain if it stops working though, the manual warns us that it may not work. No problems but you are not flying realistically ;) Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
lemoen Posted January 26, 2017 Share Posted January 26, 2017 Its not a useful loadout in general. Also, let's not mistake loadouts not used by an air force for unrealistic loadouts. They have their reasons. Our simulated combat arenas are different so we adapt in different ways. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
nogano00 Posted January 26, 2017 Share Posted January 26, 2017 If the loadout is possible on the aircraft it's realistic... Unless you are roleplaying, which in my opinion is taking it overboard. You do what you can for as long as you can, and when you finally can't, you do the next best thing. You back up but you don't give up. — Chuck Yeager Link to comment Share on other sites More sharing options...
Azrayen Posted January 29, 2017 Share Posted January 29, 2017 If the loadout is possible on the aircraft it's realistic... Yes, but mixing several types of A-to-G weapons is not possible on the real aircraft, hence trying to use this in simulation is not realistic :) Link to comment Share on other sites More sharing options...
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