Whuping Posted January 28, 2017 Share Posted January 28, 2017 I've noticed that a couple weapons get a little bit buggy (or I'd didn't do something when I rearmed them) specifically the RB15 Anti-Ship Missiles and the RB75 Mavericks. For the Mavericks, I've noticed that after rearming the Mavericks (4 Stores) and then attempting to re-employ them. I cannot bring up the VTD to actually "use" them. Only fix was to get into another aircraft. I've tried putting Mavericks on two pylons, doesn't matter which, and they rearmed fine, but I haven't tried to rearm the third time to see if it gets buggy. I'll have to get back on that. For the RB15's it's somewhat the same issue. After tinkering around I manage to deploy the RB15's, RTB, Rearm, and realign for another attack 70km away (Pretty sweet). Though after pulling the trigger I am unable to relaunch the RB15s. They just wouldn't budge. I'm probably not doing something right though, then again I didn't see a Tutorial for them either. As for the Repairing Issue - getting a little damage, fuel leak, hydraulic failure, etc. Just can't repair. I'm sure you guys already noticed that - just low priority really. Just a nusiance. Especially some stores not disappearing after using them in a fight. Great module nonetheless. Loving the short landing and takeoffs. [sIGPIC][/sIGPIC] "Dying Embers can still start a fire" -Western Han Dynasty Link to comment Share on other sites More sharing options...
jabber09 Posted January 28, 2017 Share Posted January 28, 2017 As for the Repairing Issue - getting a little damage, fuel leak, hydraulic failure, etc. Just can't repair. I'm sure you guys already noticed that - just low priority really. Just a nusiance. Especially some stores not disappearing after using them in a fight. I came here to see if this was posted yet. I was flying on a server with a friend and tried multiple times to get the flight crew to repair the plane. Tried multiple times, and the timer never started. Link to comment Share on other sites More sharing options...
mattebubben Posted January 28, 2017 Share Posted January 28, 2017 Yea im also having that same problem with the Mavericks. I might add another Re-Arm issue ive found. My External Tank does not seem to be automatically re-filled during Re-Arm. I need to Manually remove it (By Removing the External tank through the Re-Arm menu) and then Add a New one. Link to comment Share on other sites More sharing options...
Whuping Posted January 28, 2017 Author Share Posted January 28, 2017 My External Tank does not seem to be automatically re-filled during Re-Arm. I need to Manually remove it (By Removing the External tank through the Re-Arm menu) and then Add a New one. Was just testing that right now as well. I can confirm. As for the Mavericks the max you can rearm is twice lmao. 1 Set for 3&5. Another set for 2&6. One time to rearm is if you fill all 4 pylons with Mavericks. After that the VTD refuses to function. I suspected the launcher that was still attached to the Pylons would be the primary suspect, but after a couple quick launch and landings that appears not to be the case. Though the Rocket Pods and the High/Low drag bombs seem to work fine aside from the fact that sometimes the bombs/rockets are still loaded even though after you fired them away. [sIGPIC][/sIGPIC] "Dying Embers can still start a fire" -Western Han Dynasty Link to comment Share on other sites More sharing options...
Whuping Posted January 28, 2017 Author Share Posted January 28, 2017 Another to add on the list are the RB24 Sidewinders. I have yet to intermingle between the variants, but they're showing the same symptoms as the RB75 Mavericks. Only able to rearm once on that Pylon and refuse to work afterwards. I'll test more on them later today. [sIGPIC][/sIGPIC] "Dying Embers can still start a fire" -Western Han Dynasty Link to comment Share on other sites More sharing options...
Rlaxoxo Posted January 28, 2017 Share Posted January 28, 2017 Also if You're using mission editor to test and have Unlimited Weapons selected it wont work for the Viggen [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
docbrick Posted January 29, 2017 Share Posted January 29, 2017 Ran into the same issue with the high drag bombs. Link to comment Share on other sites More sharing options...
Rivvern Posted January 29, 2017 Share Posted January 29, 2017 After rearm i couldn't deploy the RB04. Only warning light was TILS. [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se Link to comment Share on other sites More sharing options...
Whuping Posted January 29, 2017 Author Share Posted January 29, 2017 Ran into the same issue with the high drag bombs. I haven't had problems with the High Drag Bombs/Low Drag Bombs myself. I've jettisoned the racks after use. Could that have been the problem? [sIGPIC][/sIGPIC] "Dying Embers can still start a fire" -Western Han Dynasty Link to comment Share on other sites More sharing options...
tob.s Posted January 29, 2017 Share Posted January 29, 2017 the mavs also dont work if you carryed another weapon earlier - just did my first run with bombs, returned to base and grabbed some rockets, took out some artillery and then wanted to come back with mavs for some tanks - rearming itself works but the mavericks sight wont activate, neither in anf or nav+trigger unsafe. Link to comment Share on other sites More sharing options...
Rlaxoxo Posted January 30, 2017 Share Posted January 30, 2017 bumping the issue [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
mattebubben Posted January 30, 2017 Share Posted January 30, 2017 For me this is one of the more annoying problems with the module. And one of the very few issues ive been able to find other then the DC issues in MP etc. Link to comment Share on other sites More sharing options...
Snowman Posted February 6, 2017 Share Posted February 6, 2017 I don't know if anyone has mentioned this before but when I come back from a first sortie in a mission the TAKT output hasn't been updated. Looks like the computer thinks everything is still there. After rearming the computer only gets updated on the left air to air pylon. The remaining pylon stays empty for the computer. The TAKT out then reads 100000 even though I have rearmed with ordnance on all the pylons. If I rearm with clearing all the pylons the TAKT out reads all zeros and after that rearm with ordnance again TAKT out reads 100000. I hope this gets fixed soon and also the problem with unlimited weapons. I think that would save us alot of time in testing and training on the Viggen. __________________ Intel i7-7700K @ 5.1GHz, Gigabyte Z170XP SLI 32 GB Corsair Vengeance @ 2666 Mhz (Stock 2400 Mhz), Gigabyte GTX 1080 Windfoce OC , PSU 650W Seasonic EK Watercooling (Open loop) Windows 10 Pro x64 Thrustmaster HOTAS Warthog + MFG Crosswind + Thrustmaster MFD Link to comment Share on other sites More sharing options...
RagnarDa Posted February 6, 2017 Share Posted February 6, 2017 It's been fixed. I thought I responded here too but apparently not. Unfortunately you have to wait for next patch. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
Snowman Posted February 6, 2017 Share Posted February 6, 2017 Thank you for that update. Keep up the good work. Maybe that was another thread I've missed reading about it. Hard to kepp track on them. __________________ Intel i7-7700K @ 5.1GHz, Gigabyte Z170XP SLI 32 GB Corsair Vengeance @ 2666 Mhz (Stock 2400 Mhz), Gigabyte GTX 1080 Windfoce OC , PSU 650W Seasonic EK Watercooling (Open loop) Windows 10 Pro x64 Thrustmaster HOTAS Warthog + MFG Crosswind + Thrustmaster MFD Link to comment Share on other sites More sharing options...
Stevoo4552 Posted September 5, 2017 Share Posted September 5, 2017 Hi there, Just want to ask if its normal that i cant Repair the viggen? or am i doing it wrong? I always tried it with shutdowned engines open canopy etc. nothing works im playing on an Open conflict server Link to comment Share on other sites More sharing options...
Bananabrai Posted September 4, 2018 Share Posted September 4, 2018 I am having the same problem. Is there a solution / hint I am missing? Is this still an open issue? Thanks to the support of heatblur! Alias in Discord: Mailman Link to comment Share on other sites More sharing options...
Ramstein Posted September 10, 2018 Share Posted September 10, 2018 My Viggen had only a flat tire, would not repair on airfield with all equipment. :helpsmilie: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI 55" Sony OLED TV, Oculus VR Link to comment Share on other sites More sharing options...
Skyracer Posted September 11, 2018 Share Posted September 11, 2018 Repair does not seem to work. MY SYSTEM SPECS: Hardware Intel pentium 3 @ 800 MHz, 256 Mb RAM, Geforce 2 64Mb, Dell screen 1024x768 + Microsoft sidewhiner joystick + TrackIR 2 + TrackClitPro SOFTWARE: Microsoft Windows 98, Noice Attack & VIASAT PRO, SnackView Link to comment Share on other sites More sharing options...
naizarak Posted November 21, 2018 Share Posted November 21, 2018 repair is still broken. landed with a bent wheel strut, ground crew could rearm & refuel but would not repair. acknowledged my request with "Copy" but repair timer never showed Link to comment Share on other sites More sharing options...
TOViper Posted November 22, 2018 Share Posted November 22, 2018 repair is still broken. landed with a bent wheel strut, ground crew could rearm & refuel but would not repair. acknowledged my request with "Copy" but repair timer never showed maybe maintenance crew don't like you for any reason .... :smartass: Just joking ... this issue I consider important to be solved too ... thus +1 from my side. In reality a flat tire should be repaired within 30 minutes I guess ... a three minutes timer for the simulation would then be OK? How is it working within other modules? Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
naizarak Posted November 23, 2018 Share Posted November 23, 2018 it's possible this is a DCS level bug and not exclusive to the viggen. afaik popped tires do not contribute to aircraft damage and do not qualify the aircraft for repair in all modules. in the su25t a damaged or stuck landing gear also doesn't count as aircraft damage. in general damage detection with landing gear/tires is buggy Link to comment Share on other sites More sharing options...
mad rabbit Posted June 23, 2019 Share Posted June 23, 2019 Repair still does not seem to be working with minor or major (missing landing gear) damage, despite engine and power being off and ground crew acknowledging with "copy". Link to comment Share on other sites More sharing options...
Aries144 Posted July 1, 2019 Share Posted July 1, 2019 I'm getting the same problem. Crew answers "copy" but timer never starts and aircraft is not repaired. :\ Link to comment Share on other sites More sharing options...
Mags420 Posted July 29, 2019 Share Posted July 29, 2019 Same issues here, not going to lie, it's EXTREMELY annoying, as someone who is new to DCS landing is not something i can do easily without any issues, and when i run a mission and down 4 migs etc, only to need fuel and rearm, i land a bit to hard damage the tires and cannot repair, not gonna lie, it turns me off the game completely. Some might see it as a small bug, mostly Vet's who have no issues landing, but for newer players this is quite a big bug thats been around for over 2 years, i mean you're charging 80 bucks for a single plane, yes it's got fully interactive cockpit, great, can you at least try and you know, fix game breaking bugs like this? Completely kills the immersion having to respawn a new plane or start mission over. Not trying to sound overly salty here but 2 years is more then enough time to have this stupid bug fixed. Link to comment Share on other sites More sharing options...
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