Wizard_03 Posted January 30, 2017 Share Posted January 30, 2017 (edited) ACMI pod too far back on the pylon? In 1.5.6 Anyone else think so? Can't find a good shot of it on google to prove it but anyone know or am I crazy? Edited January 30, 2017 by Wizard_03 DCS F/A-18C :sorcerer: Link to comment Share on other sites More sharing options...
SkateZilla Posted January 31, 2017 Share Posted January 31, 2017 I believe the pylon itself it too short, and when users reported it being too far forward, they simply moved it back, when reality it was in the correct position originally, but the pylon itself is too short. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Wizard_03 Posted January 31, 2017 Author Share Posted January 31, 2017 (edited) Ah...had not thought of that but I think your right. Best shot I could find and a slightly different pod, But you can see it does hang back pretty far just like ours, as it should but in game it seems exaggerated because the launcher is too short. Edited January 31, 2017 by Wizard_03 DCS F/A-18C :sorcerer: Link to comment Share on other sites More sharing options...
SkateZilla Posted January 31, 2017 Share Posted January 31, 2017 Open In Model Viewer, Set to Top View, Take a Screenshot, Draw a Line from tip to tip of Wintip LAUs, Do the Same for a F-5E 3 View Schematic. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Wizard_03 Posted January 31, 2017 Author Share Posted January 31, 2017 (edited) Seems pretty on the money to me but I don't know if this is a super reliable picture hard to find one without sidewinders already on the pylons. The Length actually seems right when you compare them to the wing and other pylons Edited January 31, 2017 by Wizard_03 DCS F/A-18C :sorcerer: Link to comment Share on other sites More sharing options...
Wizard_03 Posted January 31, 2017 Author Share Posted January 31, 2017 (edited) Ok yeah its definitely too short if you look at the front tips they are about as forward as where the LEX starts where as in our model they don't even come as far as the wing root. So the Original placement of the pod was correct on release but the front tips of the pylons are too far back Edited January 31, 2017 by Wizard_03 DCS F/A-18C :sorcerer: Link to comment Share on other sites More sharing options...
Eddie Posted February 5, 2017 Share Posted February 5, 2017 It's the AIS pod that's too long, the aircraft is fine. Spoiler Gigabyte Z390 Aorus Xtreme, Intel 9900K (5Ghz), 64Gb 3600Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
probad Posted February 5, 2017 Share Posted February 5, 2017 pylons definitely too short, on what basis can you say it's fine? Link to comment Share on other sites More sharing options...
Wizard_03 Posted February 5, 2017 Author Share Posted February 5, 2017 Yeah if you load up a Aim9 Captive, The pylon should come up through the fins almost to the seeker head, but ours does not even touch the forward fins. Its definitely short. DCS F/A-18C :sorcerer: Link to comment Share on other sites More sharing options...
CHSubZero Posted February 7, 2017 Share Posted February 7, 2017 Pylon is definitively too short My Mods: DCS User Files Modules owned: EVERY Module :pilotfly: Link to comment Share on other sites More sharing options...
SkateZilla Posted February 9, 2017 Share Posted February 9, 2017 It's the AIS pod that's too long, the aircraft is fine. I Measured the AIS Pod, it's Correct. T50 should be 142 inches long from tip to end. So placing 2 helpers in empty 3Ds Scene spaced 142 inches apart and merging to the T50's edm in model viewer shows it's 142. I think the F-5E's Wingtip Launchers Are Actually Too Short on the Front End. The T50's were Likely Placed Correctly Originally, But the Front of the LAU's are too short. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Eddie Posted February 21, 2017 Share Posted February 21, 2017 Yeah you're right it is. What is interesting, and what made me think differently, is that there are also issues with the AIS pod on the A-10C (clipping through the ailerons with air brakes extended). I wonder if the A-10 has a similar issue then? Spoiler Gigabyte Z390 Aorus Xtreme, Intel 9900K (5Ghz), 64Gb 3600Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
SkateZilla Posted February 22, 2017 Share Posted February 22, 2017 (edited) Yeah you're right it is. What is interesting, and what made me think differently, is that there are also issues with the AIS pod on the A-10C (clipping through the ailerons with air brakes extended). I wonder if the A-10 has a similar issue then? The AIS Pod on the A-10C Rack is actually a twidge too far back, It's apparent in Operational Pix, the spikes should be past the end of the LAU Tip, On the DCS A-10C, they are not, so it's like 6 inches off if I had to estimate, Prolly more. The Tip of the LAU should Line up with the Edge of the Black Paint. For the A-10C Mounting, It's also reported. The F-5E's Problem is the LAU's are Too Short. The Initial Position was correct. Edited February 22, 2017 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Wizard_03 Posted October 21, 2017 Author Share Posted October 21, 2017 Necro bump, is this ever going to get fixed? Literally been almost a year... DCS F/A-18C :sorcerer: Link to comment Share on other sites More sharing options...
cicimicikiller Posted October 24, 2017 Share Posted October 24, 2017 Necro bump, is this ever going to get fixed? Literally been almost a year... It's not even in bug section and noone is fixing the bugs reported there so don't get your hopes up. I am disgusted by this, all those betas and early accesses yet we still have numerous bugs present and reported a LONG time ago.. Is there even single developer that actually cares about their products or they just jump on other project to squeeze more money and then leave it unfinished? I am not very impressed Belsimtek.. RWR, Fuel tanks, Gun dispersion, dark hud screen etc... Smash 1-1 | Hawk Link to comment Share on other sites More sharing options...
Wizard_03 Posted October 25, 2017 Author Share Posted October 25, 2017 (edited) This drives me crazy, it’s such a jarring graphical error in an otherwise beautiful sim. And if you want to load the aircraft with an authentic aggressor loadout like I do, you get to stare at it the whole time. Idk the pod itself is not functional it’s purely asthetic, so imho least they can do is make it look correct. Not trying to be criticizing just frustrated. Same feelings on the mig21s fuel tanks Edited October 25, 2017 by Wizard_03 DCS F/A-18C :sorcerer: Link to comment Share on other sites More sharing options...
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