cubanace Posted February 6, 2017 Share Posted February 6, 2017 (edited) i have pretty much done all other external Animation for my Pak Fa project lastnight,but the landing gear is starting to be a problem, in model viewer seems to work fine but in game the plane starts on the ground with the gears half way in the fuselage and not fully extended:helpsmilie: in arguments codes it states that 0 is for extracted and 1 for extended ,i am using -100 to 100+ animation frames to animate,would i start the landing gear animation at -100 or at halfway to start the animation this has me confused. Edited February 6, 2017 by cubanace Link to comment Share on other sites More sharing options...
razo+r Posted February 6, 2017 Share Posted February 6, 2017 try with 0-100 Link to comment Share on other sites More sharing options...
cubanace Posted February 6, 2017 Author Share Posted February 6, 2017 try with 0-100 i will try that when i get home thanks razor. Link to comment Share on other sites More sharing options...
SkateZilla Posted February 6, 2017 Share Posted February 6, 2017 For Single Pole Animations (ie Deploy, retract, etc), it's Frames 0-100 For Dual Pole Animations (ie Positive and negative movement (Control Surfaces etc), its -100 to 0 to 100 w/ Zero being Neutral, -100 being negative, 100 being positive. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
cubanace Posted February 6, 2017 Author Share Posted February 6, 2017 For Single Pole Animations (ie Deploy, retract, etc), it's Frames 0-100 For Dual Pole Animations (ie Positive and negative movement (Control Surfaces etc), its -100 to 0 to 100 w/ Zero being Neutral, -100 being negative, 100 being positive. OMG no wonder it was not working as planned,thank you so much SkateZilla you just saved me lot of hours of braking my HEad :doh::thumbup::thumbup: Link to comment Share on other sites More sharing options...
SkateZilla Posted February 8, 2017 Share Posted February 8, 2017 OMG no wonder it was not working as planned,thank you so much SkateZilla you just saved me lot of hours of braking my HEad :doh::thumbup::thumbup: the SFM Animations List PDF should state the ranges used. Most items are 0-100, Most Control Surfaces are -100 to 0 to 100 Most Engine Blades are 0-100 spinning fast, 0 to -100 slow spinning. etc etc. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
cubanace Posted February 8, 2017 Author Share Posted February 8, 2017 the SFM Animations List PDF should state the ranges used. Most items are 0-100, Most Control Surfaces are -100 to 0 to 100 Most Engine Blades are 0-100 spinning fast, 0 to -100 slow spinning. etc etc. Thanks again for all the information Skatezilla.:thumbup: Finally got it working and understand how everything works. Link to comment Share on other sites More sharing options...
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