sedenion Posted February 9, 2017 Share Posted February 9, 2017 When the aircraft have a perfect or near pefect balance between acceleration and desceleration, the acceleration chevrons goes creasy and flip above and bellow the FPM at high speed, while it should be aligned to the FPM... It seem something goes wrong when a variable of the acceleration equation is equal or near 0. If necessary i can make a track. Link to comment Share on other sites More sharing options...
sedenion Posted February 11, 2017 Author Share Posted February 11, 2017 I update the comment because i really don't understand how and why this effect appear. at one time, i thought that was due to some specific drag at mach 1.0, but in fact this is not specifically at mach 1, but it is well around mach 1.0 (from mach 0.85 to 1.1 it seem) What i observe is the following: - Depending altitude and payload, near mach 1.0 (mach 0.85 - 1.1) the chevrons sudently shift up or down, like "tac!"... and if we maintain the speed at this kind of limit, the chevrons goes crazy, shifting up and down very rapidly, which appear as flickering. I let you a track, to see the problem... in this track, the problem appear precisely when the aircraft reach mach 1.01 and keeps this precise speed due to altitude and high drag (many payload) which allow to clearly see this flickering.chevrons flickering.trk Link to comment Share on other sites More sharing options...
Davee Posted February 11, 2017 Share Posted February 11, 2017 When the aircraft have a perfect or near pefect balance between acceleration and desceleration, the acceleration chevrons goes creasy and flip above and bellow the FPM at high speed, while it should be aligned to the FPM... It seem something goes wrong when a variable of the acceleration equation is equal or near 0. If necessary i can make a track. +1 Link to comment Share on other sites More sharing options...
OnlyforDCS Posted February 11, 2017 Share Posted February 11, 2017 I've got this too. Or something similar. The chevrons go up and down as if the plane is alternatevly accelerating and deccelarating really quickly. Didn't report it because I thought maybe it was intentional, or maybe my throttle is spiking. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
Azrayen Posted February 12, 2017 Share Posted February 12, 2017 Interesting. :) Saw your track, sedenion. Will try to reproduce. But not with the exact same conditions, because: - you shouldn't fly above M 0.95 with bombs - you shouldn't fly with both 530s and A-to-G weapons at the same time. ++ Az' Link to comment Share on other sites More sharing options...
gospadin Posted February 12, 2017 Share Posted February 12, 2017 I reported this a long time ago, and was told it wasn't going to get fixed because the calculator of the acceleration chevron was correct. "Should" versus "Can" is the kind of thing, IMO, that the original designers would have thought about. Every system would have margin designed into the calculations. 7P8wGlWxXEc My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
sedenion Posted February 12, 2017 Author Share Posted February 12, 2017 I reported this a long time ago, and was told it wasn't going to get fixed because the calculator of the acceleration chevron was correct. "Should" versus "Can" is the kind of thing, IMO, that the original designers would have thought about. Every system would have margin designed into the calculations. I am not sure i properly undestand what you explain, but i just can't beleive the chevrons does this kind of thing in the real aircraft... The calculation equation is probably correct, but this bug looks like a calculation exception, like a 0 value or vector lenght somewhere that is divided elsewhere which produce non consistant values... Link to comment Share on other sites More sharing options...
CptSmiley Posted February 12, 2017 Share Posted February 12, 2017 I'll look into this. I've looked into it before but could never find an easy fix, but will take a second shot at it. For full disclosure this is what my findings were originally: If you notice, this problem only occurs when stores are loaded on the aircraft. What is happening is there seems to be some odd transonic drag modeling going on internal to DCS with the weapons on the aircraft we have no control over. What seems to be going on, is that for one frame you get a huge amount of drag output from the stores, this causes an immediate but negligible slow down on the airframe...then because of the immediate slow down the weapon is out of the huge drag spike area so the airframe accelerates into that speed again. This cycle just continuously repeats itself...the changes are so small that it doesn't affect the airframe all that much, except of course the accel vectors you see there. I've tried added some rate limit filtering and it didn't seem to do it quite right (you'd always be stuck with the chevron stuck with postitive or negative accel when you are effectively not accelerating at all. I have some new ideas to try out to attempt to correct this. Stay tuned... "Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.” ― Carl Sagan Link to comment Share on other sites More sharing options...
myHelljumper Posted February 13, 2017 Share Posted February 13, 2017 Thanks for letting us know :) Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
sedenion Posted February 13, 2017 Author Share Posted February 13, 2017 I'll look into this. I've looked into it before but could never find an easy fix, but will take a second shot at it. For full disclosure this is what my findings were originally: If you notice, this problem only occurs when stores are loaded on the aircraft. What is happening is there seems to be some odd transonic drag modeling going on internal to DCS with the weapons on the aircraft we have no control over. What seems to be going on, is that for one frame you get a huge amount of drag output from the stores, this causes an immediate but negligible slow down on the airframe...then because of the immediate slow down the weapon is out of the huge drag spike area so the airframe accelerates into that speed again. This cycle just continuously repeats itself...the changes are so small that it doesn't affect the airframe all that much, except of course the accel vectors you see there. I've tried added some rate limit filtering and it didn't seem to do it quite right (you'd always be stuck with the chevron stuck with postitive or negative accel when you are effectively not accelerating at all. I have some new ideas to try out to attempt to correct this. Stay tuned... making an average of cumulated drag per frames over time lapse should reduce the problem... if the "odd transonic drag" appear alternatively each frame, this is even simpler, an average over two frames is sufficient... Link to comment Share on other sites More sharing options...
gospadin Posted February 13, 2017 Share Posted February 13, 2017 I have some new ideas to try out to attempt to correct this. Stay tuned... Thanks, sorry for beating a dead horse... :Flush: My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
CptSmiley Posted February 15, 2017 Share Posted February 15, 2017 All fixed :) should be in next update "Witness mere F-14s taking off from adjacent flight decks, gracefully canting left and right, afterburners flaming, and there’s something that sweeps you away—or at least it does me. And no amount of knowledge of the potential abuses of carrier task forces can affect the depth of that feeling. It simply speaks to another part of me. It doesn’t want recriminations or politics. It just wants to fly.” ― Carl Sagan Link to comment Share on other sites More sharing options...
sedenion Posted February 15, 2017 Author Share Posted February 15, 2017 Great ! thanks Link to comment Share on other sites More sharing options...
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