slundal Posted February 11, 2017 Share Posted February 11, 2017 I just made a quick video of me testing out the ground radar on different constellation of ground targets and buildings at different altitude just to give me an idea of how they show up in the ground radar. It is absolutely possible to detect even single ground targets with a trained eye and some situational awareness. BiufJMEmSxI Link to comment Share on other sites More sharing options...
MickeEinSweden Posted February 11, 2017 Share Posted February 11, 2017 This was an interesting radar-video slundal, thank You :) Link to comment Share on other sites More sharing options...
Essah Posted February 11, 2017 Share Posted February 11, 2017 (edited) I will feel so dirty for doing that because if buildings actually appeared on radar like they should, there would be no way to distinguish ground vehicles from buildings, short of a massive column perhaps. Edited February 11, 2017 by Essah Link to comment Share on other sites More sharing options...
slundal Posted February 13, 2017 Author Share Posted February 13, 2017 This was an interesting radar-video slundal, thank You :) Thank you! I wonder if it will be different in NTTR since the buildings are rendered differently. Hopefully they will show up there. Link to comment Share on other sites More sharing options...
razo+r Posted February 13, 2017 Share Posted February 13, 2017 sorry if it's off topic, but do you use something like sweetfx? your pit looks like real black, not like the default black, but like the real black black... Link to comment Share on other sites More sharing options...
slundal Posted February 13, 2017 Author Share Posted February 13, 2017 sorry if it's off topic, but do you use something like sweetfx? your pit looks like real black, not like the default black, but like the real black black... I use color curves (in sony vegas) in post process while editing. So sorry my pit doesn't look that good when I'm playing. ;) 1 Link to comment Share on other sites More sharing options...
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