FlightControl Posted February 21, 2017 Share Posted February 21, 2017 Does somebody know if in the future of the DCS product, the line of sight calculation logic during detection is going to be improved in future maps or future releases? Right now trees in villages are not taken into account when calculating the line of sight between 2 points. Is this going to change in future releases? Who can help answering this question? [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
StandingCow Posted February 21, 2017 Share Posted February 21, 2017 Be nice if nav lights had a higher LOS as well. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo Link to comment Share on other sites More sharing options...
Yurgon Posted February 21, 2017 Share Posted February 21, 2017 C:\Program Files\Eagle Dynamics\DCS World\Scripts\AI\Detection.lua Lines 20 and 21: objects_LOS_test = true, trees_LOS_test = true, Prepare for heavy FPS loss. Link to comment Share on other sites More sharing options...
FlightControl Posted February 21, 2017 Author Share Posted February 21, 2017 C:\Program Files\Eagle Dynamics\DCS World\Scripts\AI\Detection.lua Lines 20 and 21: objects_LOS_test = true, trees_LOS_test = true, Prepare for heavy FPS loss. Aha. Good to know. The fps drop % will depend on how they index the 3D space and how efficiently range searches and ray casting can be performed. Also, trees and forests are different things. We've been doin some testing in ntrr, and it seems AI detection does not incorporate trees... Fc [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
Scaley Posted February 22, 2017 Share Posted February 22, 2017 Yurgon, Have you tested this? What kind of FPS losses are we talking about and do we know if this is a server side setting or a client in MP? 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th Link to comment Share on other sites More sharing options...
Yurgon Posted February 23, 2017 Share Posted February 23, 2017 Yurgon, Have you tested this? What kind of FPS losses are we talking about and do we know if this is a server side setting or a client in MP? A friend suggested this to me just recently. I tried it once in 1.5 and went from stable 30 FPS (that's my max FPS I set in autoexec.cfg) to jittery 13 to 30 with a lot of lag. Actually we tried it tonight in MP for the first time. When I hosted MP for one and two clients with objects_LOS_test set to true (and the trees set to false), my FPS were once again terrible. Next test, he hosted. When we both had objects_LOS_test = true, my FPS were terrible as well. When he set it to true and I, as a client, set it to false, my FPS were just fine. But we didn't test if it actually worked for both aircraft this way. Link to comment Share on other sites More sharing options...
Pikey Posted February 23, 2017 Share Posted February 23, 2017 This is great info, it rings a bell. I think I recall it before now. I think 1.5 is not the best test bed for LOS, we should use 2.0 for it around the parks and cities where you can block LOS quite quickly. My testing on NTTR was kindda inconclusive actually. The units did seem to be blocked right down to close range for both detection and los. But I could have long detections and no LOS very easily too. Then I could have short range detections and LOS together like a pop up. In effect its quite difficult to measure from an outside look as it varies a lot. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Volator Posted May 2, 2020 Share Posted May 2, 2020 (edited) I did some tests today (with the Gazelle on Caucasus map) and more or less came to the conclusion that in its current state DCS features LOS limitations for units like ZSU-23. They can't radar lock you if you hover in a helicopter behind buildings or trees. They will shoot you through the trees though. Fair enough if you exposed your position to them before. AWACS and EWR on the other hand can see you even when you hide behind buildings or trees opposite of the emitter. I think this should be adressed by ED, because now EWR and AWACS are too powerful tools in multiplayer with tactical commanders / GCI against very low flying helicopters Edited May 2, 2020 by Pilot Ike Seven Eleven - 1./JG71 "Richthofen" Link to comment Share on other sites More sharing options...
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