Wolf8312 Posted February 22, 2017 Share Posted February 22, 2017 The dreaded grey flashes dont ever seem to happen anymore except at the beggining of a particularaly active mission, and compared to before its now basically a non issue. Dosent seem to happen when my plane explodes any more and before at this point it would happen all the time. Dont want to count chickens too early but it seems good, also I might be crazy but I think DCS looks better now, due to the brightness bug being fixed and better quality SS. Anyone else notice or diffrence or am I just on placebo? ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
zafgev Posted February 23, 2017 Share Posted February 23, 2017 The dreaded grey flashes dont ever seem to happen anymore except at the beggining of a particularaly active mission, and compared to before its now basically a non issue. Dosent seem to happen when my plane explodes any more and before at this point it would happen all the time. Dont want to count chickens too early but it seems good, also I might be crazy but I think DCS looks better now, due to the brightness bug being fixed and better quality SS. Anyone else notice or diffrence or am I just on placebo? Nope I think you're on the placebo :) - grey flashes all over especially in the menus. BTW I've not seen a SteamVR update recently. When was yours updated? What version is it at now? Link to comment Share on other sites More sharing options...
Wolf8312 Posted February 23, 2017 Author Share Posted February 23, 2017 SteamVR Beta Updated (1487714385) February 21 - Programmer Joe The SteamVR Beta has been updated with the following changes. Developer: Always show both Enable and Disable DirectMode buttons in Settings regardless of what mode we think the headset is in. Improved quality of supersampling (applications that render much higher resolution than the recommended resolution). Added a slider to the developer settings page to set supersampling amount between 0.8x-2.4x the recommended resolution. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
nrgized Posted February 23, 2017 Share Posted February 23, 2017 The test scenarios I use for judging performance... With the latest SteamVR update I'm able to bump up draw distance from low to high maintaining the same fps. Link to comment Share on other sites More sharing options...
Wolf8312 Posted February 23, 2017 Author Share Posted February 23, 2017 I'm not imagining it, definately a vast improvement because before there were flashes all the time in menus when for example rearming or refueling. Its almost perfect in that regard now but like I said in the OP there are times when the flash will rear its ugly head at the begging of a very intensive mission but its so uncommon now that its basically a non issue whereas before it was always at least once every mission in flight. Vegas would always give me a flash at least once every free flight now I dont seem to get any (touch wood). Of course I might just be insane or lucky and soon everything will start flashing again but I dont think so. It does look better as well. I think its because the brightness has gone back to normal. I complained about it a few weeks ago but the color just looks alot more natural now. Gonna try that draw distance bump now! Be aware though zafgev I am playing on DCS version 1.5.5, anyone tell me if this has made 1.5.6 any better perfomance wise? ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
Scooternutz Posted February 23, 2017 Share Posted February 23, 2017 Hi Pilots! What is SteamVR? Thank you!!!! [sIGPIC]https://drive.google.com/file/d/16rUBmmJR7A3YGZVGPGskxG1XtvulGojJ/view?usp=sharing[/sIGPIC] Link to comment Share on other sites More sharing options...
Los Posted February 23, 2017 Share Posted February 23, 2017 Its the software engine behind the HTC-Vive Link to comment Share on other sites More sharing options...
zafgev Posted February 23, 2017 Share Posted February 23, 2017 I'm not imagining it, definately a vast improvement because before there were flashes all the time in menus when for example rearming or refueling. Its almost perfect in that regard now but like I said in the OP there are times when the flash will rear its ugly head at the begging of a very intensive mission but its so uncommon now that its basically a non issue whereas before it was always at least once every mission in flight. Vegas would always give me a flash at least once every free flight now I dont seem to get any (touch wood). Of course I might just be insane or lucky and soon everything will start flashing again but I dont think so. It does look better as well. I think its because the brightness has gone back to normal. I complained about it a few weeks ago but the color just looks alot more natural now. Gonna try that draw distance bump now! Be aware though zafgev I am playing on DCS version 1.5.5, anyone tell me if this has made 1.5.6 any better performance wise? My bad. I only noticed last night my Steam client was not updating the SteamVR to the latest beta. I'm running 1.5.6 to be clear. A few things I've noticed. Firstly the grey flashed are now dark flashes - they are still there maybe a bit less but there are still occasions where it just sits there in the dark grey world wit the little dialog box with the three lines. If I look at my monitor it is showing the DCS menus fine. I've also noticed when this happens the DCS FPS counter drops to very low rates. Not sure why as its not rendering anything but the menus. Secondly with the SteamVR super-sampling setting. Even at its highest setting DCS in game - as in an aircraft - everything is now "soft" - or "fuzzy". Pre the update I would set pixel density in DCS to 1.5. For me this was the best setting which gave me "as crisp as I could get it". Now this setting in DCS makes no difference - all it changes are frame rates. Changing super-sampling in SteamVR between 0.8 and 2.4 really makes very little difference for me. The overall complaint is that edges etc now seem "soft" rather than clearly defined as before. It seems to totally override whatever DCS pixel density is set at. I would be keen to hear if anyone has the same issue. Link to comment Share on other sites More sharing options...
Wolf8312 Posted February 24, 2017 Author Share Posted February 24, 2017 My bad. I only noticed last night my Steam client was not updating the SteamVR to the latest beta. I'm running 1.5.6 to be clear. A few things I've noticed. Firstly the grey flashed are now dark flashes - they are still there maybe a bit less but there are still occasions where it just sits there in the dark grey world wit the little dialog box with the three lines. If I look at my monitor it is showing the DCS menus fine. I've also noticed when this happens the DCS FPS counter drops to very low rates. Not sure why as its not rendering anything but the menus. Secondly with the SteamVR super-sampling setting. Even at its highest setting DCS in game - as in an aircraft - everything is now "soft" - or "fuzzy". Pre the update I would set pixel density in DCS to 1.5. For me this was the best setting which gave me "as crisp as I could get it". Now this setting in DCS makes no difference - all it changes are frame rates. Changing super-sampling in SteamVR between 0.8 and 2.4 really makes very little difference for me. The overall complaint is that edges etc now seem "soft" rather than clearly defined as before. It seems to totally override whatever DCS pixel density is set at. I would be keen to hear if anyone has the same issue. I would roll back to 1.5.5 to be honest as performance is better. Flashes are darker now because the steam Vr background is darker. If the fps is having problems either settings are too high or 1.5.6 is having problems as many have reported. No idea about the super sampling as for myself DCS has never looked better in VR since the brightness bug got fixed performance too. The menus flashing is one reason I have noticed a big improvement as they no longer flash anymore. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
Baggy MacDouche Posted February 25, 2017 Share Posted February 25, 2017 Haven't tried with DCS yet, but the latest SVR beta with the new SS slider, seriously borked things up with Elite Dangerous. At the same SS setting as before the update, now it is much blurrier. Others on reddit have noticed the same thing. I rolled back to the stable release and it was back to the way it was before. Very noticeable difference for me. Corsair Graphite 780T / ASUS Maximus VIII Hero / i7-6700K@4.5GHz / Corsair H110i / 32GB DDR4 PC-2666 / ASUS 1080 Strix / EVGA 850 Pro / Samsung 950 Pro M.2 SSD / Win10x64 / Samsung UN48JU7500 4k / Logitech G910/933 KB/Headphones / Razer Naga Epic Mouse / MFG Crosswinds / TM HOTAS Warthog / HTC Vive Link to comment Share on other sites More sharing options...
Wolf8312 Posted February 25, 2017 Author Share Posted February 25, 2017 Haven't tried with DCS yet, but the latest SVR beta with the new SS slider, seriously borked things up with Elite Dangerous. At the same SS setting as before the update, now it is much blurrier. Others on reddit have noticed the same thing. I rolled back to the stable release and it was back to the way it was before. Very noticeable difference for me. Did it maybe reset your graphics LUA super spampling configuration. Can't say I noticed anything like that and I hate things getting too blurry in VR so I think I would have noticed. I noticed in DCS Nevada I can crank the visibility settings up very high seemingly without any problems but with 1.5.5 doing the same thing degrades performance pretty rapidly。 ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
MikeSinn Posted February 25, 2017 Share Posted February 25, 2017 The dreaded grey flashes dont ever seem to happen anymore except at the beggining of a particularaly active mission, and compared to before its now basically a non issue. Dosent seem to happen when my plane explodes any more and before at this point it would happen all the time. Dont want to count chickens too early but it seems good, also I might be crazy but I think DCS looks better now, due to the brightness bug being fixed and better quality SS. Anyone else notice or diffrence or am I just on placebo? After a few days of flying in 1.5.5 & 2.05, I would say that the latest SteamVR beta improved my FPS by 5% - 10%. However, what seems to be the bigger impact and benefit is that the amount of ghosting when looking to either side has dropped dramatically. Looking left or right while flying now has a much more stable view with a greater sense of speed. My "grey-outs have also decreased significantly. Whether it's a placebo or not, I don't care as it just feels much smoother and enjoyable to fly :pilotfly: The only downside is that this beta release seems to have broken my FlyInside install. This means I need to choose between learning x-plane 11 or the DCS Huey until they resolve this :cry: 1 Link to comment Share on other sites More sharing options...
DigitalEngine Posted February 26, 2017 Share Posted February 26, 2017 (edited) Did it maybe reset your graphics LUA super spampling configuration. Can't say I noticed anything like that and I hate things getting too blurry in VR so I think I would have noticed. I noticed in DCS Nevada I can crank the visibility settings up very high seemingly without any problems but with 1.5.5 doing the same thing degrades performance pretty rapidly。 Wolf, are you using the SteamVR Beta Updated ( 1487904548 )? I'm having the same issues that "Baggy" reported. What are you specifically referring to when " reset your graphics LUA super spampling configuration." I have tried setting the DCS slider to 1 and the SteamVR to 1.6 and vice versa, with no help with super sampling. The texture are very blurred out, especially the cockpit. It is kinda like going back to DCS 1.5.4 when SteamVR support was first implemented in DCS World. Huge step backwards.:noexpression: Edited February 26, 2017 by DigitalEngine CPU = Intel i7-6700K Motherboard = ASUS ROG Maximus VIII Hero Alpha, w/ the Intel Z170 Chipset, RAM = 64 Gigs of Ripjaws V F4-3400C16Q. GPU = Zotac GTX980ti Amp Extreme Hard-drive = Samsung V-NAD SSD 950 PRO M.2 Link to comment Share on other sites More sharing options...
Wolf8312 Posted February 26, 2017 Author Share Posted February 26, 2017 Wolf, are you using the SteamVR Beta Updated ( 1487904548 )? I'm having the same issues that "Baggy" reported. What are you specifically referring to when " reset your graphics LUA super spampling configuration." I have tried setting the DCS slider to 1 and the SteamVR to 1.6 and vice versa, with no help with super sampling. The texture are very blurred out, especially the cockpit. It is kinda like going back to DCS 1.5.4 when SteamVR support was first implemented in DCS World. Huge step backwards.:noexpression: Can't remember which version exactly, it was updated automatically a few days ago so I'll get back to you later. Sorry I didn't mean graphics LUA I meant 'steam VR settings' in which you can edit the supersampling yourself manually. My guess is your on 1.0 supersampling and the slider in DCS is not working for you. If you don't understand what I'm talking about let me know and I'll get back to you with a link for how you can manually change supersampling yourself. I'm not even sure it works from within DCS using the slider. My DCS after the update is looking and performing better than it ever has, it just feels wonderful, almost perfect now. Yesterday I looked out at my black shark and was greatly impressed by how sharp my BS looked, so defiantly no supersampling issues here running st 1.4 or maybe 1.3 will have to check. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
zafgev Posted February 26, 2017 Share Posted February 26, 2017 Wolf, are you using the SteamVR Beta Updated ( 1487904548 )? I'm having the same issues that "Baggy" reported. What are you specifically referring to when " reset your graphics LUA super spampling configuration." I have tried setting the DCS slider to 1 and the SteamVR to 1.6 and vice versa, with no help with super sampling. The texture are very blurred out, especially the cockpit. It is kinda like going back to DCS 1.5.4 when SteamVR support was first implemented in DCS World. Huge step backwards.:noexpression: Using DCS 1.5.6 and the latest SteamVR beta update I have the exact same problem. Blurred textures, everything is "soft". I spent the whole weekend tuning settings in DCS and SteamVR and I can not get anything near what I had in the previous SteavVR update in terms of clarity. This update most definitely for me have caused an overall blurred (soft edges) view - this is across DCS, ProjectCars, Elite, Aerofly 2. It looks to me like the new drivers are sacrificing "sharpness" for frames. Frame rates seem fluid across but fidelity is off. I really hope this is just a "fault" ad not the norm as this will set me back personally in terms of enjoyment. I did roll back to the 31St Jan stable release of SteamVR - two things happens - firstly the definition is clear and crisp but now the frame rates are horrible. I think there may still be remnants of the configuration files remaining from the beta that is causing conflicts. But still the stable release clarity is what I'm after. One last thing. Using the latest SteamVR beta I can no longer set the DCS pixel density to its highest setting (2.5). Even with supersampling set to 0.8in SteamVR, DCS now grinds to a appalling 1fps in menus and in cockpit making it completely unplayable. Prior versions I could crank it up all the way to 2.5 and still get good FPS on a 1080GTX. Link to comment Share on other sites More sharing options...
Wolf8312 Posted February 27, 2017 Author Share Posted February 27, 2017 Using DCS 1.5.6 and the latest SteamVR beta update I have the exact same problem. Blurred textures, everything is "soft". I spent the whole weekend tuning settings in DCS and SteamVR and I can not get anything near what I had in the previous SteavVR update in terms of clarity. This update most definitely for me have caused an overall blurred (soft edges) view - this is across DCS, ProjectCars, Elite, Aerofly 2. It looks to me like the new drivers are sacrificing "sharpness" for frames. Frame rates seem fluid across but fidelity is off. I really hope this is just a "fault" ad not the norm as this will set me back personally in terms of enjoyment. I did roll back to the 31St Jan stable release of SteamVR - two things happens - firstly the definition is clear and crisp but now the frame rates are horrible. I think there may still be remnants of the configuration files remaining from the beta that is causing conflicts. But still the stable release clarity is what I'm after. One last thing. Using the latest SteamVR beta I can no longer set the DCS pixel density to its highest setting (2.5). Even with supersampling set to 0.8in SteamVR, DCS now grinds to a appalling 1fps in menus and in cockpit making it completely unplayable. Prior versions I could crank it up all the way to 2.5 and still get good FPS on a 1080GTX. I think I can maybe see a kind of distant blur but to my eyes this makes the game look better and more realistic as one is not so relentlessly zooming in on shoddy textures. For me its never looked or performed better I'm having so much fun and am so happy because finally I feel like DCS is now free from irritating performace issues and bugs. To be honest though dude if you are wanting to play it at a pixel density of 2.5 I think maybe your standards are just waaay higher than mine as I have a 980 Ti and I dont go higher than a pixel density of 1.4. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
zafgev Posted February 27, 2017 Share Posted February 27, 2017 (edited) I think I can maybe see a kind of distant blur but to my eyes this makes the game look better and more realistic as one is not so relentlessly zooming in on shoddy textures. For me its never looked or performed better I'm having so much fun and am so happy because finally I feel like DCS is now free from irritating performace issues and bugs. To be honest though dude if you are wanting to play it at a pixel density of 2.5 I think maybe your standards are just waaay higher than mine as I have a 980 Ti and I dont go higher than a pixel density of 1.4. You're not getting the point unfortunately. I do not play at 2.5. as it's completely unplayable at 2.5 where before the latest beta it was playable. I actually always have it set at 1.5. Anyway I'm glad it's working for you as for me I'm feeling miserable. Sent from my SM-G930F using Tapatalk Edited February 28, 2017 by zafgev Link to comment Share on other sites More sharing options...
Wolf8312 Posted February 28, 2017 Author Share Posted February 28, 2017 Don't use version 1.5.6 as it's performing badly for VR as of now, you should roll back to 1.5.5. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
zafgev Posted February 28, 2017 Share Posted February 28, 2017 Don't use version 1.5.6 as it's performing badly for VR as of now, you should roll back to 1.5.5. Unfortunatly I do team events and everything has been moved to 1.5.6 which is not ideal. All because of that bloody Viggen Sent from my SM-G930F using Tapatalk Link to comment Share on other sites More sharing options...
DigitalEngine Posted February 28, 2017 Share Posted February 28, 2017 Unfortunatly I do team events and everything has been moved to 1.5.6 which is not ideal. All because of that bloody Viggen Sent from my SM-G930F using Tapatalk I'm getting quite good performance out of DCS 1.5.6 for some reason, actually much better than 1.5.5. But, that could be module dependent and no mods. Also I haven't done any multi-player as of yet. (Other than the latest SteamVR Beta diabolical :cry: ;) , that is). CPU = Intel i7-6700K Motherboard = ASUS ROG Maximus VIII Hero Alpha, w/ the Intel Z170 Chipset, RAM = 64 Gigs of Ripjaws V F4-3400C16Q. GPU = Zotac GTX980ti Amp Extreme Hard-drive = Samsung V-NAD SSD 950 PRO M.2 Link to comment Share on other sites More sharing options...
Wolf8312 Posted February 28, 2017 Author Share Posted February 28, 2017 (edited) I've noticed that there are still some problems with DCS world. Crazy missions such as battle perform poorly and forget trying to run a default user created mission without turning any of the randomly created AI opponents off, because frame rates will rend the experience unplayable. I get the feeling aircraft or certain aircraft are incredibly detrimental to fps performance but not sure if this can ever get better with battles on such a large scale. It might just be that certain aircrafts are poorly optimized as the mig 21 used to be and still is in 2.04 Still I'm now learning the mission editor and can now create missions for myself that wont have these problems. Even DCS 2.04 has big problems running the default user created missions in VR, has anyone else noticed this? What is the multiplayer performance like in VR are there often battles set up that the computer cant handle as described above with battle and default user created missions? Say you have 16 players playing at once, would that be a problem? Edited February 28, 2017 by Wolf8312 ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
Los Posted March 1, 2017 Share Posted March 1, 2017 I have not experienced any of these kinds of issues and we design and fight large battles...HOWEVER...Avoid conducting large bombardments such as a trigger or advanced waypoint action for units to target specific areas (like a ship bombarding shore) for more than a few seconds because that can cause you to chunk out in vr. Link to comment Share on other sites More sharing options...
Wolf8312 Posted March 2, 2017 Author Share Posted March 2, 2017 I have not experienced any of these kinds of issues and we design and fight large battles...HOWEVER...Avoid conducting large bombardments such as a trigger or advanced waypoint action for units to target specific areas (like a ship bombarding shore) for more than a few seconds because that can cause you to chunk out in vr. Yes I think that is why the mission 'battle' dosent do so well, constant bombardments. Also I noticed that if you load up a randomly generated mission with as much AI on as possible its completely unplayable though that might be because something isnt working properly as the Mig 21 dosent work properly on 2.04. ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
metzger Posted March 2, 2017 Share Posted March 2, 2017 I recently found out that stopping TacView significantly improve fps when there is a lot of ai units. Sent from my Redmi 4 using Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Wolf8312 Posted March 2, 2017 Author Share Posted March 2, 2017 Excuse my ignorance how do I stop tacview exactly? ------------ 3080Ti, i5- 13600k 32GB VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker, Link to comment Share on other sites More sharing options...
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