Pochi Posted February 22, 2017 Share Posted February 22, 2017 Hello, After updating to 1.5.6 stable enjoying the AJS37, I noticed that whenever I am trying to fly through a cloud, the cloud starts to rotate in a very jerky way when I come close to it, then it suddenly dissapears although I should be flying in it. I did not noticed this behavior in previous version. I could go through clouds normally before 1.5.6. Can anyone confirm this same behavior? Just try a fair weather with few cumulus clouds. Best regards, Pierre 1 Link to comment Share on other sites More sharing options...
razo+r Posted February 22, 2017 Share Posted February 22, 2017 That's the normal behaviour of the old cloud engine. https://forums.eagle.ru/showthread.php?t=178083&highlight=clouds+rotating https://forums.eagle.ru/showthread.php?t=177798&highlight=clouds+rotating https://forums.eagle.ru/showthread.php?t=171251&highlight=clouds+rotating https://forums.eagle.ru/showthread.php?t=148768&highlight=clouds+rotating https://forums.eagle.ru/showthread.php?t=149680&highlight=clouds+rotating Link to comment Share on other sites More sharing options...
Kendo Posted February 22, 2017 Share Posted February 22, 2017 Hi yes same issue also, & In DCS 2.0.5 clouds rise higher than the aircraft I am flying, so never get to fly above them, HOPE ITS PATCHED SOON . Link to comment Share on other sites More sharing options...
razo+r Posted February 22, 2017 Share Posted February 22, 2017 Hi yes same issue also, & In DCS 2.0.5 clouds rise higher than the aircraft I am flying, so never get to fly above them, HOPE ITS PATCHED SOON . 1. Try lower the clouds basis 2. New clouds are WIP and you'd know that if you'd looked at some of the threads i posted Link to comment Share on other sites More sharing options...
Pochi Posted February 22, 2017 Author Share Posted February 22, 2017 Thanks for the links. Ok for the rotating part, but is it normal that the clouds dissapears also? Did not noticed that before. Pierre Link to comment Share on other sites More sharing options...
razo+r Posted February 22, 2017 Share Posted February 22, 2017 yep, that's "normal" for some Link to comment Share on other sites More sharing options...
Winston 60 Posted February 22, 2017 Share Posted February 22, 2017 (edited) Our squadron noticed this too immediately upon updating to release version 1.5.6. It can be seen that the 1.5.6 clouds have been changed some, each cloud is now taller than before. I often use heavy and thick clouds in my missions and this is quite nasty to look at when it happens often due to the sheer number of clouds in the sky. As you approach the clouds they begin to swirl and rotate, then turn into streaky lines, then vanish! If you look behind you at some distance the cloud will pop back into view. I was surprised no one was reporting this! This is a nasty bug that has returned in 1.5.6 from a previous version awhile back. I've spoken to an ED representative and he says they know about this issue and are looking at it again. Maybe if enough users chime in here with their verification and say that this is an issue for them, Ed can bump it up to a higher level and get it fixed sooner? :thumbup: Edited February 22, 2017 by Winston 60 CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
razo+r Posted February 22, 2017 Share Posted February 22, 2017 @winston, you could try activate their new clouds, but they are WIP 1 Link to comment Share on other sites More sharing options...
Winston 60 Posted February 22, 2017 Share Posted February 22, 2017 Thanks razo+r, tried that once, they look great but too big a FPS hit on my older system. I can't wait until they optimize the code on the new clouds a bit more though. Maybe they're sneaking a bit of the new clouds in gradually as the ones in 1.5.6 differ oh so slightly from 1.5.5. CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
razo+r Posted February 22, 2017 Share Posted February 22, 2017 when did you try it? I can turn them on now, not a big hit, didn't notice any hit at all Link to comment Share on other sites More sharing options...
Pochi Posted February 22, 2017 Author Share Posted February 22, 2017 Thanks for these explanation! How can we try those new clouds out? Does it work in stable version? Pierre Link to comment Share on other sites More sharing options...
Sulaco Posted February 22, 2017 Share Posted February 22, 2017 I'd also love to know how to turn on new clouds, any input would be great. Thanks guys! Link to comment Share on other sites More sharing options...
Precog Posted February 22, 2017 Share Posted February 22, 2017 Why do clouds rotate with head movement. I get that they are sprites but why not rotate clouds based on aircraft position instead? Flyinside p3d has this as an option and it's waaaay better and has no impact on frame rates. Check out my 'real world' video series [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
razo+r Posted February 22, 2017 Share Posted February 22, 2017 go to DCS World/Config/Effects/Clouds.lua open the lua and change the false to true 1 Link to comment Share on other sites More sharing options...
Sulaco Posted February 23, 2017 Share Posted February 23, 2017 Thanks so much razo+r! Link to comment Share on other sites More sharing options...
Winston 60 Posted February 23, 2017 Share Posted February 23, 2017 when did you try it? I can turn them on now, not a big hit, didn't notice any hit at all Last time I tried was a few months back. It's OK in a pleasure flight, maybe just cruising around solo or against just a few planes or targets, but in the heat of a large scale multiplayer session my FPS was down in the 20-30's from it's usual 50-60. My CPU is a 7 year old 1st gen intel i-7 and it's a bit slow compared to what most people run today. CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
Sulaco Posted February 23, 2017 Share Posted February 23, 2017 Just tried it and for offlne campaigns it seems frame friendly so far and no strange spinning clouds yet (at least on my end). Any other .lua edit tips that people might not know about? Lighting, etc? Link to comment Share on other sites More sharing options...
OnlyforDCS Posted February 23, 2017 Share Posted February 23, 2017 go to DCS World/Config/Effects/Clouds.lua open the lua and change the false to true Does this break the server integrity check? (Can they be enabled for multiplayer play?) Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
razo+r Posted February 23, 2017 Share Posted February 23, 2017 Does this break the server integrity check? (Can they be enabled for multiplayer play?) It is not IC firendly... Link to comment Share on other sites More sharing options...
razo+r Posted February 23, 2017 Share Posted February 23, 2017 Just tried it and for offlne campaigns it seems frame friendly so far and no strange spinning clouds yet (at least on my end). Any other .lua edit tips that people might not know about? Lighting, etc? Maybe but you'd have to find that out by yourselfe Link to comment Share on other sites More sharing options...
Sulaco Posted February 23, 2017 Share Posted February 23, 2017 Maybe but you'd have to find that out by yourselfe Haha! Alright then, I guess I better copy/save some files and start poking around ;) Link to comment Share on other sites More sharing options...
JG14_Smil Posted March 9, 2017 Share Posted March 9, 2017 I noticed that I can stop clouds from rotating by toggling my mirror off. Link to comment Share on other sites More sharing options...
RyboPops Posted March 10, 2017 Share Posted March 10, 2017 I noticed that I can stop clouds from rotating by toggling my mirror off. Didn't work for me :cry: Link to comment Share on other sites More sharing options...
Winston 60 Posted March 10, 2017 Share Posted March 10, 2017 I noticed that I can stop clouds from rotating by toggling my mirror off. Nor for me, but thanks for the try. Each day that passes without a patch for release version 1.5.6 makes me wonder how things like this get into the stable release in the first place? :doh: CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
Winston 60 Posted March 31, 2017 Share Posted March 31, 2017 Please can somebody using the open beta 1.5.6.3690 Update 1 check to see if this is fixed or not? There's no mention of it having been fixed in the change log. CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
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