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Hello everybody !

I try to modding an airfield (object) in dcs, but i have problem with collision of my 3d object...

I have assigned This properties TYPE="renderable|collision_shell";

but When I am less than 2m from the ground, i have my screen which froze

...

 

Do you have an idea??

 

this is my .lua

mount_vfs_model_path (current_mod_path.."/Shapes/");

mount_vfs_texture_path (current_mod_path.."/Textures/");

 

 

GT = {};

GT_t.ws = 0;

set_recursive_metatable(GT, GT_t.generic_stationary)

set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC);

GT.chassis.life = 5000

 

GT.visual.shape = "MapVFA20x20";

GT.visual.shape_dstr = "MapVFA20x20";

 

--Burning after hit

GT.visual.fire_size = 0; --relative burning size

GT.visual.fire_pos = {0,0,0};

GT.visual.fire_time = 0; --burning time (seconds)

GT.time_agony = 1;

 

 

--Name Stuff

GT.Name = "MapVFA20x20";

GT.DisplayName = _("MapVFA20x20");

GT.Rate = 1;

 

 

 

GT.DetectionRange = 0;

GT.ThreatRange = 0;

GT.mapclasskey = "P0091000076";

GT.attribute = {wsType_Ground,wsType_Tank,wsType_Gun,wsType_GenericFort,

"Fortifications",

};

GT.category = "Fortification";

 

add_surface_unit(GT)

 

Regards.

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