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Posted

I have read the manual and seem to be doing everything right but the enemy helicopters which are supposed to attack me when I enter into a trigger zone just land.

 

If however I put the trigger zone over my own unit at take off (on runway), everything works just fine! It just seems to be that if I fly into the trigger zone nothing will trigger.

 

I even started a mission from the air, and not on the ground (on runway) with the trigger point already on my unit, and it still failed to activate and the enemy helicopters just landed! Likewise everthing works until I move the trigger point off of my unit, and I have him fly into it, then it wont trigger! I have followed the instructions in the manual but must be missing something!

 

Anyone please tell me what I am doing wrong? I have tried giving the enemy waypoints but still no dice.

 

My trigger zone is called 1. No event (once) Condition- unit inside zone AI task set (attack my unit)

 

I have also made sure to set the enemy units to attack my unit (set task) -when triggered- within their own individual trigger point options (but not on advanced waypoint options) but it still wont work.

 

Anyone know what I am doing wrong?

 

many thanks in advance

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Just got it to work so maybe I know what I did wrong but will have to try again and see for sure.

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Panic over and six hours I'll never get back again! Was just a dumb mistake which I was almost certain it would be. When I was making new trigger points I wasnt using individual 'types' I think I kind of got 'type' confused with trigger zone and thought I was assigning multiple triggers to one zone. Anyway all sorted out now!

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Six? :-) sometimes the complicated stuff goes right the first time, when the seemingly simple ones take forever.

 

Wolf, there is a Mission Builders sub-forum down below, in the Missions queue. Good luck with your editing and check my site for some resources.

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted
Six? :-) sometimes the complicated stuff goes right the first time, when the seemingly simple ones take forever.

 

Wolf, there is a Mission Builders sub-forum down below, in the Missions queue. Good luck with your editing and check my site for some resources.

 

 

Yeah haha I was looking in all the wrong places on account of believing I had done everything right! Thanks man I will check it out! Appreciate it.

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Hey guys its doing the exact same thing again only I am using the same mission I was using last night that was working fine. I tried moving the trigger zone close to my take of point (for easier testing) and I am now getting warning messages (that I set) telling me their are enemies inbound when I am not even in the trigger zone. I'm starting to think its just bugged or something! Seems to just work whenever it feels like it. Im using 2.04 by the way. Probably have done something wrong but cant tell what!

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

I have attached one of my missions you simply follow the waypoint it will then display a message (which is just gibberish for testing purposes eg.dsaffsdf) which would ussually tell me that an enemy is incoming, after that the two helicopters should attack and kill me. I just tried it the two helicopters went nuts, though very often they land, sometimes one will kill me and the other will land, and sometimes they will both land, sometimes it works and indeed this was a working mission yesterday. All I did is perhaps moved the trigger zone.

 

Nevada is doing the same thing. I will post nevada tommorow if this file dosent help. It seems to always be working OK and then I will move the trigger zone or something like that (because I was just testing it in its prior nearer position). Creating new trigger zones seems to have better success, so maybe I should create them and never move them! Argggh I really dont know, driving me mad!

convoy.miz

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Got it working on vegas again by basically doing the same thing I did last night (starting over) but also set the AI to excellent which seems to do better, but obviously now I have to face down excellent AI! That might just be my imagination but I think I read somewhere someone saying to set them to excellent.

 

I think somehow new trigger points I made interfered with the 'trigger enemy' trigger points but to be honest I didnt even have any of these for the 1.5.5 missions and they seemed to be working one day but not the next just like vegas.

 

Makes me rather wary and I just need to know what I am doing wrong!

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

In your mission, the Blue helicopters don't have paths that take them into the zone. Your second event isn't going to trigger because of this, i.e. Blue Fast Fred doesn't fly to the zone, and that is where your Actions are to attack the Red helicopter.

 

Your Blue Ka-50 has both a Waypoint 0 Advanced Waypoint Action and a Triggered Action that are doing the same thing - which one do you really want?

 

In your event Actions, try Task Push instead of Task Set.

 

For troubleshooting, add to your messages, like "Red Ka-50 entered Zone 01".

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

You can also put a test vehicle like a jeep or a truck at the edge of the zone where an aircraft is going to enter it, so you know where the zone is in relation to the flight path. I like to put a waypoint right on that edge with a change of direction for the a/c - when the a/c makes the turn I know it has reached the zone.

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted
In your mission, the Blue helicopters don't have paths that take them into the zone. Your second event isn't going to trigger because of this, i.e. Blue Fast Fred doesn't fly to the zone, and that is where your Actions are to attack the Red helicopter.

 

Your Blue Ka-50 has both a Waypoint 0 Advanced Waypoint Action and a Triggered Action that are doing the same thing - which one do you really want?

 

In your event Actions, try Task Push instead of Task Set.

 

For troubleshooting, add to your messages, like "Red Ka-50 entered Zone 01".

 

Oh so I am supposed to have the enemy Ka-50's have waypoints into the trigger zone as well? As for advanced waypoints I thought it shouldnt matter because I think I read that when triggered they will drop all tasks and head for the triggered mission task. I was really trying to give him something to do to be hoenst to stop him landing all the time!

 

I will make the changes you suggest and report back! Really thanks for taking the time!

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted (edited)

Thing is if I just fly them over to where I am they will attack automatically wont they and I wont know if they were triggered. I dont really want them to set off to attack me until they are triggered as if they are responding to my encroachment.

 

Tried flying them into my trigger zone or general area with task push instead, but they just flew home again, will check and try again.

Edited by Wolf8312

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

There are Advanced Way point Actions and Triggered Actions. You want Triggered Actions that are AI Task Push on the condition of zone entry. For your second event, remove the condition of the Blue in the zone.

  • Like 1

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted (edited)

Oh, no, you don't need a WAY POINT in the zone, but you need a flight path into or through the zone. So set waypoints that will take your ac into and or through it.

 

Use Orbits for the Blue guys to keep them going.

Edited by Wrecking Crew

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

Hang on will check and report back

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Well just had one attack as told and the other fly home, one had waypoins into and out of the trigger zone, the other had way point through the trigger zone. I cancelled all advanced way points. Will try again later, hopefully can get this sorted out before I go insane!

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted (edited)

I should also clarfify there's kind of a reason I don't wish to use waypoints for enemy aircraft or bring them close to, into, or through my own flight path or tigger zone.

 

What I want to happen is the aircrafts to be doing basically nothing, or doing their own thing at least, well away from me and my flight path, until I enter the trigger point at which point, then and only then will they start moving towards me.

Edited by Wolf8312

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted (edited)

I've tried having them both go into the zone and through the zone but they just land or go nuts. It worked before with one helicopter then I loaded it up again (the same mission) and it suddenly didnt work this is what is always happening as if it just resets.

 

Starting to think it must be bugged as it really does just seem to work and not work whenever it feels like it. I mean I am using the same system for the trigger aircrafts as the messages and the messages work ok. This one attached is the one I just used and the planes keep either landing or going haywire.

 

And yes I changed the condition for 'unit in zone' from blue to myself, it might seem like that was the problem but that was just an oversight it's still not working now and wasn't working before with 'unit in zone' set to myself.

 

Might sound like a stupid question but does one need to own the module in order to set an aircraft as an enemy? I own the Ka-50 and seem to have alot better luck getting this to work and attack me, than I do the Huey (which I dont own) though the Huey has worked on occasions but it seems rarer. I will try the Mi-8 (also own) and see.

 

Answer- No I changed to the Mi-8 (from the Ka-50 which was working) sure to give them each a payload and they too suddenly wont attack and just land?

 

I've tried everything its just random, no matter if I make new trigger points it will still just work whenever it feels like it though I have to say it seems more reliable with the KA-50. I am about ready to give up, it must be bugged because were talking about successful settings that work. I then change helicopters and use the exact same settings (and taking the time to make new trigger points) and then it suddenly wont work! Just works whenever it feels like it apparently.

test mission.miz

Edited by Wolf8312
more questions (2)

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

The problem in a nutshell was that it seems to work with the Ka-50 but not with the Huey (dont own) or the Mi-8 (own). It also worked fine with the A10 C (another module I own). The AH-1W also works.

 

So guys inescapable conclusion seems to be that certain modules are not working correctly in the mission editor especially the Huey.

 

So is there anything specific about the Huey I should know, like maybe some option that needs to be changed before it will work, or is the pilot just thinking Ka-50 (my AC) and noping out?

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Not at the PC right now but that may have to do with the detection abilities of the aircraft, especially if you're not flying them close to what you want them to attack.

 

Another issue is that, when not programmed with any waypoints, aircraft will simply drive to the nearest friendly base and land. Once they've decided to land (NAV lights on) you can no longer push additional taskings.

 

I'll take a peek at what you've got going on when I'm able.

Posted

Without looking at your .miz or really knowing what you're doing (clearly the best conditions for giving advice :lol: ) I'd recommend the following approach.

 

Set up a basic set of say, three waypoints you'd like your hostile helo to patrol wherever you'd like them to be.

 

Set up a fourth waypoint that passes THROUGH the trigger zone you want to use to push your attack tasking and if necessary a fifth waypoint relatively close to where you're expecting the targets to be.

 

At WP3 (last patrol waypoint) use Advanced Waypoint Actions to perform command -》 switch waypoint -》 1. This will cause your helos to hold until acted on by some external factor.

 

In triggered actions, add perform command -》switch waypoint 4 and start enroute task -》 SEARCH THEN ENGAGE GROUP

 

When your desired conditions (part of group in zone or unit inside zone) are met use AI TASK PUSH to send them to WP4 to break the orbit.

 

When you're ready for the attack, use AI TASK PUSH to start your search then engage enroute tasking. Your helo should fly to WP4 and any other waypoints afterwards, looking for the target group. As long as they 'see' the group they should engage.

 

WRT client aircraft being detected, remember you MUST use UNIT INSIDE ZONE. PART/ALL OF GROUP OF ZONE is current only working for AI in multiplayer. Good luck!

Posted (edited)

I think I've got it going now, I think very occasionally it wont work but I just got shot down by an A10C so I must be doing something right :thumbup:

 

Dont know whats going on with the Huey and other helicopters I loaded up on Vegas just plain fell over lol! I do wonder if certain modules are not quite ready yet. I will post my vegas mission below and if you want you can have a look at that one as its a little more polished (lol ) than the other one though I use that term loosely! Its basically the Huey and maybe the M18 that seems to have problems but then I havent tried enough AC on vegas yet to be sure. KA-50 seems to work very well so it might well be module specific especially given the beta nature of vegas!

 

Perhaps the Huey cant find me because its an older AC and its navigation systems combined with the laughable data I provided to hunt me down are simply not good enough? Would make sense being a simulator and fact that the Ka-50 and A10C have GPS systems!

 

I guess I just thought the computer would just home in on whatever I set it to home in on!

 

Still I'm not saying everything is ok now, gonna have to wait and see! It does seem to just randomly not work on occasions.

 

Oh and thanks for the help and advice really blows me away that people would take the time to look at my homework just to help me out!

New mission.miz

Edited by Wolf8312

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted
Without looking at your .miz or really knowing what you're doing (clearly the best conditions for giving advice :lol: ) I'd recommend the following approach.

 

Set up a basic set of say, three waypoints you'd like your hostile helo to patrol wherever you'd like them to be.

 

Set up a fourth waypoint that passes THROUGH the trigger zone you want to use to push your attack tasking and if necessary a fifth waypoint relatively close to where you're expecting the targets to be.

 

At WP3 (last patrol waypoint) use Advanced Waypoint Actions to perform command -》 switch waypoint -》 1. This will cause your helos to hold until acted on by some external factor.

 

In triggered actions, add perform command -》switch waypoint 4 and start enroute task -》 SEARCH THEN ENGAGE GROUP

 

When your desired conditions (part of group in zone or unit inside zone) are met use AI TASK PUSH to send them to WP4 to break the orbit.

 

When you're ready for the attack, use AI TASK PUSH to start your search then engage enroute tasking. Your helo should fly to WP4 and any other waypoints afterwards, looking for the target group. As long as they 'see' the group they should engage.

 

WRT client aircraft being detected, remember you MUST use UNIT INSIDE ZONE. PART/ALL OF GROUP OF ZONE is current only working for AI in multiplayer. Good luck!

 

So I think I understand. This will busy the enemy aircraft and keep him going round and round (1-3) until the trigger point is sprung at which time he will continue to the next way point (4) and engage when inevitably coming into contact with me his enemy?

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Hey dude this is one using the advice you just gave me. Seems to be working ok but havent had time to test it properly yet and I keep getting shot down by other elements! Just wondering if I did everything you told me correctly?

New new mission.miz

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

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