flyco Posted March 8, 2017 Posted March 8, 2017 I have built and tested in single player a mission that uses 'Unit in Zone' to trigger activation of other units. This works fine when I test it in on my PC in single player, but does not appear to work if I upload it to our server for multi-player use. Can anyone suggest why this might be?
Wrecking Crew Posted March 9, 2017 Posted March 9, 2017 Post the mission so we can take a look at it. Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
flyco Posted March 9, 2017 Author Posted March 9, 2017 Thanks Wrecking Crew, but I have cleared the problem - I think. I had the units that I wished to trigger checked as 'Visible before Start'. By removing this check mark, they now seem to spawn and respond as I had intended. I will run this on our server this evening, just to confirm. Is this a known fault? (Indeed, is it a fault, or deliberate for some reason?) I would really welcome a definitive update for the Mission Editor manual.
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