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Posted

I have built and tested in single player a mission that uses 'Unit in Zone' to trigger activation of other units. This works fine when I test it in on my PC in single player, but does not appear to work if I upload it to our server for multi-player use.

 

Can anyone suggest why this might be?

Posted

Post the mission so we can take a look at it.

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

Thanks Wrecking Crew, but I have cleared the problem - I think.

 

I had the units that I wished to trigger checked as 'Visible before Start'. By removing this check mark, they now seem to spawn and respond as I had intended. I will run this on our server this evening, just to confirm.

 

Is this a known fault? (Indeed, is it a fault, or deliberate for some reason?)

 

I would really welcome a definitive update for the Mission Editor manual.

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