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No TIR indication on HUD


MrGreezy

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In SP, I find a bandit, lock him up, get a TIR prompt to shoot, no problem.

 

In MP, I'm in range, and indeed locked and the missile will track, but not TIR indication on the HUD. I'm assuming it's a setting in the plane, a button not pressed or in some alternate mode that I have forgotten to enable.

 

Any clues? What dictates showing TIR/no TIR?

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What missile?

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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Either one.

 

Also, I was switching to the different missile lock modes and the HUD iconography wasn't switching. Like no broken circle for boresight, respective lines for vertical and horizontal scan. I'm getting my terms mixed up but I'm hoping you know what I mean. But I could lock someone up and fire a missile. Is it possible I was in a mode that doesn't display that info? Or because it's multiplayer and settings are different at startup maybe I've forgotten enabling something?

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Either one.

 

Also, I was switching to the different missile lock modes and the HUD iconography wasn't switching. Like no broken circle for boresight, respective lines for vertical and horizontal scan. I'm getting my terms mixed up but I'm hoping you know what I mean. But I could lock someone up and fire a missile. Is it possible I was in a mode that doesn't display that info? Or because it's multiplayer and settings are different at startup maybe I've forgotten enabling something?

 

Turn master arm on

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I'll check this weekend and if a bug have it squashed by next release.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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