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C-17a Skin 62nd Airlift Wing


uscstaylor

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Great Work Brother! Too Bad the Actual model is hobbled. (Any chance of a Travis Tail?)

 

 

 

Sierra

c-17a-globemaster-iii-60th-amw-349th-amw-21th-as-06-6160-profile-print.jpg.8993ea65cd8849b7e23a358be9250fae.jpg

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I have 5 or 6 skins done but I have been busy with real life stuff. Ill try to get one more done and release.....Thanks

 

No worries! Real World always takes precedence over DCS World, despite what some may think. ;)

 

BTW, love the F-16 skins!

I don't need no stinkin' GPS! (except for PGMs :D) :pilotfly:

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Heres the Travis skin in the line up with the new dark panel lines on top..couple more then Ill release...

 

Screen_170331_220118.jpg

 

Taylor thanks you. Spent 18 years on Travis looking out the windows at those damn things...didn't realize I'd miss em this much.

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ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5.

 

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There are a couple of files that come in the form of "Decals". I can find them for you but there is only one problem, If you delete the files your usaf skins will not have roundels, text or the flag. I made a RAAF C-17 skin a few weeks ago and encountered the very same issue. That US flag is very different to the others because you cant get rid of the file so you need the repaint the flag texture the same as the base colour of the aircraft.


Edited by Hornet_101

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I need the flag and the USAF insignia to not show up...

 

node: "C-17-FLAG" (usa flag tail both side)

material: "texture c130-fon+flag.bmp f2 g0"

texture: "c130-fon+flag.bmp"

 

node: "C-17-ZNAK-BORT" (usaf insignia fuselage both side)

material: "texture nomera.tga f2 g0"

texture: "nomera.tga"

 

node: "C-17-ZNAK-BORT01" (usaf insignia left wing upper)

material: "texture nomera.tga f2 g0"

texture: "nomera.tga"

 

node: "C-17-ZNAK-BORT02" (usaf insignia left wing lower)

material: "texture nomera.tga f2 g0"

texture: "nomera.tga"

 

node: "C-17-USAF-R" (USAF right wing upper)

material: "texture USAF.tga f2 g0"

texture: "usaf.tga"

 

 

 

 

livery = {

{"texture c130-fon+flag.bmp f2 g0",0,"empty.tga",true};

{"texture C17-OKRAS.bmp f2 g0",0,"C17-OKRAS-RAF.bmp",false};

{"texture C17-OKRAS.bmp f2050 g0",0,"C17-OKRAS-RAF.bmp",false};

{"texture nomera.tga f2 g0",0,"empty.tga",true};

{"texture USAF.tga f2 g0",0,"empty.tga",true};

}

 

name and countries lines do not needed

name will be used as folder name

countries will be used as defined in scripts\database\db_countries.lua

so you will need to add this line at UK too (line 1290)

cnt_unit( units.Planes.Plane, "C-17A");

 

c130-fon+flag.bmp may conflict with cockpit-glass parts, then you will need to copy this texture, erase the flag by photoshop, save the texture with different texture name and use this texture for/in livery description

 

cheers :smilewink:


Edited by NRG-Vampire

sign-pic4.jpg

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