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Sensitivity Curves


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I am so frustrated with departing controlled flight in a turn in the spit or mustang, two excellent aircraft for turning rate in BFM. I have recently adjusted the Controller curves using the software (Saitek X65f). It has helped a bit. I am hoping someone here is using the x65f as well and can help me tune the curves so flying won't be so frustrating.....thanks ahead of time.

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curves in game helps for sure if your Joystick profil is set to neutral with no particular settings

 

here is my setup to conteract very sensitiv pitch and low rpm torque on landing for the Spit.

822019688_DCS2017-03-1910-32-38-59.thumb.jpg.1b85865d9fec538e583c8205f5c81a29.jpg

 

 i7-10700KF CPU  3.80GHz - 32 GO Ram - - nVidia RTX 2070 -  SSD Samsung EVO with LG  TV screen 40"  in 3840x2150 -  cockpit scale 1:1

- MS FFB2 Joystick  - COUGAR F16 throttle  - Saitek Pro Flight Rudder Pedals

 

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  • 5 weeks later...

Finally ....I think I have solved it. I appreciate all the helpful comments, the least of which was the reminder not to pull all the way. I am a pilot in real life and I know, the old adage says," wanna go up pull up, want go down? Pull even harder" I did modify the S curve on the deadlines tab of the Site Control panel. I added a deadline for Pitch and Roll, and a tiny S curve to the left of center. In the DCS control panel I have stock setting for roll and and a tiny 18 curve for pitch. The Rudders are the Mark IV T Rudders with the virtual brakes. I use the paddle switch for the brake handle just like the real Spit while applying differential brakes and taxiing is a breeze! I introduced a large dead zone and 18 curve and now I feel like I am flying again! Its been a long road! UP UP and Away! I hope I can help anyone seeking advice on how to adjust curves or deadlines to achieve a flyable model. One final note, I'm flying with force set to 6lbs in pitch and 5.25 in roll......hope this helps!

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i took the main return spring out of my warthog for flying hueys.

made a vast difference to my precise control.

 

everyone said its bad for planes.

 

who knew it would fix all these problems in the mustang and spit...

 

i heard a veteran say "when I thought about turning, the spitfire just turned.."

 

that happens when you have no springs in your stick :)

you think tight turn, next thing everything goes black with heavy breathing..

 

i couldn't even get him to breathe hard trying tight turns with the springs in.

i would spin out due to roll...

with no springs i catch the role before it begins. with no wild overcorrection.

 

so apparently taking your springs out is great for WW2 birds too.

 

and its a free alternative to curves.

which i don't use. (helicopters...)

 

now the more you need the plane to fly itself, the less useful this is going to be. so as long as you like to fly hands on aircraft in a hands on fashion this is great.

 

if you like to trim and supervise the plane flying itself.. try curves.

you trim your hand with no springs.

but as most ww2 planes dont even have aileron trim.. you are hardly missing something you don't have :)

 

but for making small movements that you don't really think about.. the real precise ones.. anywhere in the travel range of your joystick. then the only thing better would be a longer stick.

 

and they cost money :)

 

i make my stick unrealistically soft, because it is unrealistically short :)

to gain back realistic precision :)

 

so thank you to all those people who recommended removing the springs on the Huey thread.

 

ill recommend it here:)

My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.

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