ultrablue2258 Posted April 1, 2017 Share Posted April 1, 2017 Title says it all. Whenever i shoot a S530D the missile always loses it track after ~15-20 seconds of flight time. I follow the same steps every time. 1. Lock 2. Fire when in the critical engagement range 3. Follow the intercept marker 4. Lose radar track 5. Try to reacquire with the Dogfight buttons 6. Launch 2nd 530 hit the target 7. RTB/ die My start up procedure is the basic one so that might be why, also i don't mess with the radar control panel at the left elbow. What am I doing wrong? Is there any setting/ switch i should have enabled? Link to comment Share on other sites More sharing options...
Zeus67 Posted April 1, 2017 Share Posted April 1, 2017 Title says it all. Whenever i shoot a S530D the missile always loses it track after ~15-20 seconds of flight time. I follow the same steps every time. 1. Lock 2. Fire when in the critical engagement range 3. Follow the intercept marker 4. Lose radar track 5. Try to reacquire with the Dogfight buttons 6. Launch 2nd 530 hit the target 7. RTB/ die My start up procedure is the basic one so that might be why, also i don't mess with the radar control panel at the left elbow. What am I doing wrong? Is there any setting/ switch i should have enabled? Remember that the other aircraft, AI or human driven, will do everything it can to lose radar lock. Check the B Angle value and try to keep it below 90 degrees. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
ultrablue2258 Posted April 1, 2017 Author Share Posted April 1, 2017 Remember that the other aircraft, AI or human driven, will do everything it can to lose radar lock. Check the B Angle value and try to keep it below 90 degrees. Where's the "B angle"? Sent from my HTC_0P6B using Tapatalk Link to comment Share on other sites More sharing options...
Zeus67 Posted April 1, 2017 Share Posted April 1, 2017 Where's the "B angle"? Sent from my HTC_0P6B using Tapatalk The number at the end of the target speed vector is the B Angle or the angle made by the target's vector and yours. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
ultrablue2258 Posted April 1, 2017 Author Share Posted April 1, 2017 The number at the end of the target speed vector is the B Angle or the angle made by the target's vector and yours. So in your case it's 10°? Sent from my HTC_0P6B using Tapatalk Link to comment Share on other sites More sharing options...
Zeus67 Posted April 1, 2017 Share Posted April 1, 2017 So in your case it's 10°? Sent from my HTC_0P6B using Tapatalk Yes. In the sample it is 10º. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
ultrablue2258 Posted April 1, 2017 Author Share Posted April 1, 2017 Yes. In the sample it is 10º. So the B angle is the targets angle relative to me? Link to comment Share on other sites More sharing options...
kontiuka Posted April 1, 2017 Share Posted April 1, 2017 So the B angle is the targets angle relative to me?The target's vector relative to your vector. Link to comment Share on other sites More sharing options...
ultrablue2258 Posted April 1, 2017 Author Share Posted April 1, 2017 The target's vector relative to your vector. in terms of a triangle the B angle is the hypotenuse? Link to comment Share on other sites More sharing options...
Zeus67 Posted April 1, 2017 Share Posted April 1, 2017 in terms of a triangle the B angle is the hypotenuse? The angle marked B, that is the B angle. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
ultrablue2258 Posted April 1, 2017 Author Share Posted April 1, 2017 The angle marked B, that is the B angle. So it is like/ is the intercept angle? Link to comment Share on other sites More sharing options...
Zeus67 Posted April 1, 2017 Share Posted April 1, 2017 So it is like/ is the intercept angle? It is used as such. But it is measured FROM the target TO your aircraft. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
ultrablue2258 Posted April 1, 2017 Author Share Posted April 1, 2017 It is used as such. But it is measured FROM the target TO your aircraft. Ok cool. So in order to have a chance of hitting someone with the 530D keep the B angle below 90° and fire within the critical kill zone, and just hope luck is on your side? Link to comment Share on other sites More sharing options...
Zeus67 Posted April 1, 2017 Share Posted April 1, 2017 Ok cool. So in order to have a chance of hitting someone with the 530D keep the B angle below 90° and fire within the critical kill zone, and just hope luck is on your side? Basically, yes. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
jojo Posted April 2, 2017 Share Posted April 2, 2017 Ok cool. So in order to have a chance of hitting someone with the 530D keep the B angle below 90° and fire within the critical kill zone, and just hope luck is on your side? When the target is putting your radar in 3/ 9 o'clock position, this is beaming maneuver. If you manage to keep your target in look up situation (above you), you will defeat the beaming maneuver. So even if B = 90 you won't loose lock. On the opposite, if you want to "beam" the enemy aircraft you must be below him to break his lock. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Focha Posted April 2, 2017 Share Posted April 2, 2017 Honestly I love the Mirage 2000C but I can't find good information about the RADAR functions/designations. The manual also does not provide the clue, probably for being beta and not fully implemented yet, but, is there any manual/document that can provide more insight about the RADAR? Thank you. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits Link to comment Share on other sites More sharing options...
myHelljumper Posted April 2, 2017 Share Posted April 2, 2017 No, the french systems are very classified so I don't think you can find any official document about the RDI radar. Even the documents on the older RDM radar are mostly unavailable. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
clanitho Posted April 3, 2017 Share Posted April 3, 2017 Honestly I love the Mirage 2000C but I can't find good information about the RADAR functions/designations. The manual also does not provide the clue, probably for being beta and not fully implemented yet, but, is there any manual/document that can provide more insight about the RADAR? Thank you. +1, so the question is : when the manual will be updated ? MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits Link to comment Share on other sites More sharing options...
Azrayen Posted April 3, 2017 Share Posted April 3, 2017 Surely the answer must be "in 2 more weeks". Link to comment Share on other sites More sharing options...
gemballa974 Posted April 3, 2017 Share Posted April 3, 2017 The radar uses the doppler effect, in order to reject static object (ground, ground vehicle, birds...) there is a rejection criteria based on a minimum differential velocity. When the target is below, the threshold is higher in order to reject ground clutter, that's the reason why it is easier to loose lock. When the target is higher (radar looking up), the threshold is lower because there is not ground clutter (no ground camo), the lock is harder to break. Am I right ? If it's right, does DCS and M2000C take into account such realistic behavior (it looks like complicated) ? Link to comment Share on other sites More sharing options...
myHelljumper Posted April 3, 2017 Share Posted April 3, 2017 You are right and it is simulated. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
jojo Posted April 3, 2017 Share Posted April 3, 2017 The radar uses the doppler effect, in order to reject static object (ground, ground vehicle, birds...) there is a rejection criteria based on a minimum differential velocity. When the target is below, the threshold is higher in order to reject ground clutter, that's the reason why it is easier to loose lock. When the target is higher (radar looking up), the threshold is lower because there is not ground clutter (no ground camo), the lock is harder to break. Am I right ? If it's right, does DCS and M2000C take into account such realistic behavior (it looks like complicated) ? Overall yes that's it. You won't loose lock because of target maneuvers in look up position. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
Oceandar Posted April 4, 2017 Share Posted April 4, 2017 (edited) Its tricky when M2K vs M2K. Its getting how low can you go :D Edited April 4, 2017 by Oceandar Mastering others is strength. Mastering yourself is true power. - Lao Tze Link to comment Share on other sites More sharing options...
Focha Posted April 4, 2017 Share Posted April 4, 2017 Surely the answer must be "in 2 more weeks". Space is not free. If you don't gabe anything useful to say then don't write anything at all. Does anyone have any document, manual about the Mirage 2000C RADAR? Specially the description of RADAR symbology. Sent from Tapatalk. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits Link to comment Share on other sites More sharing options...
shonist Posted April 4, 2017 Share Posted April 4, 2017 i saw the tittle from the "recents" and said "Mmm. surely is talking about M2KC lol. noob questions incoming: Ive read some of yuo talking about "shapes" and "throwing shapes"... im really new to aircraft sims so i dont know anything about this... what is it? doing shapes is moving the plane in ... "shapes?"... does it help with a radar lock?? got no idea. pls explain me Ty all! btw... i always lose radar lock with the mirage while the missile is in the air... too sad. I7 7700k - Msi Z270 Gaming+ GTX 1070ti 16gb @2400 2x Samsung 850EVO 250/500 - 1x HDD 1TB SAITEK-MAD CATZ CYBORG FLY 5 STICK WIN 10 Link to comment Share on other sites More sharing options...
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