Jump to content

how to make the refueling interface in and out animation done in the ownned made mod?


Recommended Posts

Hi,all.

i made a mod and i fly it with su-33 cockpit and HUD,

in the entry.lua ,some lines like this: makeflyable....old=4 are writen.

in the mod.lua ,some lines like this:refuelable are writen.

i do animation for the fueling interface (arg=22)and it works well in the 3dmax and edmodulviewer ,but it does not in the dcs.

if i replace su-33.edm with my mod,the animation works.

 

is this the same problem as canards and slats?

 

so how to make the refueling interface in and out animation done in the ownned made mod?

THank you.

 

:smilewink:


Edited by happy cavin
Link to comment
Share on other sites

your asking on how to add the refueling boom and how to call it in game? then this is how i do it you can try this.

 

 

# 1 the ARG# 22 you add this in 3dx max,is for refueling boom animation.

 

# 2 you need to add this to your Sistems in your control imput commands.

 

{combos = {{key = 'R', reformers = {'LCtrl'}}}, down = iCommandPlaneAirRefuel, name = _('Refueling Boom'), category = _('Systems')},

Link to comment
Share on other sites

thank you ,very much.cubanace.i will have a try.

 

oh,fisrt i will say in the first post that arg=21 is a wrong information,i have done it ,arg=22.

 

and what your said #2 is also always done.

 

AI DOES REFULING.BUT I CAN NOT DO IT.


Edited by happy cavin
Link to comment
Share on other sites

  • 5 weeks later...
Correct, there is no avionics modeled yet for the player to refuel other players

 

I wonder if someone has been able to bypass that yet?

[sIGPIC][/sIGPIC]

Director | Team Coordinator

PC Specs:

 

 

  • Intel I7 8700k 4.7Ghz
  • Gigabyte Aorus Ultra Gaming Z370 Motherboard
  • 16GB Corsair Vengeance DDR4 3000MHz Ram
  • 500GB Samsung Evo 850 SSD

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...