GK61 Posted February 22, 2023 Share Posted February 22, 2023 that's a great video, thanks so much for doing that...did you happen to notice the default 6DOF of the Viper was set as: limits_6DOF = {x = {-0.13,0.45},y ={-0.45,0.16},z = {-0.2,0.2},roll = 90.000000}}), -- limits_6DOF = {x = {-0.13,0.30},y ={-0.06,0.16},z = {-0.18,0.18},roll = 90.000000}, I looked at the default for y values and thought is that a misprint? Link to comment Share on other sites More sharing options...
Rudel_chw Posted February 22, 2023 Author Share Posted February 22, 2023 (edited) 59 minutes ago, GK61 said: I looked at the default for y values and thought is that a misprint? Don't know .. probably its more realistic to not allow the pilot to crunch, as in real life he cant do that .. but I prefer a bit of slack on this, as the visual we have of the cockpit has a much lower "resolution" than in real life, don't care if purists find it unrealistic Edited February 22, 2023 by Rudel_chw 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Rudel_chw Posted March 13, 2023 Author Share Posted March 13, 2023 1 hour ago, GK61 said: was in checking some edits today on my server.lua and it appears something has changed since the latest patch where some edits no longer work, however if you edit the main server.lua in the installation directory which isn't recommended (fail integrity check of course) the edits work, why would this be? hi, sorry that I didnt saw you prior post on February, I will address it tomorrow as I’m away from the PCat the moment. regarding server.lua, I did notice what you mention but thought that it was an issue of the module I’m currently using, so I reported it on that module’s bug section: With what other aircrafts have you noted this? Maybe it is a DCS issue and not a fault of a single module. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Rudel_chw Posted March 13, 2023 Author Share Posted March 13, 2023 4 minutes ago, GK61 said: Hi Rudel, try your TrackIR and let me know if your past view edits still work Hi, My modus operandi with DCS is to focus on a single Module at a time, for several months until I feel that I have had enough so, even if my server.lua has edits for a lot of aircrafts that I’ve flown on the past, I only noticed the issue with my current aircraft, the Mirage F1. tomorrow I will try other modules and if they present the same issue (not taking the edits that one does to /saved games/ server.lua) then I will fill a bug report as a DCS core bug, thanks a lot for bringing attention to this issue For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Rudel_chw Posted March 14, 2023 Author Share Posted March 14, 2023 15 hours ago, Rudel_chw said: With what other aircrafts have you noted this? Maybe it is a DCS issue and not a fault of a single module. Hi, Today I tested the Hornet and the Blackshark 3, and found that they do seem to take in all the edits that I do at /Saved Games/DCS/Config/View/Server.lua ... so, from my perspective only the Mirage F1 seems to not be taking these edits. 13 hours ago, GK61 said: Now, if I understand you correctly, none of your 6DOF x,y & z edits are working currently for the Mirage? Yes, correct, tested it a lot and the Mirage F1 is not taking my custom server.lua edits. 13 hours ago, GK61 said: from what I read and hear, mods in general, edits most likely are not working with this MT patch, edits not respected in the normal sense. The Mirage F1 is an official DCS Module, created by Aerges. Tonight will try to customize the views of the Embraer A-29B user mod, and report back if it works or not. 13 hours ago, GK61 said: also, noticed that none of your attached pics under the "Configure 6DOF" are showing... Yes, unfortunately I have them on an http server and the Forum requires https .. I can't fix that, but if you right click on the images and select "open on another tab" then you will see the image. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
skypickle Posted March 15, 2023 Share Posted March 15, 2023 @Rudel_chwThank you for this helpful post. I was perusing your server.lua file which you posted some years ago and am curious about the entry for the Huey. After you defined the local cockpit views, there was this code: local function player(x,y) return { CockpitLocalPoint = {x,y,0.0}, CameraViewAngleLimits = {20.000000,140.000000}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.00000,0.000000,0.000000}, ShoulderSize = 0.25, Allow360rotation = false, limits_6DOF = {x = {-0.050000,0.25000},y ={-0.300000,0.100000},z = {-0.30000,0.30000},roll = 90.000000}, } end but nowhere in the server.lua file is the function, player(x,y) called. Is it doing something ? Also, I added an entry of the AH64D. In the originalViews.lua file for the Apache there is something similar. There is the expected viewSettings but also a bunch of functions not referenced. For example, local function head_pos_default_PLT(tab) if not tab then tab = {} end tab.viewAngle = tab.viewAngle or 76.0 tab.hAngle = tab.hAngle or 0.0 tab.vAngle = tab.vAngle or -10.0 tab.x_trans = tab.x_trans or 0.0 tab.y_trans = tab.y_trans or 0.0 tab.z_trans = tab.z_trans or 0.0 tab.rollAngle = tab.rollAngle or 0.0 return tab end Again, the function, head_pos_default_PLT(), is not used in the original Views.lua file What do you imagine it is for? 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
skypickle Posted March 15, 2023 Share Posted March 15, 2023 Also, editing the server.lua in the Saved Games folder for the Apache does not work. Edits have to be made in the View.lua file in the game folder. 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
Snacko Posted June 21, 2023 Share Posted June 21, 2023 What is the status of this now? I was testing the FA-18 in OB with no MT and the server.lua in Saved Games still does not work. Has anyone posted this in the bugs forum? Intel I9-10850K (OC @ 5.0ghz) │ Asus Maximus XII Hero │ G.Skill Ripjaws 64GB (4x16GB) DDR4 3200 │ Thermaltake Water 360mm Gigabyte RTX 4090 Gaming OC 24gb │ 2TB M.2 EVO Pro; 1T M.2 EVO; Sandisk SSD Drives │ 49" Samsung Curved Widescreen │ 28" Touchscreen - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download Link to comment Share on other sites More sharing options...
TheMisled Posted June 24, 2023 Share Posted June 24, 2023 Just in case anyone is wondering, for the F-15E Strike Eagle, you'll want to use "F-15ESE" 1 2 Link to comment Share on other sites More sharing options...
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