YoYo Posted May 24, 2017 Share Posted May 24, 2017 Hello, I saw many new videos from preview but... noticed no any FLAK effects in the air. H8zPNMqVi2E Is it present? The combat box looks strange without "black-non-friends"... Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 32Gb Corsair Vengeance LED OC@3200MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: HP Reverb G2 Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted May 24, 2017 Share Posted May 24, 2017 There is a nice flak script for that until a better flak will be released. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
cichlidfan Posted May 24, 2017 Share Posted May 24, 2017 Flak will come later. Remember, when this comes out on Friday it will come out as Open Alpha. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
mrsteel Posted May 24, 2017 Share Posted May 24, 2017 Who knows, maybe it will be released with the Open Alpha release this Friday, we can always hope. Link to comment Share on other sites More sharing options...
Alicatt Posted May 24, 2017 Share Posted May 24, 2017 The other question is: Can you collide with the tether wire on the barrage balloons? and will it tear your wing off? 1 Sons of Dogs, Come Eat Flesh Clan Cameron Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted May 24, 2017 Share Posted May 24, 2017 Good question. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
Gunny Highway Posted May 24, 2017 Share Posted May 24, 2017 If I'm not mistaken, there is no fragmentation modeled in DCS yet. Would be hard to properly model flak without that. correct me if I'm wrong though. YouTube: https://www.youtube.com/channel/UC0vsd0o5MT4FGzkWjaEucVg Combat Vet, Couch Pilot Link to comment Share on other sites More sharing options...
Koty Posted May 25, 2017 Share Posted May 25, 2017 you have CBU bombs. Frag rounds with airburst are basically exactly just that. Link to comment Share on other sites More sharing options...
cichlidfan Posted May 25, 2017 Share Posted May 25, 2017 you have CBU bombs. Frag rounds with airburst are basically exactly just that. Not hardly. The bomblets in a CBU act nothing like random fragmentation, which is how flak would act. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
mrsteel Posted May 25, 2017 Share Posted May 25, 2017 I do believe there is fragmentation but i don't know how well it is simulated, as before i have killed my friend in a Ka-50 with a Shilka where a self destroying round bursted near him and damaged him. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 25, 2017 ED Team Share Posted May 25, 2017 FLAK is indeed a WIP. As are all the new units and such for WWII. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Balzarog Posted May 26, 2017 Share Posted May 26, 2017 The other question is: Can you collide with the tether wire on the barrage balloons? and will it tear your wing off? I'm sure that based on my flying skills, I'll be able to answer that shortly after the release:music_whistling: When all else fails, READ THE INSTRUCTIONS! i-7 8700K Coffee Lake 5 GHz OC CPU, 32GB Corsair 3200 RAM, GTX1080 Ti 11Gb VRAM. Controls - Thrustmaster Warthog H.O.T.A.S., Saitek Pro rudder pedals, TrackIR 5, Oculus Rift S, Rift CV1 Link to comment Share on other sites More sharing options...
Stonehouse Posted May 26, 2017 Share Posted May 26, 2017 Just an fyi, when I wrote the flak script I tested in the editor trying to pick an explosion strength for the trigger.action.explosion. I did this using the EXPLOSION trigger action (as I assumed it was the same as the script version) and varied the strength from 1 upwards. I definitely noted that there was a damage radius that increased with strength. Checking today as I was posting this I see that the labels for the EXPLOSION trigger action (as I recall anyway) seem to have changed over the last year or so and now where I recall seeing STRENGTH the label has become VOLUME. Maybe under the covers this was always the case and the label has been updated to better represent what happens? Ditto for the EXPLODE UNIT action. Are you able to provide any info or find out Sith as to what actually happens for these actions? Is it the same uniform explosive force but the volume it fills is configurable? or something else? I've been working on a new version on and off for a long time based on world.searchobjects rather than the MIST units in zone and without actually thinking about why, I did find that the explosions seemed to act differently in test missions and I did end up increasing what I thought of as the strength value. No eta for this by the way as it's very much more off than on. Is there any info you can provide as to whether the in game graphic will eventually scale based on the volume rather than the current 1.5 situation where I believe (but am happy to be corrected) the same explosion graphic is used for all strengths/volumes? Thanks, Stonehouse Link to comment Share on other sites More sharing options...
Gunny Highway Posted May 26, 2017 Share Posted May 26, 2017 there is no fragmentation modeled as far as i know. If you are within a certain range of an explosion, depending on the weapon, you will take damage. What I mean by "fragmentation model" is actual individual pieces of shrapnel flying away from explosives. Take ARMA for example. If you through a hand grenade, it generates actual pieces of frag that fly through the air hitting things. Its not just a 5m kill radius script. YouTube: https://www.youtube.com/channel/UC0vsd0o5MT4FGzkWjaEucVg Combat Vet, Couch Pilot Link to comment Share on other sites More sharing options...
ED Team NineLine Posted May 26, 2017 ED Team Share Posted May 26, 2017 I'll check into it and see, I would hope for FLAK we will get some sort of fragmentation. Just an fyi, when I wrote the flak script I tested in the editor trying to pick an explosion strength for the trigger.action.explosion. I did this using the EXPLOSION trigger action (as I assumed it was the same as the script version) and varied the strength from 1 upwards. I definitely noted that there was a damage radius that increased with strength. Checking today as I was posting this I see that the labels for the EXPLOSION trigger action (as I recall anyway) seem to have changed over the last year or so and now where I recall seeing STRENGTH the label has become VOLUME. Maybe under the covers this was always the case and the label has been updated to better represent what happens? Ditto for the EXPLODE UNIT action. Are you able to provide any info or find out Sith as to what actually happens for these actions? Is it the same uniform explosive force but the volume it fills is configurable? or something else? I've been working on a new version on and off for a long time based on world.searchobjects rather than the MIST units in zone and without actually thinking about why, I did find that the explosions seemed to act differently in test missions and I did end up increasing what I thought of as the strength value. No eta for this by the way as it's very much more off than on. Is there any info you can provide as to whether the in game graphic will eventually scale based on the volume rather than the current 1.5 situation where I believe (but am happy to be corrected) the same explosion graphic is used for all strengths/volumes? Thanks, Stonehouse Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Xxx Posted May 27, 2017 Share Posted May 27, 2017 (edited) Yes please supply some 88's and some 37 mm flak guns. I was just creating my first mini mission in the Normandy map and noticed there are no flak units, either static or active? Also the transportable 37 mm flak, which could be mounted on those railway wagons, making strafing them a bigger hazard/challenge! Could we not use the cannon effects we already see in the AA 30 mm?? Best regards David Edited May 27, 2017 by NineLine removed reference to FSX [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky Link to comment Share on other sites More sharing options...
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