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No flak effects?


YoYo

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Hello,

I saw many new videos from preview but... noticed no any FLAK effects in the air.

 

H8zPNMqVi2E

 

Is it present?

The combat box looks strange without "black-non-friends"...

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There is a nice flak script for that until a better flak will be released.

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Flak will come later. Remember, when this comes out on Friday it will come out as Open Alpha.

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you have CBU bombs. Frag rounds with airburst are basically exactly just that.

 

Not hardly. The bomblets in a CBU act nothing like random fragmentation, which is how flak would act.

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The other question is: Can you collide with the tether wire on the barrage balloons?

 

and will it tear your wing off?

 

I'm sure that based on my flying skills, I'll be able to answer that shortly after the release:music_whistling:

When all else fails, READ THE INSTRUCTIONS!

 

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Just an fyi, when I wrote the flak script I tested in the editor trying to pick an explosion strength for the trigger.action.explosion. I did this using the EXPLOSION trigger action (as I assumed it was the same as the script version) and varied the strength from 1 upwards. I definitely noted that there was a damage radius that increased with strength.

 

 

Checking today as I was posting this I see that the labels for the EXPLOSION trigger action (as I recall anyway) seem to have changed over the last year or so and now where I recall seeing STRENGTH the label has become VOLUME. Maybe under the covers this was always the case and the label has been updated to better represent what happens? Ditto for the EXPLODE UNIT action.

 

 

Are you able to provide any info or find out Sith as to what actually happens for these actions? Is it the same uniform explosive force but the volume it fills is configurable? or something else?

 

 

I've been working on a new version on and off for a long time based on world.searchobjects rather than the MIST units in zone and without actually thinking about why, I did find that the explosions seemed to act differently in test missions and I did end up increasing what I thought of as the strength value. No eta for this by the way as it's very much more off than on.

 

 

Is there any info you can provide as to whether the in game graphic will eventually scale based on the volume rather than the current 1.5 situation where I believe (but am happy to be corrected) the same explosion graphic is used for all strengths/volumes?

 

 

Thanks,

Stonehouse

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there is no fragmentation modeled as far as i know. If you are within a certain range of an explosion, depending on the weapon, you will take damage. What I mean by "fragmentation model" is actual individual pieces of shrapnel flying away from explosives. Take ARMA for example. If you through a hand grenade, it generates actual pieces of frag that fly through the air hitting things. Its not just a 5m kill radius script.

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  • ED Team

I'll check into it and see, I would hope for FLAK we will get some sort of fragmentation.

 

Just an fyi, when I wrote the flak script I tested in the editor trying to pick an explosion strength for the trigger.action.explosion. I did this using the EXPLOSION trigger action (as I assumed it was the same as the script version) and varied the strength from 1 upwards. I definitely noted that there was a damage radius that increased with strength.

 

 

Checking today as I was posting this I see that the labels for the EXPLOSION trigger action (as I recall anyway) seem to have changed over the last year or so and now where I recall seeing STRENGTH the label has become VOLUME. Maybe under the covers this was always the case and the label has been updated to better represent what happens? Ditto for the EXPLODE UNIT action.

 

 

Are you able to provide any info or find out Sith as to what actually happens for these actions? Is it the same uniform explosive force but the volume it fills is configurable? or something else?

 

 

I've been working on a new version on and off for a long time based on world.searchobjects rather than the MIST units in zone and without actually thinking about why, I did find that the explosions seemed to act differently in test missions and I did end up increasing what I thought of as the strength value. No eta for this by the way as it's very much more off than on.

 

 

Is there any info you can provide as to whether the in game graphic will eventually scale based on the volume rather than the current 1.5 situation where I believe (but am happy to be corrected) the same explosion graphic is used for all strengths/volumes?

 

 

Thanks,

Stonehouse

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Yes please supply some 88's and some 37 mm flak guns. I was just creating my first mini mission in the Normandy map and noticed there are no flak units, either static or active?

 

 

 

Also the transportable 37 mm flak, which could be mounted on those railway wagons, making strafing them a bigger hazard/challenge!

 

 

 

 

Could we not use the cannon effects we already see in the AA 30 mm??

 

 

Best regards

David


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