Jamesp1 Posted June 3, 2017 Share Posted June 3, 2017 Firstly, these don't work great on Nevada as the overall brightness and contrast are issues which have already been reported. I did struggle to get the cockpits looking good in Normandy as well though: They were far too bright or had tons of sparkling around edges etc. As I use VR it's important to get the cockpits nice-looking :-) The fault was the recommendations I saw somewhere to only use flat shadows and turn global cockpit illumination off. When I turned the shadows on low (or higher), the cockpit brightness largely became correct. The sparkling around the edges of textures and objects disappeared when I enabled global cokpit illumination. Maybe everyone knows this already but I thought it might help someone :-) Link to comment Share on other sites More sharing options...
Sydy Posted June 14, 2017 Share Posted June 14, 2017 Hi, Funny you mention the excess of brightness. I notice that on NTTR and Normandy after 2.1 update. Any new setting about it? All the best, sydy Link to comment Share on other sites More sharing options...
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