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Help needed: Where do I set a model's attitude?


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Inspired by Firaga's "F-18 Hangar Scene for VR headset users" and with his kind help I tried to create a "WWII" hangar opening scene that'd suit the Normandy theme better than one with a jet.

I made one with a B-17 and another one with a Spitfire and a P-51D. Apart from the fact that the hangar shell and the floor could be exchanged for a Normandy type, they look quite good ─ except for the fact that the planes do not have a proper three points attitude: their fuselages are horizontal.

I assume a model's attitude is not a property of itself, but an argument when importing it to a .lua? This line currently reads:

scene.m = sceneAPI:addModel("b-17g", 0.1, 2.73, 5);

..... [arguments]

Now, after a good laugh about such a naïve question, can someone give me a hint where I can find the answer (I know it's somewhere in a guide or manual!)?

Thanks a lot! :notworthy:

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See this thread for examples.

 

https://forums.eagle.ru/showthread.php?t=170379&highlight=main+menu

 

Sound good!

Can't wait to see what you come up with1

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

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